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Multiply-with-carry
In computer science, multiply-with-carry (MWC) is a method invented by George Marsaglia for generating sequences of random integers based on an initial set from two to many thousands of randomly chosen seed values. The main advantages of the MWC method are that it invokes simple computer integer arithmetic and leads to very fast generation of sequences of random numbers with immense periods, ranging from around 2^ to 2^. As with all pseudorandom number generators, the resulting sequences are functions of the supplied seed values. General theory An MWC generator is a special form of Lehmer random number generator x_n = bx_ \bmod p which allows efficient implementation of a prime modulus p much larger than the machine word size. Normal Lehmer generator implementations choose a modulus close to the machine word size. An MWC generator instead maintains its state in base b, so multiplying by b is done implicitly by shifting one word. The base b is typically chosen to equal the compute ...
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List Of Random Number Generators
Random number generators are important in many kinds of technical applications, including physics, engineering or mathematical computer studies (e.g., Monte Carlo simulations), cryptography and gambling (on game servers). This list includes many common types, regardless of quality. Pseudorandom number generators (PRNGs) Whenever using a pseudorandom number generator, keep in mind John von Neumann's dictum "Anyone who considers arithmetical methods of producing random digits is, of course, in a state of sin." The following algorithms are pseudorandom number generators. Cryptographic algorithms Cipher algorithms and cryptographic hashes can be used as very high-quality pseudorandom number generators. However, generally they are considerably slower (typically by a factor 2-10) than fast, non-cryptographic random number generators. These include: * Stream ciphers. Popular choices are Salsa20 or ChaCha (often with the number of rounds reduced to 8 for speed), ISAAC, HC-128 an ...
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George Marsaglia
George Marsaglia (March 12, 1924 – February 15, 2011) was an American mathematician and computer scientist. He is best known for creating the diehard tests, a suite of software for measuring statistical randomness. Research on random numbers George Marsaglia established the lattice structure of linear congruential generators in the paper "Random numbers fall mainly in the planes", later termed the Marsaglia's theorem. This phenomenon means that ''n''-tuples with coordinates obtained from consecutive use of the generator will lie on a small number of equally spaced hyperplanes in ''n''-dimensional space. He also developed the diehard tests, a series of tests to determine whether or not a sequence of numbers have the statistical properties that could be expected from a random sequence. In 1995 he published a CD-ROM of random numbers, which included the diehard tests. His diehard paper came with the quotation "Nothing is random, only uncertain" attributed to ''Gail Gasram'' ...
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Mersenne Twister
The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by and . Its name derives from the fact that its period length is chosen to be a Mersenne prime. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs. The most commonly used version of the Mersenne Twister algorithm is based on the Mersenne prime 2^-1. The standard implementation of that, MT19937, uses a 32-bit word length. There is another implementation (with five variants) that uses a 64-bit word length, MT19937-64; it generates a different sequence. Application Software The Mersenne Twister is used as default PRNG by the following software: * Programming languages: Dyalog APL, IDL, R, Ruby, Free Pascal, PHP, Python (also available in NumPy, however the default was changed to PCG64 instead as of version 1.17),, CMU Common Lisp, Embeddable Common Lisp, Steel Bank Common Lisp, Julia (up to Julia 1.6 LTS, still available in lat ...
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Roguelike
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack'', ''NetHack'', ''Ancient Domains of Mystery'', '' Moria'', '' Angband'', ''Tales of Maj'Eyal'', and ''Dungeon Crawl Stone Soup''. ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Relatively Prime
In mathematics, two integers and are coprime, relatively prime or mutually prime if the only positive integer that is a divisor of both of them is 1. Consequently, any prime number that divides does not divide , and vice versa. This is equivalent to their greatest common divisor (GCD) being 1. One says also '' is prime to '' or '' is coprime with ''. The numbers 8 and 9 are coprime, despite the fact that neither considered individually is a prime number, since 1 is their only common divisor. On the other hand, 6 and 9 are not coprime, because they are both divisible by 3. The numerator and denominator of a reduced fraction are coprime, by definition. Notation and testing Standard notations for relatively prime integers and are: and . In their 1989 textbook ''Concrete Mathematics'', Ronald Graham, Donald Knuth, and Oren Patashnik proposed that the notation a\perp b be used to indicate that and are relatively prime and that the term "prime" be used instead of coprime (as ...
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Equidistributed
In mathematics, a sequence (''s''1, ''s''2, ''s''3, ...) of real numbers is said to be equidistributed, or uniformly distributed, if the proportion of terms falling in a subinterval is proportional to the length of that subinterval. Such sequences are studied in Diophantine approximation theory and have applications to Monte Carlo integration. Definition A sequence (''s''1, ''s''2, ''s''3, ...) of real numbers is said to be ''equidistributed'' on a non-degenerate interval 'a'', ''b''if for every subinterval 'c'', ''d''of 'a'', ''b''we have :\lim_= . (Here, the notation , ∩ 'c'', ''d'' denotes the number of elements, out of the first ''n'' elements of the sequence, that are between ''c'' and ''d''.) For example, if a sequence is equidistributed in , 2 since the interval .5, 0.9occupies 1/5 of the length of the interval , 2 as ''n'' becomes large, the proportion of the first ''n'' members of the sequence which fall between 0.5 and 0.9 must approach 1/5. Lo ...
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Repeating Decimal
A repeating decimal or recurring decimal is decimal representation of a number whose digits are periodic (repeating its values at regular intervals) and the infinitely repeated portion is not zero. It can be shown that a number is rational if and only if its decimal representation is repeating or terminating (i.e. all except finitely many digits are zero). For example, the decimal representation of becomes periodic just after the decimal point, repeating the single digit "3" forever, i.e. 0.333.... A more complicated example is , whose decimal becomes periodic at the ''second'' digit following the decimal point and then repeats the sequence "144" forever, i.e. 5.8144144144.... At present, there is no single universally accepted notation or phrasing for repeating decimals. The infinitely repeated digit sequence is called the repetend or reptend. If the repetend is a zero, this decimal representation is called a terminating decimal rather than a repeating decimal, since the zeros ...
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Radix
In a positional numeral system, the radix or base is the number of unique digits, including the digit zero, used to represent numbers. For example, for the decimal/denary system (the most common system in use today) the radix (base number) is ten, because it uses the ten digits from 0 through 9. In any standard positional numeral system, a number is conventionally written as with ''x'' as the string of digits and ''y'' as its base, although for base ten the subscript is usually assumed (and omitted, together with the pair of parentheses), as it is the most common way to express value. For example, (the decimal system is implied in the latter) and represents the number one hundred, while (100)2 (in the binary system with base 2) represents the number four. Etymology ''Radix'' is a Latin word for "root". ''Root'' can be considered a synonym for ''base,'' in the arithmetical sense. In numeral systems In the system with radix 13, for example, a string of digits such as 398 ...
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Safe Prime
In number theory, a prime number ''p'' is a if 2''p'' + 1 is also prime. The number 2''p'' + 1 associated with a Sophie Germain prime is called a . For example, 11 is a Sophie Germain prime and 2 × 11 + 1 = 23 is its associated safe prime. Sophie Germain primes are named after French mathematician Sophie Germain, who used them in her investigations of Fermat's Last Theorem. One attempt by Germain to prove Fermat’s Last Theorem was to let ''p'' be a prime number of the form 8''k'' + 7 and to let ''n'' = ''p'' – 1. In this case, x^n + y^n = z^n is unsolvable. Germain’s proof, however, remained unfinished. Through her attempts to solve Fermat's Last Theorem, Germain developed a result now known as Germain's Theorem which states that if ''p'' is an odd prime and 2''p'' + 1 is also prime, then ''p'' must divide ''x'', ''y'', or ''z.'' Otherwise, x^n + y^n \neq z^n. This case where ''p'' does not divide ''x'', ''y'', or ''z'' ...
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Fermat's Little Theorem
Fermat's little theorem states that if ''p'' is a prime number, then for any integer ''a'', the number a^p - a is an integer multiple of ''p''. In the notation of modular arithmetic, this is expressed as : a^p \equiv a \pmod p. For example, if = 2 and = 7, then 27 = 128, and 128 − 2 = 126 = 7 × 18 is an integer multiple of 7. If is not divisible by , that is if is coprime to , Fermat's little theorem is equivalent to the statement that is an integer multiple of , or in symbols: : a^ \equiv 1 \pmod p. For example, if = 2 and = 7, then 26 = 64, and 64 − 1 = 63 = 7 × 9 is thus a multiple of 7. Fermat's little theorem is the basis for the Fermat primality test and is one of the fundamental results of elementary number theory. The theorem is named after Pierre de Fermat, who stated it in 1640. It is called the "little theorem" to distinguish it from Fermat's Last Theorem.. History Pierre de Fermat first stated the theorem in a letter dated October ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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