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Mixin
In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depends on the language. Mixins are sometimes described as being "included" rather than "inherited". Mixins encourage code reuse and can be used to avoid the inheritance ambiguity that multiple inheritance can cause (the "diamond problem"), or to work around lack of support for multiple inheritance in a language. A mixin can also be viewed as an interface with implemented methods. This pattern is an example of enforcing the dependency inversion principle. History Mixins first appeared in Symbolics's object-oriented Flavors system (developed by Howard Cannon), which was an approach to object-orientation used in Lisp Machine Lisp. The name was inspired by Steve's Ice Cream Parlor in Somerville, Massachusetts: The owner of the ice cream sho ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Class (computer Science)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state ( member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variabl ...
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Object-oriented Programming Language
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as '' methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with ...
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Mix-in
A mix-in is a type of dessert made of ice cream and another flavoring such as candy. Mix-in desserts are traditionally sold in an ice cream parlor and are made at the time of ordering. Popular examples of this dessert include Dairy Queen's Blizzard and McDonald's McFlurry. Product description A mix-in is a type of dessert made with ice cream and another product that is either blended or folded in. History The concept of mixing in additional flavors at the time of ordering was created by Steve Herrell in 1973. Mr. Herrell founded Steve's Ice Cream, near Boston, where they would crush Heath Bars and other candies or confections and mix them into ice cream. Another term for the concept is "smoosh-ins". His system spread across the industry from his store, and became the model for many other ice cream businesses and desserts. References See also * Amy's Ice Creams Texas based company founded by former Steve's employee * Cold Stone Creamery * Dairy Queen Dairy Queen (DQ) is a ...
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Dart (programming Language)
Dart is a programming language designed for client development, such as for the web and mobile apps. It is developed by Google and can also be used to build server and desktop applications. It is an object-oriented, class-based, garbage-collected language with C-style syntax. It can compile to either machine code or JavaScript, and supports interfaces, mixins, abstract classes, reified generics and type inference. History Dart was unveiled at the GOTO conference in Aarhus, Denmark, October 10–12, 2011. The project was founded by Lars Bak and Kasper Lund. Dart 1.0 was released on November 14, 2013. Dart initially had a mixed reception and the Dart initiative has been criticized by some for fragmenting the web, due to the original plans to include a Dart VM in Chrome. Those plans were dropped in 2015 with the 1.9 release of Dart to focus instead on compiling Dart to JavaScript. Dart 2.0 was released in August 2018, with language changes including a type system. D ...
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Cobra (programming Language)
Cobra is a discontinued general-purpose, object-oriented programming language. Cobra is designed by Charles Esterbrook, and runs on the Microsoft .NET and Mono platforms. It is strongly influenced by Python, C#, Eiffel, Objective-C, and other programming languages. It supports both static and dynamic typing. It has support for unit tests and contracts. It has lambda expressions, closures, list comprehensions, and generators. Cobra is an open-source project; it was released under the MIT License on February 29, 2008. Features ;Object-oriented: :* Namespaces :* Classes, interfaces, structs, extensions, enumerations :* Methods, properties, indexers :* Mixins, extension methods :* Generics, attributes ;Quality control: :* Contracts, assertions :* Unit tests, docstrings :* Compile-time nil-tracking ;Expressiveness: :* Static and dynamic binding :* List, dictionary, and set literals :* in and implies operator :* for expressions :* Slicing :* Interpolated strings :* Compile ...
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Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional, and object-oriented programming para ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ...
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Groovy (programming Language)
Apache Groovy is a Java-syntax-compatible object-oriented programming language for the Java platform. It is both a static and dynamic language with features similar to those of Python, Ruby, and Smalltalk. It can be used as both a programming language and a scripting language for the Java Platform, is compiled to Java virtual machine (JVM) bytecode, and interoperates seamlessly with other Java code and libraries. Groovy uses a curly-bracket syntax similar to Java's. Groovy supports closures, multiline strings, and expressions embedded in strings. Much of Groovy's power lies in its AST transformations, triggered through annotations. Groovy 1.0 was released on January 2, 2007, and Groovy 2.0 in July, 2012. Since version 2, Groovy can be compiled statically, offering type inference and performance near that of Java. Groovy 2.4 was the last major release under Pivotal Software's sponsorship which ended in March 2015. Groovy has since changed its governance structure to a Proje ...
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Steve's Ice Cream
Steve's Ice Cream was an ice cream brand which began as an ice-cream parlor chain owned by Steve Herrell. He opened his first establishment at 191 Elm Street in Somerville, Massachusetts in 1973. Known as the Original Steve's Ice Cream, the business introduced the concept of super-premium ice cream and customized ice cream desserts using the mix-in. History Herrell graduated from the University of Maryland at College Park in 1967 with a degree in sociology. In 1973, he mechanically altered a small-batch commercial freezer to produce an extraordinarily rich, creamy, low-air ice cream, and he founded Steve's Ice Cream to sell the new ice cream at his store. Herrell was introduced to the Heath Bar candy bar by a friend in the late 1960s, and felt it would make an excellent addition to his ice cream. Instead of having pre-mixed flavors like chocolate chip at his store, he had his staff mix freshly made ice cream with candy or other confections based upon customer requests. These can ...
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Interface (object-oriented Programming)
In object-oriented programming, an interface or protocol type is a data type describing a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to ''adopt'' the protocol, or to ''implement'' the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects. For example, in Java, the Comparable interface specifies a method compareTo() which implementing classes must implement. This means that a sorting method, for example, can sort a collection of any objects of types which implement the Comparable interface, without having to know anything about the inner nature of the class (except that two of these objects can be compared by means of compareTo()). Some programming languages provide explicit language support for protocols ( Ada, C#, D, Dart, Delphi, Go, ...
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