Microdeal
Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other software for the 8-bit home computers of the time, in particular the Dragon 32 and the similar Tandy TRS-80 Color Computer ("CoCo"). The 8-bit software market dwindled toward the end of the 1980s and Symes officially announced that Microdeal would no longer publish for the Dragon and Tandy machines on 1 January 1988; from this point they would concentrate on the newer generation of 16-bit computers, the Amiga and Atari ST, with their remaining stock of Dragon and Tandy software to be sold off by a company called ''Computape''. Many of Microdeal's 16-bit titles were updated versions of successful 8-bit games such as '' Time Bandit'' and ''Tanglewood'', but proved less successful the second time around. This was followed by '' The Karate Kid Par ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tanglewood (1987 Video Game)
''Tanglewood'' is a puzzle/adventure computer game published by Microdeal for the Dragon 32 and TRS-80 Color Computer in early 1987. It was released for the Atari ST and Amiga in 1988. Gameplay The 8-bit and 16-bit versions of the game have a different setting and characters but the same basic premise. In the 8-bit versions, Tanglewood is a peaceful glade under threat from a property developer and wizard named Sharck. The player controls five different animal characters who have ten days to defeat Sharck before the bulldozers move in. In the 16-bit version, the premise is that Tanglewood contains valuable minerals that have only been discovered after the protagonist's uncle Arthur acquired mining rights from an unscrupulous company. The company now want to mine Tanglewood themselves and are suing Arthur for the rights back. The player has 10 days until the court case and must find the documents to win the case. Instead of controlling animals, the player controls five remote ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cuthbert In The Mines
''Cuthbert in the Mines'' (shown on the title screen as ''Cuthbert in the Mine'') is a platform game for the Dragon 32 home computer published by Microdeal in 1984. It stars Cuthbert, a character who appeared in other releases, including '' Cuthbert Goes Walkabout'' and '' Cuthbert Goes Digging''. The gameplay is based on '' Frogger'', but with a vertical playfield. Tandy Corporation licensed it for the TRS-80 Color Computer. Plot The player guides Cuthbert from hell In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hell ... through levels of mines while avoiding railcars and the fireball-throwing devil. References 1984 video games Dragon 32 games TRS-80 Color Computer games Video game clones Platform games Video games developed in the United Kingdom {{platform-videogame ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon 32
The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. Product history Dragon Data entered the market in August 1982 with the Dragon 32. The Dragon 64 followed a year later. The computers sold well initially and attracted the interest of independent software developers including Microdeal. A companion magazine, ''Dragon User'', began publication shortly after the microcomputer's launch. Despite this initial success, there were two technical impediments to the Dragon's acceptance. The graphics capabilitie ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cuthbert Goes Walkabout
''Cuthbert Goes Walkabout'' is a maze video game written by Steve Bak for the Dragon 32/64 and published by Microdeal in 1983. A TRS-80 Color Computer port was released the same year. Atari 8-bit family and Commodore 64 versions followed in 1984. The game features the character Cuthbert (who also appeared in '' Cuthbert Goes Digging'', ''Cuthbert in Space'', ''Cuthbert in the Jungle'' and '' Cuthbert in the Mines''). The game is based on the Konami arcade game ''Amidar ''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while a ...''. Gameplay The player guides Cuthbert around a grid-like level of squares. If all the squares are filled, and Cuthbert successfully avoids the monsters and finishes before the time runs out, the player progresses to the next level. References 1983 video games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Airball (video Game)
''Airball'' is a video game released in 1987 by Microdeal. It was programmed by Ed Scio, with graphics by Pete Lyon, music by Paul Shields, and level design by Pete Scott. Lyon was the artist for other Microdeal games in the late 1980s, such as ''Goldrunner''.. The game was released for the Dragon 32/64 and TRS-80 Color Computer, with ports following for the Atari ST, Amiga, MS-DOS, Atari 8-bit family, and Game Boy Advance. ''Airball'' was ported to the Apple IIGS, but fewer than 150 copies were sold. A version for the Nintendo Entertainment System from Novotrade and Tengen was cancelled. Gameplay left, Starting screen (Atari ST) The player begins every round atop inflating stations. These inflating stations, which are scattered throughout the arenas, also act as checkpoints. Remaining atop an inflating station for too long will cause the player to burst. A bar gauge at the bottom of the screen allows the player to monitor their air level. Navigating the levels is accomplis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Danger Ranger
''Danger Ranger'' is a non-scrolling platform game designed by Ken Kalish and published in 1983 by Microdeal for the Dragon 32/64 and TRS-80 Color Computer. The game was ported to the Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ... and Commodore 64 by Rita Jay in 1984. Gameplay The objective of the game is to traverse two different screens. In the first screen, consisting of five floors, the player must jump between platforms, collecting all the keys while avoiding bats and bullets. After collecting the tenth key, the player moves on to the second screen, walking on platforms and collecting treasure chests while avoiding acid rain drops and shooting deadly masks. Once both screens are completed, they are repeated at a higher difficulty level. Reception '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cuthbert Goes Digging
''Cuthbert Goes Digging'' is a 1983 video game for the Dragon 32 home computer. Written by Steve Bak at Microdeal, the game features the hero Cuthbert Cuthbert of Lindisfarne ( – 20 March 687) was an Anglo-Saxon saint of the early Northumbrian church in the Celtic tradition. He was a monk, bishop and hermit, associated with the monasteries of Melrose and Lindisfarne in the Kingdom of Nor ..., who also appears in '' Cuthbert Goes Walkabout'' and '' Cuthbert in the Mines''. In the game, the player guides Cuthbert through levels of girders, avoiding 'moronians' fatal to the touch. The gameplay is basically that of '' Space Panic'': Cuthbert kills moronians by digging holes and causing them to fall down. On later levels, different coloured moronians are harder to kill and must be knocked through two platforms. Cuthbert also battles a time limit on each level, represented by an amount of oxygen remaining. Cuthbert's ability to dig holes can also be used to quickly drop to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Goldrunner
''Goldrunner'' is a vertically scrolling shooter published developed by Steve Bak and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music. An Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ... version followed, as well as a sequel, 1988's ''Goldrunner II''. Gameplay ''Goldrunner'' is a freely vertically scrolling shooter game where it is possible to fly back and forth as in '' Defender''. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate. Legacy The immediate follow-on, ''Goldrunner II'', offered a similar aesthetic to the original title. A third entry in the series was planned, entitled ''Goldrunner 3 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Soccer
''Amiga Soccer/ST Soccer'' is a soccer video game developed by Microdeal Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other softwa ... in 1988. Game play With the optional Microdeal 4 player adaptor, the game allowed 4 players to play (3 against the computer, or 2 against 2). at Gamefaqs Reception References External links Game at ClassicAmiga 1988 video games [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spectral Associates
Spectral Associates was an American maker of computer games for the TRS-80 Color Computer. It was founded in 1980 and went defunct sometime in the late 1980s. Spectral Associates sold their software through Radio Shack and via direct sales. It was a very prolific game company for the TRS-80 Color Computer I and II in its heyday. Software Publications Computer Games * ''Cave Walker'' (1986, via Tandy Corporation) * ''Color Meteoroids 1.6'' (1981)http://coco.clubltdstudios.com/reference/cocopricelist.txt * ''Color Space Invaders 1.4'' (1981) * ''Color Space War'' (cassette) * ''Cubix'' * ''Decathlon'' * ''Froggie'' * ''Galagon'' * ''Ghost Gobbler'' (cassette/disk) * ''Ice Castles'' * ''Interbank Incident'' (1985–1987) * ''Lancer'' (1983, cassette/disk) * ''Lunar Rover 1'' * ''Lunar Rover Patrol'' (1983, cassette/disk) * ''Keys of the Wizard'' (cassette) * ''Madness and the Minotaur'' (1982, cassette) * ''Maze Escape'' (32K and above, cassette) * ''Module Man'' * ''Ms. Gobbler' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Karate Kid Part II
''The Karate Kid Part II'' is a 1986 American martial arts drama film written by Robert Mark Kamen and directed by John G. Avildsen. It is the second installment in the ''Karate Kid'' franchise and the sequel to the 1984 film ''The Karate Kid'', starring Ralph Macchio and Pat Morita. ''The Karate Kid Part II'' follows Daniel LaRusso (Macchio), who accompanies his karate teacher Mr. Miyagi (Morita) to see his dying father in Okinawa, only to encounter an old friend-turned-rival with a long-harbored grudge against Miyagi. Following the success of the first installment, preparation for a sequel began immediately. Upon completion of the final script, Macchio and Morita were re-signed and additional casting took place between May and July 1985. Principal photography began in September in Los Angeles, and filming completed in December. Locations included Oahu, which was used to represent Okinawa in the film. ''The Karate Kid Part II'' was theatrically released in the United States o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D-Calc
3D-Calc is a 3-dimensional spreadsheet program for the Atari ST computer. The first version of the program was released in April 1989 and was distributed by ISTARI bvba, Ghent, Belgium. History Starting May 1991, the English version was distributed by MichTron/ Microdeal, Cornwall, UK. In January 1992, version 2.3 of the program was licensed to Atari Corp., who released Dutch and French translations. In 1994, version 3 of 3D-Calc (renamed 3D-Calc+) was licensed to the UK magazine ST Applications. Today, 3D-Calc software is Freeware ("Public domain without source code") and can be downloaded freely.3D-Calc ''"Today, 3D-Calc is in the public domain and can be downloaded freely."'' In 1992–1993, it was ported to to serve as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |