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NekoVM
NekoVM is a virtual machine developed by Nicolas Cannasse as part of research and development (R&D) efforts at two independent video game developers in Bordeaux, France: first at Motion Twin and then at Shiro Games. NekoVM's native language is the bytecode for a high-level dynamically typed programming language called Neko. This pairing allows Neko to be used directly as an embedded scripting language, or to target NekoVM by compiling another language (such as Haxe) to NekoVM bytecode. Concept Neko has a compiler and a virtual machine (VM) with garbage collection. The compiler converts a source .neko file into a bytecode .n file that can be executed with the VM. Since Neko is dynamically typed with no fixed classes, a developer only needs to find the proper runtime mapping (in contrast to data type mapping) so that code executes correctly. As the Neko FAQ puts it: "...it is easier to write a new or existing language on the NekoVM than it is for the CLR / JVM, since you don’t ...
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Haxe
Haxe is a high-level cross-platform programming language and compiler that can produce applications and source code for many different computing platforms from one code-base. It is free and open-source software, released under an MIT License. The compiler is written in OCaml. It can be run in server-mode to provide code completion for integrated development environments (IDEs). Haxe includes a set of features and a standard libraryIntroduction to the Haxe Standard Library
Haxe Docs
supported across all platforms, including numeric data types,
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Motion Twin
Motion Twin is an independent video game development studio, that initially specialized in online video games and has most recently worked on Roguelike, roguelite games. Founded in 2001, the company is a worker cooperative enterprise based in Bordeaux, France. History Motion Twin was founded in 2001 as a private limited company in France. In 2004, they became a worker cooperative with equal salary and decision-making power between its members. The name Motion Twin refers to an animation technique, called Inbetweening, motion tween, and the red star in the logo was chosen due to its revolutionary connotations. In the studio's early years, it made web-based games for its social gaming platform Twinoid. Motion Twin initially gained notice through the release of games such as Hammerfest, My Brute, Mush (video game), Mush, Die2Nite, and AlphaBounce. By 2009, Motion Twin had 10 million registered users and 15 games. As the market for web games dried up, it attempted to move into mob ...
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Dynamically Typed
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean". Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax a ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Multi-paradigm
Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or Futures and promises, futures ** Actor model, Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow, Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter's virtual machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-ti ...
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Apache Groovy
Apache Groovy is a Java-syntax-compatible object-oriented programming language for the Java platform. It is both a static and dynamic language with features similar to those of Python, Ruby, and Smalltalk. It can be used as both a programming language and a scripting language for the Java Platform, is compiled to Java virtual machine (JVM) bytecode, and interoperates seamlessly with other Java code and libraries. Groovy uses a curly-bracket syntax similar to Java's. Groovy supports closures, multiline strings, and expressions embedded in strings. Much of Groovy's power lies in its AST transformations, triggered through annotations. Groovy 1.0 was released on January 2, 2007, and Groovy 2.0 in July, 2012. Since version 2, Groovy can be compiled statically, offering type inference and performance near that of Java. Groovy 2.4 was the last major release under Pivotal Software's sponsorship which ended in March 2015. Groovy has since changed its governance structure to a Proje ...
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Java Virtual Machine
A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes what is required in a JVM implementation. Having a specification ensures interoperability of Java programs across different implementations so that program authors using the Java Development Kit (JDK) need not worry about idiosyncrasies of the underlying hardware platform. The JVM reference implementation is developed by the OpenJDK project as open source code and includes a JIT compiler called HotSpot. The commercially supported Java releases available from Oracle are based on the OpenJDK runtime. Eclipse OpenJ9 is another open source JVM for OpenJDK. JVM specification The Java virtual machine is an abstract (virtual) computer defined by a specification. It is a part of the Java runtime environment. The garbage collection ...
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Common Language Runtime
The Common Language Runtime (CLR), the virtual machine component of Microsoft .NET Framework, manages the execution of .NET programs. Just-in-time compilation converts the managed code (compiled intermediate language code) into machine instructions which are then executed on the CPU of the computer. The CLR provides additional services including memory management, type safety, exception handling, garbage collection, security and thread management. All programs written for the .NET Framework, regardless of programming language, are executed in the CLR. All versions of the .NET Framework include CLR. The CLR team was started June 13, 1998. CLR implements the Virtual Execution System (VES) as defined in the Common Language Infrastructure (CLI) standard, initially developed by Microsoft itself. A public standard defines the Common Language Infrastructure specification. During the transition from legacy .NET technologies like the .NET Framework and its proprietary runtime t ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible d ...
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Runtime (program Lifecycle Phase)
Execution in computer engineering, computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a "Instruction cycle, fetch–decode–execute" cycle for each instruction done by the control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the Formal semantics of programming languages, semantics of those instructions. Programs for a computer may be executed in a Batch processing, batch process without human interaction or a User (computing), user may type Command (computing), commands in an Session (computer science), interactive session of an Interpreter (computing), interpreter. In this case, the "commands" are simply program instructions, whose executio ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ...
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