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Microtransaction
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game de ...
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Loot Box
In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), ''loot'', ranging from simple customisation options for a player's Avatar (computing), avatar or character to game-changing equipment such as weapons and armour. A loot box is typically a form of Video game monetization, monetization, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as ''gacha'' (based on , i.e. capsule toys), which is popular in Japan, and may be integrated into gacha game, ''gacha'' games. Loot box concepts originated from loot systems in massively multiplayer online role-playing games, and from the monetisation of free-to-play mobile gaming. They first appeared in 2004 through 2007, and have appeared in many free-to-play games and in ...
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for avatars, virtual goods may be classified as services instead of and ...
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Free-to-play
"Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as " pay-to-win"—that is, that players can pay to obtain competitive advantages over other players. There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases ...
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for avatars, virtual goods may be classified as services instead of and ...
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Pay-to-win
"Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as " pay-to-win"—that is, that players can pay to obtain competitive advantages over other players. There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases, ...
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Nexon Corporation
Nexon Co., Ltd. (formerly ) is a South Korean video game developer and publisher. It develops and publishes titles including ''MapleStory'', ''Crazyracing Kartrider'', ''Sudden Attack'', ''Dungeon & Fighter'', '' The First Descendant'', and ''Blue Archive''. Headquartered in Japan, the company has offices in South Korea, the United States, Taiwan, and Thailand. Nexon was founded in Seoul, South Korea, in 1994 by Kim Jung-ju. In 2005, the company moved its headquarters to Tokyo, Japan. However, its largest shareholder is an investment and holding company NXC, headquartered in Jeju Province, South Korea. History Nexon was established in Seoul, South Korea, on December 26, 1994. It developed and published its first title, '' Nexus: The Kingdom of the Winds'', in 1996, which the company continues to service. Numerous other games followed, such as ''Dark Ages: Online Roleplaying'', ''Elemental Saga'', ''QuizQuiz'', ''KartRider'', ''Elancia'', and ''Shattered Galaxy''; some of whi ...
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Micropayment
A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. A number of micropayment systems were proposed and developed in the mid-to-late 1990s, all of which were ultimately unsuccessful. A second generation of micropayment systems emerged in the 2010s. While micropayments were originally envisioned to involve very small sums of money, practical systems to allow transactions of less than 1 have seen little success. One problem that has prevented the emergence of micropayment systems is a need to keep costs for individual transactions low, which is impractical when transacting such small sums even if the transaction fee is just a few cents. Definition There are a number of different definitions of what constitutes a micropayment. PayPal defines a micropayment as a transaction of less than £5 while Visa defines it as a transaction under 20 Australian dollars. History The term was coined by Ted Nelson, long before the invent ...
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MapleStory
''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon). Players travel the "Maple World", defeating monsters and developing their characters' skills and abilities as is typical in role-playing video games. Players can interact with others in many ways, including chatting and trading. Groups of players can band together in parties to hunt monsters and share rewards, and can also form guilds to interact more easily with each other. Players additionally have the option to visit the in-game "Cash Shop" to purchase a variety of character appearances or gameplay enhancements with real money. In July 2010, the Korean version of the game was revised in a patch named the "Big Bang". Other versions followed suit and have since received the Big Bang update. Later in the ...
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Lost Tomb
''Lost Tomb'' is an overhead-view twin-stick shooter written by Dan Lee and released as an arcade video game by Stern Electronics in 1982. Armed with a gun and single-use whips, the player uses dual joysticks to explore the chambers of a South American pyramid looking for treasure and fighting mummies, spiders, and scorpions. The game was Stern's first arcade conversion kit and was intended for use with earlier machines from the company such as '' Scramble''. ''Lost Tomb'' contains microtransactions: at specific points in the game, 25 additional whips can be purchased by inserting a coin. In 1984, Datasoft published home ports for Apple II, Atari 8-bit computers, Commodore 64, and a self-booting disk for IBM PC compatibles. Additional whips can be purchased for points instead of real money. Gameplay The player moves through the rooms of the tomb, from the top of the pyramid to the base, collecting treasure and looking for the exit. There are 92 rooms spread across the 13 lev ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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QuizQuiz
''QuizQuiz'' (), also known as ''Quiz Quiz'', was a massively multiplayer online (MMO) quiz video game created by Nexon which used a super deformed type anime graphical style to portray the players and the few environments or non-player characters (NPCs) it contained. The game was released as a free beta download off of the Nexon Inc. website but was later discontinued in North America due to low playerbase. Released in 1999, it was one of the first free-to-play games using a microtransaction revenue model. The game remained available in South Korea, Japan, and Singapore but the Singapore and Japan servers were later shut down as well in December 2004. General gameplay After signing up and logging in, players would be redirected to a lobby, where they could chat (limited, a more full-featured chat was available in player-created chat rooms) with other online players and view the currently open games. The games all were trivia-oriented or puzzle games such as '' Reversi''. ...
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