Osu! Tatakae! Ouendan (series)
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Osu! Tatakae! Ouendan (series)
The ''Osu! Tatakae! Ouendan'' series was developed by iNiS Corporation exclusively for the Nintendo DS system and published by Nintendo. It consists of the Japan-exclusive ''Osu! Tatakae! Ouendan'' duology and its international counterpart, ''Elite Beat Agents'', which contains the same gameplay but had its characters and themes adapted to fit a Western audience. Overview In all three games, players take control of a small 3-person team of skilled dancers who use the power of song and dance to aid people who specifically call for their help in overcoming their problems by raising their morale. The team the player controls, which is an ōendan in the ''Ouendan'' duology or a squad of special agents in ''Elite Beat Agents'', always consists of a lead dancer flanked by two backup dancers. Each mission is divided into multiple phases (typically four) and involves the dance team performing cool moves to the beat and rhythm of a particular song, which must be done successfully by perfor ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a dictated sequence in time with music. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title '' PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's '' Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bema ...
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Keiichi Yano (video Game Designer)
is a Tokyo-based video game designer and musician responsible for a number of music video game titles including his most famous game, the 2002 cult video game, ''Gitaroo Man''. Yano has been involved in music (especially jazz music) from a young age and he earned a major in jazz studies at the University of Southern California. He has spent time playing saxophone in Tokyo jazz clubs. Career In 1996, Keiichi Yano co-founded the production company, iNiS, and began development of video games. His first project was the early music video game, ''Gitaroo Man'' for which he acted as lead programmer. The game enjoyed only moderate sales, however it received critical accolades and became a well-known cult classic. Since then Yano has developed a number of other music video games including the '' Ouendan'' series. The ''Ouendan'' games have been criticized as unintelligible to Western markets due to its emphasis on Japanese Ōendan culture, however despite this Yano has created Western-t ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in most of the world's List of national legal systems, legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. Supporters of intellectual property laws often describe their main purpose as encouragin ...
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Video Game Localization
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if they are confusing or difficult to understand and this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game history, video games have been localized. One of the firs ...
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Import Gamer
Import gamers are a subset of the video game player community that take part in the practice of playing video games from another region, usually from Japan where the majority of games for certain systems originate. Reasons for importing Some common reasons for importing include: *Wider selection of titles. Not all video games are available in all countries, and a large fraction of games are not released outside Japan. This is especially true of the visual novel medium, or many games based on licensed anime/live TV series where very few titles have ever been given overseas releases. Those who are interested in these games but do not live in Japan can only enjoy them through importing.Ashcraft, Brian. The Import Gaming Gift Guide'. Kotaku. 27 November 2008. This also applies to Anglophone European gamers who purchase North American game releases, as it offers an extended selection of English titles. Japan is not the only region to have exclusive games which attract importers, sim ...
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Engadget
Engadget ( ) is a technology news, reviews and analysis website offering daily coverage of gadgets, consumer electronics, video games, gaming hardware, apps, social media, streaming, AI, space, robotics, electric vehicles and other potentially consumer-facing technology. The site's content includes short-form news posts, reported features, news analysis, product reviews, buying guides, two weekly video shows, The Engadget Podcast, The Morning After newsletter and a weekly deals newsletter. It has been operated by Yahoo! Inc. (2017–present), Yahoo! Inc. since September 2021. History Engadget was founded by former ''Gizmodo'' technology weblog editor and co-founder Peter Rojas. Engadget was the largest blog in Weblogs, Inc., a blog network with over 75 Blog, weblogs, including ''Autoblog.com, Autoblog'' and ''Joystiq,'' which formerly included ''Hackaday''. Weblogs Inc. was purchased by AOL in 2005. Launched in March 2004, Engadget was one of the internet's earliest tech blogs. ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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Gitaroo Man
''Gitaroo Man'' is a rhythm game, rhythm video game developed by iNiS and published by Koei for PlayStation 2. The game features visual production by Mitsuru Nakamura and an original soundtrack by Japanese band COIL. The game was released in Japan on June 21, 2001, in North America on February 18, 2002 and in Europe on June 21, 2002. A port of the game for PlayStation Portable, titled ''Gitaroo Man Lives!'', was released in 2006. Story ''Gitaroo Man'' follows a young boy named U-1 who is often picked on by his rival Kazuya and passed over by the girl of his dreams, Pico. One day, as U-1 is suddenly attacked, his talking dog Puma transforms and gives him a weapon known as the Last Gitaroo, which transforms U-1 into the legendary warrior Gitaroo Man. After defeating many enemies, sent by Prince Zowie of the Gravillian Empire, and obtaining their Gitaroos, Puma brings a reluctant U-1 to Planet Gitaroo, which had been invaded by the Gravillian Empire. Upon arriving there, U-1 befriend ...
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