Metroid Samus
   HOME





Metroid Samus
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid (creature), Metroid creatures. ''Metroid'' combines the Platform game, platforming of ''Super Mario Bros.'' and the Exploration game, exploration of ''The Legend of Zelda'' with a science fiction setting and an emphasis on nonlinear gameplay. Most ''Metroid'' games are side-scrolling, while the 3D games use a First-person (video games), first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the game world. The series is known for its isolated atmosphere, featuring few non-player characters. The first ''Metroid (video game), Metroid'' was developed by Nintendo Research & Development 1, Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. ' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Famicom Disk System
The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more affordable data storage and adds a high-fidelity sound channel to enhance audio in compatible Disk System games. To support the Disk System, Nintendo installed "Disk Writer" kiosks in stores across Japan that allowed customers to bring their Disk Cards and have new games rewritten onto them for a small fee, making it a cost-effective alternative to purchasing games on traditional RAM cartridges. Nintendo also offered similar disk rewriting services by mail. The Disk System was designed to enhance features already present in the base Famicom, offering better sound and cheaper, rewritable games. However, it came with drawbacks, including a high initial price for the device along with the storage medium's slower load times and reduced relia ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Next Level Games
Next Level Games, Inc. is a Canadian video game developer owned by Nintendo based in Vancouver. Founded in October 2002 by former members of EA Black Box who've worked on games such as ''Sega Soccer Slam'' and ''NHL Hitz (other), NHL Hitz'' titles. Next Level Games specializes in creating console video games. Their first project was ''NHL Hitz Pro'', which was published by Midway Games in 2003 and followed up from EA Black Box's prior entries in the ''NHL Hitz'' series. The company is best known for its work with Nintendo, the Super Mario Strikers, ''Mario Strikers'' games and Punch-Out!! (Wii), ''Punch-Out!!'' for the Wii, ''Luigi's Mansion: Dark Moon'' and ''Metroid Prime: Federation Force'' for the Nintendo 3DS, and ''Luigi's Mansion 3'' for the Nintendo Switch. Among other awards, Next Level Games has been named one of "Canada's Top 100 Employers" and one of BC's Top Employers in 2008, 2009 and 2012. The company has been featured in ''Maclean's'' magazine and ''BC ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Metroid (video Game)
is a 1986 action-adventure game developed and published by Nintendo. The first installment in the ''Metroid'' series, it was originally released in Japan for the Family Computer Disk System in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in the Nintendo Entertainment System Game Pak, Game Pak ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the predatory Metroid (fictional species), Metroid organisms that were stolen by Space Pirates (Metroid), Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them. The game was developed by Nintendo Research & Development 1 (Nintendo R&D1) and Intelligent Systems. It was produced by Gunpei Yokoi, directed by Satoru Okada and Masao Yamamoto, and scored by Hirokazu Tanaka. It pionee ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Yoshio Sakamoto
(born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the ''Metroid'' series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa. Career Sakamoto is a key member in the development of the ''Metroid'' series. Sakamoto grew up with Nintendo toys, which he felt were inventive. The company hired him in 1982, when he graduated from art college. His first projects at Nintendo were the design of pixel art for the Game & Watch handheld ''Donkey Kong'', and the arcade game '' Donkey Kong Jr.'' He turned to the Nintendo Entertainment System afterward, for which he designed the games '' Wrecking Crew'', '' Balloon Fight'' and '' Gumshoe''. Sakamoto also was the lead scenario writer and creator of '' Famicom Detective Club'' with its first two entries, some of the most influential visual novels in Japan in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hiroji Kiyotake
, born December 21, 1960, in Kagoshima Prefecture, Japan) is a game designer for Nintendo and has been a part of the history of Nintendo since 1983. Education Kiyotake graduated from Kyoto Seika University with a BA of Visual Design and was part of the rugby club. Career Kiyotake started his employment at Nintendo in 1983, working in the Nintendo Research & Development 1 and Product Engineering Departments, and is currently a member of the Planning and Development Department. Game design ''Metroid'' Hiroji was a designer for ''Metroid'', which was originally designed for the Famicom Disk System. Hiroji is the character designer of Samus Aran and named the ''Metroid'' character after Pelé, but he later found out that Pelé's full name was Edson Arantes do Nascimento, not Samus Arantes. Hiroji and Yoshio Sakamoto and the rest of the team decided at the end of ''Metroid'' to reveal that Samus was a female character, making Samus Aran one of the first female protagonists in a vid ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gunpei Yokoi
, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as '' Metroid'' and '' Kid Icarus''. Career Yokoi graduated from Doshisha University with a degree in electronics. He was first hired by Nintendo in 1965 to maintain the assembly-line machines used to manufacture its '' hanafuda'' cards. In 1966, Hiroshi Yamauchi, president of Nintendo, came to a ''hanafuda'' factory where Yokoi was working and took notice of a toy, an extending arm that Yokoi made for his own amusement during spare time while doing maintenance. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. The Ultra Hand was a huge success, and Yokoi was asked to work on other ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Satoru Okada
Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original Game Boy and its successors. He was also assistant producer and director of and contributor to several Nintendo games, notably '' Metroid'', released for the Nintendo Entertainment System in 1986. Okada entered Nintendo in 1969 and went on to work as an engineer at Nintendo Research & Development 1 with Gunpei Yokoi, who developed the hugely successful Game & Watch and Game Boy handheld game consoles. In 1996, Yokoi left Nintendo which caused R&D1 to split, its engineers creating a portable hardware division of which Okada became the general manager. His team lacked Yokoi but nevertheless developed hugely successful handheld consoles: the Game Boy Color, Game Boy Advance, Game Boy Advance SP and Nintendo DS. Okada initially opposed the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with flippers before the ball is lost. Most pinball machines use one ball per turn, except during special multi-ball phases, and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Electronics and Stern P ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Side Scroller
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computers. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Action-adventure Game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games inclu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]