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NAT Port Mapping Protocol
NAT Port Mapping Protocol (NAT-PMP) is a network protocol for establishing network address translation (NAT) settings and port forwarding configurations automatically without user effort. The protocol automatically determines the external IPv4 address of a NAT gateway, and provides means for an application to communicate the parameters for communication to peers. Apple introduced NAT-PMP in 2005 by as part of the Bonjour specification, as an alternative to the more common ISO Standard Internet Gateway Device Protocol implemented in many NAT routers. The protocol was published as an informational Request for Comments (RFC) by the Internet Engineering Task Force (IETF) in RFC 6886. NAT-PMP runs over the User Datagram Protocol (UDP) and uses port number 5351. It has no built-in authentication mechanisms because forwarding a port typically does not allow any activity that could not also be achieved using STUN methods. The benefit of NAT-PMP over STUN is that it does not require a ...
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Network Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to co ...
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User Datagram Protocol
In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths. UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this ...
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Zeroconf
Zero-configuration networking (zeroconf) is a set of technologies that automatically creates a usable computer network based on the Internet Protocol Suite (TCP/IP) when computers or network peripherals are interconnected. It does not require manual operator intervention or special configuration servers. Without zeroconf, a network administrator must set up network services, such as Dynamic Host Configuration Protocol (DHCP) and Domain Name System (DNS), or configure each computer's network settings manually. Zeroconf is built on three core technologies: automatic assignment of numeric network addresses for networked devices, automatic distribution and resolution of computer hostnames, and automatic location of network services, such as printing devices. Background Computer networks use numeric network addresses to identify communications endpoints in a network of participating devices. This is similar to the telephone network which assigns a string of digits to identify each ...
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Universal Plug And Play
Universal Plug and Play (UPnP) is a set of networking protocols that permits networked devices, such as personal computers, printers, Internet gateways, Wi-Fi access points and mobile devices to seamlessly discover each other's presence on the network and establish functional network services. UPnP is intended primarily for residential networks without enterprise-class devices. The UPnP protocols were promoted by the UPnP Forum, a computer industry initiative to enable simple and robust connectivity to standalone devices and personal computers from many different vendors. The Forum consisted of more than 800 vendors involved in everything from consumer electronics to network computing. Since 2016, all UPnP efforts have been managed by the Open Connectivity Foundation (OCF). UPnP assumes the network runs Internet Protocol (IP) and then leverages HTTP, on top of IP, in order to provide device/service description, actions, data transfer and event notification. Device search reques ...
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NAT Traversal
Network address translation traversal is a computer networking technique of establishing and maintaining Internet protocol connections across gateways that implement network address translation (NAT). NAT traversal techniques are required for many network applications, such as peer-to-peer file sharing and Voice over IP. Network address translation NAT devices allow the use of private IP addresses on private networks behind routers with a single public IP address facing the Internet. The internal network devices communicate with hosts on the external network by changing the source address of outgoing requests to that of the NAT device and relaying replies back to the originating device. This leaves the internal network ill-suited for hosting servers, as the NAT device has no automatic method of determining the internal host for which incoming packets are destined. This is not a problem for general web access and email. However, applications such as peer-to-peer file sharing, ...
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Port Control Protocol
Port Control Protocol (PCP) is a computer networking protocol that allows hosts on IPv4 or IPv6 networks to control how the incoming IPv4 or IPv6 packets are translated and forwarded by an upstream router that performs network address translation (NAT) or packet filtering. By allowing hosts to create explicit port forwarding rules, handling of the network traffic can be easily configured to make hosts placed behind NATs or firewalls reachable from the rest of the Internet (so they can also act as network servers), which is a requirement for many applications. Additionally, explicit port forwarding rules available through PCP allow hosts to reduce the amount of generated traffic by eliminating workarounds in form of outgoing NAT keepalive messages, which are required for maintaining connections to servers and for various NAT traversal techniques such as TCP hole punching. At the same time, less generated traffic reduces the power consumption, directly improving the battery r ...
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STUN
STUN (Session Traversal Utilities for NAT; originally Simple Traversal of User Datagram Protocol (UDP) through Network Address Translators) is a standardized set of methods, including a network protocol, for traversal of network address translator (NAT) gateways in applications of real-time voice, video, messaging, and other interactive communications. STUN is a tool used by other protocols, such as Interactive Connectivity Establishment (ICE), the Session Initiation Protocol (SIP), and WebRTC. It provides a tool for hosts to discover the presence of a network address translator, and to discover the mapped, usually public, Internet Protocol (IP) address and port number that the NAT has allocated for the application's User Datagram Protocol (UDP) flows to remote hosts. The protocol requires assistance from a third-party network server (STUN server) located on the opposing (public) side of the NAT, usually the public Internet. STUN was first announced in RFC 3489; the title was ...
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Authentication
Authentication (from ''authentikos'', "real, genuine", from αὐθέντης ''authentes'', "author") is the act of proving an assertion, such as the identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. It might involve validating personal identity documents, verifying the authenticity of a website with a digital certificate, determining the age of an artifact by carbon dating, or ensuring that a product or document is not counterfeit. Methods Authentication is relevant to multiple fields. In art, antiques, and anthropology, a common problem is verifying that a given artifact was produced by a certain person or in a certain place or period of history. In computer science, verifying a user's identity is often required to allow access to confidential data or systems. Authentication can be considered to be of three types: The first type of au ...
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Port Number
In computer networking, a port is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific process or a type of network service. A port is identified for each transport protocol and address combination by a 16-bit unsigned number, known as the port number. The most common transport protocols that use port numbers are the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP). A port number is always associated with an IP address of a host and the type of transport protocol used for communication. It completes the destination or origination network address of a message. Specific port numbers are reserved to identify specific services so that an arriving packet can be easily forwarded to a running application. For this purpose, port numbers lower than 1024 identify the historically most commonly used services a ...
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Internet Engineering Task Force
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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Request For Comments
A Request for Comments (RFC) is a publication in a series from the principal technical development and standards-setting bodies for the Internet, most prominently the Internet Engineering Task Force (IETF). An RFC is authored by individuals or groups of engineers and computer scientists in the form of a memorandum describing methods, behaviors, research, or innovations applicable to the working of the Internet and Internet-connected systems. It is submitted either for peer review or to convey new concepts, information, or, occasionally, engineering humor. The IETF adopts some of the proposals published as RFCs as Internet Standards. However, many RFCs are informational or experimental in nature and are not standards. The RFC system was invented by Steve Crocker in 1969 to help record unofficial notes on the development of ARPANET. RFCs have since become official documents of Internet specifications, communications protocols, procedures, and events. According to Crocker, the doc ...
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