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Monkey Hero
''Monkey Hero'' (''The Adventures of Monkey Hero'' in Europe) is an Action-adventure game developed by Blam! and published by Take-Two Interactive for the Sony PlayStation video game console. The game is similar to the likes of ''The Legend of Zelda'' and ''Secret of Mana'' and borrows many ideas from these games, such as a top-down perspective and gameplay focused on exploration, combat, and puzzle-solving. Gameplay elements include large dungeons, fighting and puzzles. It has a whimsical manga-inspired look that makes use of both 3D and 2D graphics. The plot is centered around Monkey, a goofy top-knotted main character. Monkey is sent to the Waking Realm to defeat the Nightmare King and under the guidance of Master Sage, must reclaim all of the pieces of the Magic Storybook. The various pieces of the Magic Storybook are displayed on an in game map. Story The game begins outside a mine with Monkey's friend, friend Tiger. She asks Monkey to take a cart into the mine. Monkey oblig ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as '' BioShock'', '' Borderlands'', '' Grand Theft Auto'', '' NBA 2K'', and '' Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in ...
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Dream
A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, although the dreamer may perceive the dream as being much longer than this. The content and function of dreams have been topics of scientific, philosophical and religious interest throughout recorded history. Dream interpretation, practiced by the Babylonians in the third millennium BCE and even earlier by the ancient Sumerians, figures prominently in religious texts in several traditions, and has played a lead role in psychotherapy. The scientific study of dreams is called oneirology. Most modern dream study focuses on the neurophysiology of dreams and on proposing and testing hypotheses regarding dream function. It is not known where in the brain dreams originate, if there is a single origin for dreams or if multiple regions of the bra ...
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Kung Fu Film
Kung fu film () is a subgenre of martial arts films and Hong Kong action cinema set in the contemporary period and featuring realistic martial arts. It lacks the fantasy elements seen in ''wuxia'', a related martial arts genre that uses historical settings based on ancient China. Swordplay is also less common in kung-fu films than in ''wuxia'' and fighting is done through unarmed combat. Kung fu films are an important product of Hong Kong cinema and the West, where it was exported. Studios in Hong Kong produce both wuxia and kung fu films. History The kung fu genre was born in Hong Kong as a backlash against the supernatural tropes of wuxia. The wuxia of the period, called ''shenguai wuxia'', combined '' shenguai'' fantasy with the martial arts of wuxia. Producers of wuxia depended on special effects to draw in larger audiences like the use of animation in fight scenes. The popularity of shenguai wuxia waned because of its cheap effects and fantasy cliches, paving way for the ...
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Comic Book
A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialogue contained in word balloons emblematic of the comics art form. "Comic Cuts" was a British comic published from 1890 to 1953. It was preceded by "Ally Sloper's Half Holiday" (1884) which is notable for its use of sequential cartoons to unfold narrative. These British comics existed alongside of the popular lurid "Penny dreadfuls" (such as "Spring-heeled Jack"), boys' "Story papers" and the humorous Punch (magazine) which was the first to use the term "cartoon" in its modern sense of a humorous drawing. The interweaving of drawings and the written word had been pioneered by, among others, William Blake (1757 - 1857) in works such as Blake's "The Desce ...
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Anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and nic ...
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Monkeys In Chinese Culture
Monkeys, particularly macaques and monkey-like gibbons, have played significant roles in Chinese culture for over two thousand years. Some examples familiar to English speakers include the zodiacal Year of the Monkey, the Monkey King Sun Wukong in the novel ''Journey to the West'', and Monkey Kung Fu. Terminology The Chinese language has numerous words meaning "simian; monkey; ape", some of which have diachronically changed meanings in reference to different simians. For instance, Chinese ''xingxing'' 猩猩 originally named "a mythical creature with a human face and pig body", and became the modern name for the "orangutan". Within the classification of Chinese characters, almost all "monkey; ape" words – with the exceptions of ''nao'' 夒 and ''yu'' 禺 that were originally monkey pictographs – are written with radical-phonetic compound characters. These characters combine a radical or classifier that roughly indicates semantic field, usually the " dog/quadruped radical" � ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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Peach
The peach (''Prunus persica'') is a deciduous tree first domesticated and cultivated in Zhejiang province of Eastern China. It bears edible juicy fruits with various characteristics, most called peaches and others (the glossy-skinned, non-fuzzy varieties), nectarines. The specific name ''persica'' refers to its widespread cultivation in Persia (modern-day Iran), from where it was transplanted to Europe. It belongs to the genus '' Prunus'', which includes the cherry, apricot, almond, and plum, in the rose family. The peach is classified with the almond in the subgenus '' Amygdalus'', distinguished from the other subgenera by the corrugated seed shell ( endocarp). Due to their close relatedness, the kernel of a peach stone tastes remarkably similar to almond, and peach stones are often used to make a cheap version of marzipan, known as persipan. Peaches and nectarines are the same species, though they are regarded commercially as different fruits. The skin of nectarine ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usua ...
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King
King is the title given to a male monarch in a variety of contexts. The female equivalent is queen, which title is also given to the consort of a king. *In the context of prehistory, antiquity and contemporary indigenous peoples, the title may refer to tribal kingship. Germanic kingship is cognate with Indo-European traditions of tribal rulership (c.f. Indic '' rājan'', Gothic '' reiks'', and Old Irish '' rí'', etc.). *In the context of classical antiquity, king may translate in Latin as '' rex'' and in Greek as ''archon'' or ''basileus''. *In classical European feudalism, the title of ''king'' as the ruler of a ''kingdom'' is understood to be the highest rank in the feudal order, potentially subject, at least nominally, only to an emperor (harking back to the client kings of the Roman Republic and Roman Empire). *In a modern context, the title may refer to the ruler of one of a number of modern monarchies (either absolute or constitutional). The title of ''king ...
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Dream
A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, although the dreamer may perceive the dream as being much longer than this. The content and function of dreams have been topics of scientific, philosophical and religious interest throughout recorded history. Dream interpretation, practiced by the Babylonians in the third millennium BCE and even earlier by the ancient Sumerians, figures prominently in religious texts in several traditions, and has played a lead role in psychotherapy. The scientific study of dreams is called oneirology. Most modern dream study focuses on the neurophysiology of dreams and on proposing and testing hypotheses regarding dream function. It is not known where in the brain dreams originate, if there is a single origin for dreams or if multiple regions of the bra ...
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Anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University ...
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