Odyssey²
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Odyssey²
The Magnavox Odyssey 2 (stylized as Magnavox Odyssey2), also known as Philips Odyssey 2, is a home video game console of the second generation that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 ''odessei2''). The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision. In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (''see Magnavox Odyssey series''). In 1978, Magnavox, now a subsidiary of North American Philips, decided to release an all-new successor, Odyssey 2. In 2009, the video game website IGN named the Odyssey 2 the 21st greatest video game console, out of its list of 25 ...
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Second Generation Of Video Game Consoles
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld game console, handheld video game consoles available from 1976 to 1992. Notable Video game#Platform, platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex,Barton, Matt and Loguidice, Bill. (2007)A History of Gaming Platforms: The Vectrex, Gamasutra. all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being Port (video gam ...
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Quest For The Rings
''Quest for the Rings'' is a board game/video game hybrid for the Magnavox Odyssey². It is the first game in the Odyssey² "Master Strategy Series", and contemporary reviews described it as innovative. Gameplay The game supports one to three players. Plot ''Quest for the Rings'' is a game in which the heroes search for 10 magical rings which have been hidden in a series of castle dungeons by the Ringmaster, who may be played by a human or the computer depending the number of players. Reception ''Quest for the Rings'' was favorably reviewed by ''Video'' magazine in its "Arcade Alley" column where it was described as "an instant classic" with "'super hit' stamped all over it in gold letters". The combination of video game and board game elements was considered to be particularly well conceived, producing what the reviewers called "a vigorous new hybrid unlike anything ever seen in home arcading." It was awarded "Most Innovative Game" at the 3rd annual Arkie Awards where it was des ...
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Magnavox Odyssey Series
Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of Dedicated console, dedicated home video game consoles, and the Magnavox Odyssey 2, a ROM cartridge-based video game console released in 1978. Philips Odyssey is the brand name that includes the Philips Odyssey series of dedicated home video game consoles. Magnavox sold a total of 1,773,918 units across the entire Odyssey brand between 1972 and 1981 with a total sales value of around $71,300,000.00. Nearly half of those sales occurred between August 1972 and September 1976 with total sales at that time being around $45,000,000.00 selling 800,000 units. Magnavox Odyssey (1972) The Magnavox Odyssey, released by Magnavox in September 1972, is the world's first commercial video game console. Designed by Ralph H. Baer and first demonstrated on a convention in Burlin ...
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North American Video Game Crash Of 1983
The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97%). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing home computers and video game consoles. Analysts of the time e ...
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Magnavox
Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and Peter L. Jensen, co-inventors of the moving-coil loudspeaker at their lab in Napa, California, under United States Patent number 1,105,924 for telephone receivers.Kornum, Rene.The loudspeaker is 100 years old ''Ingeniøren'', 4 November 2015 Six decades later, Magnavox produced the Magnavox Odyssey, Odyssey, the world's first home video game console. On January 29, 2013, it was announced that Philips had agreed to sell its audio and video operations to the Japan-based Funai, Funai Electric for €150 million, with the audio business planned to transfer to Funai in the latter half of 2013, and the video business in 2017. As part of the transaction, Funai was to pay a regular licensing fee to Philips f ...
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Intellivision
The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. In 2009, IGN ranked the Intellivision No. 14 on their list of the greatest video game consoles of all time. History The Intellivision was developed at Mattel in Hawthorne, California. By 1969, multiple research and development groups came together as the Preliminary Design departme ...
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Philips Videopac+ G7400
The Philips Videopac+ G7400 is a third-generation home video game console released in limited quantities in 1983, and only in Europe; an American release as the Odyssey³ Command Center was planned for the Odyssey series but never occurred. The G7400 was the successor to the Philips Videopac G7000, the European counterpart to the American Magnavox Odyssey². The system featured excellently tailored background and foreground graphics. The G7400 could play three types of games: all normal G7000 games, special G7000 games with additional high-res background graphics that would appear only when played on the G7400, and G7400-only games with high-res sprites and backgrounds. Odyssey³ There were plans to release the G7400 in the United States as the Odyssey³ and later as the Odyssey³ Command Center; the system was demonstrated at the 1983 Consumer Electronics Show, and some prototypes have been found. The Odyssey³ was never released, mostly because company executives conclud ...
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Intel MCS-48
The MCS-48 microcontroller series, Intel's first microcontroller, was originally released in 1976. Its first members were 8048, 8035 and 8748. The 8048 is arguably the most prominent member of the family. Initially, this family was produced using NMOS (n-type metal–oxide–semiconductor) technology. In the early 1980s, it became available in CMOS technology. It was manufactured into the 1990s to support older designs that still used it. The MCS-48 series has a modified Harvard architecture, with internal or external program ROM and 64 to 256 bytes of internal (on-chip) RAM. The I/O is mapped into its own address space, separate from programs and data. Though the MCS-48 series was eventually replaced by the very successful MCS-51 series, it remained quite popular even by the year 2000 due to its low cost, wide availability, memory-efficient one-byte instruction set, and mature development tools. Because of this, it is used in high-volume, cost-sensitive consumer electroni ...
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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and Zero-turn mower, zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. A ...
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