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Mixed Mode CD
A mixed mode CD is a compact disc which contains both data and audio in one session. Typically the first track is a data track while the rest are audio tracks. The most common use for mixed mode CDs is to add CD-quality audio to video games on a CD. The term "enhanced CD" is sometimes used to refer to mixed mode CDs, though it is most commonly used to refer to either a more general category of formats that mix audio and data tracks, or to the particular Enhanced Music CD format. Overview Mixed mode CDs are implicitly described in the original CD-ROM standard (the ''Yellow Book'', later standardized as ISO/IEC 10149 and ECMA-130), which allows a CD-ROM to contain only data tracks, or data tracks and audio tracks. The CD-ROM standard, however, does not mention the term "mixed mode", nor does it describe any particular order of data and audio tracks on the disc. Since the original CD-ROM standard did not support multiple sessions, mixed mode CDs are created using only one sessio ...
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Compact Disc
The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of holding of uncompressed stereo audio. First released in Japan in October 1982, the CD was the second optical disc format to reach the market, following the larger LaserDisc (LD). In later years, the technology was adapted for computer data storage as CD-ROM and subsequently expanded into various writable and multimedia formats. , over 200 billion CDs (including audio CDs, CD-ROMs, and CD-Rs) had been sold worldwide. Standard CDs have a diameter of and typically hold up to 74 minutes of audio or approximately of data. This was later regularly extended to 80 minutes or by reducing the spacing between data tracks, with some discs unofficially reaching up to 99 minutes or which falls outside established specifications. Smaller variants, such ...
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IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on August 12, 1981, it was created by a team of engineers and designers at IBM, International Business Machines (IBM), directed by William C. Lowe and Philip Don Estridge in Boca Raton, Florida. Powered by an x86-architecture Intel 8088 processor, the machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. The PC had influence of the IBM PC on the personal computer market, a substantial influence on the personal computer market; the specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from Apple Inc., Apple's Maci ...
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Production Logo
A production logo, studio logo, vanity card, vanity plate, or vanity logo is a logo used by Film studio, movie studios and television production company, production companies to brand what they produce and to determine the production company and the distributor of a television show or film. Production logos are usually seen at the beginning of a theatrical movie or video game (an "opening logo"), and/or at the end of a television program or Television movie, TV movie (a "closing logo"). Many production logos have become famous over the years, such as the 20th Century Studios' 20th Century Fox Fanfare, monument and searchlights and Metro-Goldwyn-Mayer, MGM's Leo the Lion (MGM), Leo the Lion. Unlike logos for other media, production logos can take advantage of Motion (physics), motion and synchronized sound, and almost always do. Production logos are becoming commonplace in online video platforms such as YouTube, often as "channel" branding. Online channels may have a professiona ...
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Sewer Shark
''Sewer Shark'' is a first-person rail shooter video game, and is the first on a home console to use full motion video for its primary gameplay. It was originally slated to be the flagship product in Hasbro's Control-Vision video game system, which would use VHS tapes as its medium. However, Hasbro cancelled the Control-Vision platform, and Digital Pictures later developed the game for the Sega CD expansion unit. ''Sewer Shark'' is one of the first titles for the Sega CD and one of its best-selling games, leading Sega to eventually bundle it with Sega CD units. It was later ported and released for the 3DO in 1994. A port was also planned for the SNES-CD, but that system was cancelled. Plot ''Sewer Shark'' takes place in a post-apocalyptic future where environmental destruction has forced most of humanity to live underground. The player takes on the role of a rookie pilot in a band of "sewer jockeys", whose job is to exterminate dangerous mutated creatures to keep a vast ne ...
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Easter Egg (media)
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure (Atari 2600), Adventure'', in reference to an egg hunt, Easter egg hunt. The earliest known video game Easter egg is in the 1973 video game ''Lunar Lander (video game genre)#Graphical games, Moonlander'', in which the player tries to land a Lunar module on Moon, the Moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it, the astronaut will visit it instead of standing next to the ship. The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/PDP-10 computers sometime in October 1967–October 1968, wh ...
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Bonus Tracks
An album is a collection of audio recordings (e.g., music) issued on a medium such as compact disc (CD), vinyl (record), audio tape (like 8-track or cassette), or digital. Albums of recorded sound were developed in the early 20th century as individual 78 rpm records (78s) collected in a bound book resembling a photo album; this format evolved after 1948 into single vinyl long-playing (LP) records played at  rpm. The album was the dominant form of recorded music expression and consumption from the mid-1960s to the early 21st century, a period known as the ''album era''. Vinyl LPs are still issued, though album sales in the 21st-century have mostly focused on CD and MP3 formats. The 8-track tape was the first tape format widely used alongside vinyl from 1965 until being phased out by 1983, being gradually supplanted by the cassette tape throughout the 1970s and early 1980s; the popularity of the cassette reached its peak during the late 1980s before sharply declini ...
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Digital-to-analog Converter
In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. DACs are commonly used in music players to convert digital data streams into analog audio signals. They are also used in televisions and mobile phones to convert digital video data into analog video signals. These two applications use DACs at opposite ends of the frequency/resolution trade-off. The audio DAC is a low-frequency, high-resolution type while the video DAC is a high-frequency low- to medium-resolution type. There are several DAC architectures; the suitability of a DAC for a particular application is determined by figures of merit including: resolution, maximum sampling frequency and others. Digital-to-analog conversion can degrade a signal, so a DAC should be specified that has insignificant errors in terms of the application. Due to the complexity ...
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Full-motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. Recent full motion video games often combine the use of CGI/green screens and in-game graphics for immersion. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as '' Night Trap'' (1992), '' The 7th Guest'' (1993), '' Voyeur'' (1993), '' Phantasmagoria '' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). The introduc ...
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Data Cartridge (tape)
A tape cartridge, also known as a tape cart, is a storage medium used for audio recording, video recording, or data storage that includes a magnetic tape housed in a plastic unit that contains a single reel for the tape. The format has become obsolete as an audio and video format but still remains in use for data storage for enterprise and commercial use with new formats and enhanced updates still being released. History The beginning of tape cartridges goes back to loop recording, also known as endless tape recording, which in this case referred to the endless playback of tape read in the tape transport. This was first used in specialized open reel machines that would continuously record or play an endless loop. Endless tape recording was ideal for security footage when the tape was necessary to be stored while endless playback was mainly used for audio. Setting up a reel to reel machine for playback was a common nuisance as it took a lot of time to set up and make sure the tape ...
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Floppy Disk
A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a fabric that removes dust particles from the spinning disk. The three most popular (and commercially available) floppy disks are the 8-inch, 5¼-inch, and 3½-inch floppy disks. Floppy disks store digital data which can be read and written when the disk is inserted into a floppy disk drive (FDD) connected to or inside a computer or other device. The first floppy disks, invented and made by IBM in 1971, had a disk diameter of . Subsequently, the 5¼-inch (133.35 mm) and then the 3½-inch (88.9 mm) became a ubiquitous form of data storage and transfer into the first years of the 21st century. 3½-inch floppy disks can still be used with an external USB floppy disk drive. USB drives for 5¼-inch, 8-inch, and other-size floppy disks are rare ...
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Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's discontinuation in 2001 ended Sega's 18 years in the console market. A team led by Hideki Sato began developing the Dreamcast in 1997. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with off-the-shelf components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology. Developers were able to include a custom version of the Windows CE operating system on game discs to make porting PC games easy, and Sega's NAOMI arcade system board allowed nearly identical conversions of arcade games. The Dreamcast was the ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Sega Genesis, Genesis. The Saturn has a dual-Central processing unit, CPU architecture and eight processors. Its games are in CD-ROM format, including several Porting, ports of arcade games and original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D computer graphics, 3D Sega Model 1, Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony Interactive Entertainment, Sony's forthcoming PlayStation (console), PlayStation. The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise ...
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