HOME



picture info

Osu! Tatakae! Ouendan
or ''Ouendan'', is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. ''Ouendan'' stars a cheer squad rhythmically cheering for various troubled people, presented in-game in the style of a manga comic. In each stage, players use the DS touchscreen to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Though never released in Western markets, it was a popular import to these regions, leading to the development of the Westernized '' Elite Beat Agents'', as well as a Japan-only sequel '' Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2''. Gameplay Each level of ''Ouendan'' features a plot line accompanied by a specific song. A character (or characters) facing a problem will cry when their conflict reaches a climax. This call summons the ch ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




INiS Corporation
(formerly known as ) is a Japanese video game developer that specializes in rhythm games. It was co-founded by Keiichi Yano on February 3, 1997, as iNiS Ltd.. The company's former name iNiS is an acronym and it stands for "infinite Noise of the inner Soul." In 2000, the company changed name to iNiS Corporation. In December 2016, inisJ Corporation was founded. In March 2017, iNiS changed its name to Spica. After a while, in May, Spica went bankrupt. In 2020, inisJ changed its name to LIONA Interactive. Subsidiaries * SONICA Co., Ltd.: Established in 2001, it is a provider of sound solutions. Titles developed CD/DVD-ROM Video games Web design Prototype titles Engines * ''FUEL'' audio library (for ACID) * ''nFactor2'' (next-generation rendering engine - Wii, Xbox 360, PC only) * ''MixJuice'' (interactive music engine) * ''Unreal Engine 3'' * ''Unreal Engine 4'' * '' Unity'' Awards * IGN's Best Nintendo DS The is a foldable handheld game console produced by Ninte ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

J-pop
J-pop (often stylized in all caps; an abbreviated form of "Japanese popular music"), natively known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in traditional music of Japan, and significantly in 1960s in music, 1960s pop music, pop and rock music. J-pop replaced ''kayōkyoku'' ("Lyric Singing Music"), a term for Japanese popular music from the 1920s to the 1980s in the Japanese music scene. Japanese rock bands such as Happy End (band), Happy End fused the Beatles and Beach Boys-style rock with Japanese music in the 1960s1970s. J-pop was further defined by New wave music, new wave and Crossover music, crossover Jazz fusion, fusion acts of the late 1970s, such as Yellow Magic Orchestra and Southern All Stars. () Popular styles of Japanese pop music include city pop and technopop during the 1970s1980s, and Eurobeat#J-Euro, J-Euro (such as Namie Amuro) and Shibuya-kei during the 1990s and 2 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gaku-ran
The majority of Japan's junior high and high schools require students to wear Japanese school uniforms. Female Japanese school uniforms are noted for their sailor aesthetics, a characteristic adopted in the early 20th century to imitate the popular Sailor dress trend occurring in Western nations. The aesthetic also arose from a desire to imitate military style dress, particularally in the design choices for male uniforms. These school uniforms were introduced in Japan in the late 19th century, replacing the traditional kimono. Today, school uniforms are common in many Japanese public and private schools. The Japanese word for the sailor style of uniform is . History The usage of School uniforms in Japan began in the mid-19th century. Previously, students wore standard everyday clothes to school: kimono for female students, with for male students. During the Meiji period, students began to wear uniforms modelled after Western dress. Late 19th century: The Hakama era In the 188 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Liona Interactive
(formerly known as ) is a Japanese video game developer that specializes in rhythm games. It was co-founded by Keiichi Yano on February 3, 1997, as iNiS Ltd.. The company's former name iNiS is an acronym and it stands for "infinite Noise of the inner Soul." In 2000, the company changed name to iNiS Corporation. In December 2016, inisJ Corporation was founded. In March 2017, iNiS changed its name to Spica. After a while, in May, Spica went bankrupt. In 2020, inisJ changed its name to LIONA Interactive. Subsidiaries * SONICA Co., Ltd.: Established in 2001, it is a provider of sound solutions. Titles developed CD/DVD-ROM Video games Web design Prototype titles Engines * ''FUEL'' audio library (for ACID) * ''nFactor2'' (next-generation rendering engine - Wii, Xbox 360, PC only) * ''MixJuice'' (interactive music engine) * ''Unreal Engine 3'' * ''Unreal Engine 4'' * '' Unity'' Awards * IGN's Best Nintendo DS The is a foldable handheld game console produced by Ninte ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hitomi Yaida
is a Japanese pop/folk rock singer-songwriter and guitarist. She often goes by the nickname Yaiko. Yaida is an established musical artist in Japan and has also had minor club hits in the United Kingdom. Career 2000 Born in Toyonaka, Osaka, Yaida first became well known when her first single ("Howling" which included the track "How?") was released in 2000 on Aozora Records, an independent label pre-dominantly distributing to the Kansai area of Osaka only, and reportedly sold in excess of 10,000 copies. Widespread airplay on Osaka's local radio stations and word-of-mouth resulted in both Yaida and Aozora Records becoming the focus of a bidding war between the larger record companies for both recording and distribution contracts, the final Japanese distributing rights being sold to Toshiba-EMI with Aozora retaining artist control and independent label status. " B'coz I Love You" was the first single released under contract, entering the Japanese charts at number 16 in July. T ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gakuran
The majority of Japan's junior high and high schools require students to wear Japanese school uniforms. Female Japanese school uniforms are noted for their sailor aesthetics, a characteristic adopted in the early 20th century to imitate the popular Sailor dress trend occurring in Western nations. The aesthetic also arose from a desire to imitate military style dress, particularally in the design choices for male uniforms. These school uniforms were introduced in Japan in the late 19th century, replacing the traditional kimono. Today, school uniforms are common in many Japanese public and private schools. The Japanese word for the sailor style of uniform is . History The usage of School uniforms in Japan began in the mid-19th century. Previously, students wore standard everyday clothes to school: kimono for female students, with for male students. During the Meiji period, students began to wear uniforms modelled after Western dress. Late 19th century: The Hakama era In the 18 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cheerleader Waseda
Cheerleading is an activity in which the participants (called cheerleaders) cheer for their team as a form of encouragement. It can range from chanting slogans to intense physical activity. It can be performed to motivate sports teams, to entertain the audience, or for competition. Cheerleading routines typically range anywhere from one to three minutes, and contain components of tumbling, dance, jumps, cheers, and stunting. Cheerleading originated in the United States, where it has become a tradition. It is less prevalent in the rest of the world, except via its association with American sports or organized cheerleading contests. Modern cheerleading is very closely associated with American football and basketball. Sports such as association football (soccer), ice hockey, volleyball, baseball, and wrestling will sometimes sponsor cheerleading squads. The ICC Twenty20 Cricket World Cup in South Africa in 2007 was the first international cricket event to have cheerleaders. So ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Difficulty
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Term ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


High Score
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "complet ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit an exuberant playing style. In fighting games, combo specifically indicates a timed sequence of moves that produce a cohesive series of hits, each of which leaves the opponent unable to block. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga and anime series ''Astro Boy'', to have a type of combo mechanic. When t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]