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Melee (gaming)
The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic (where applicable) when the game offers multiple methods of combat. History The early tabletop war game, '' Kriegsspiel'', created in 1812, contained rules for a "hand-fight" or hand-to-hand combat. In some translations, this stage of the game was referred to in passing as a ''melée''. H.G. Wells' 1913 '' Little Wars'' was the first to specifically outline a "melee" rule in his eponymous war game. Many later wargames (and video games) can trace their origins to the rulesets first laid out in ''Little Wars''. In 1968, Gary Gygax and Jeff Perren adopted and modified the rules for ''Siege of Bodenbu ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a