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Mega Man Network Transmission
is a 2003 Action game, action-Platform game, platform video game developed by Arika and published by Capcom for the GameCube video game console. The game was first released in Japan on March 6, 2003, and in North America and PAL regions the following June as Arika's only GameCube game. ''Network Transmission'' is part of the Mega Man Battle Network, ''Mega Man Battle Network'' series, which originated on the Game Boy Advance (GBA) handheld game console, handheld and takes place in an alternate timeline to the main Mega Man series, ''Mega Man'' series. Taking place one month after the events of the first Mega Man Battle Network (video game), ''Mega Man Battle Network'' game, the plot follows the human protagonist List of Mega Man Battle Network characters#Lan Hikari, Lan Hikari and his online avatar List of Mega Man Battle Network characters#MegaMan.EXE, MegaMan.EXE in their fight against the "List of Mega Man Battle Network characters#WWW (World Three), WWW (World Three)" organiza ...
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Arika
is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees. It was originally known as ARMtech K.K, but was later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who along with Akira Yasuda, created '' Street Fighter II''. Arika's first game was '' Street Fighter EX''. It was successful and was followed up with two updates (''Street Fighter EX +'' and ''EX + α''), and its two sequels '' Street Fighter EX2'' and '' Street Fighter EX3''. In 2018, they released a spiritual successor to both ''Street Fighter EX'' and '' Fighting Layer'' (published by Namco), titled '' Fighting EX Layer''. From 2019 to 2021, Arika collaborated with Nintendo to create the battle royale games '' Tetris 99'', '' Super Mario Bros. 35'', and with Bandai Namco for '' Pac-Man 99''. Arika is also known for the '' Tetris: The Grand Master'' series, the '' Dr. Mario'' series, starting with '' Dr. Mario Onlin ...
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List Of Mega Man Battle Network Characters
Since the release of ''Mega Man'', numerous characters have appeared across the series. Overview Key: = Does Not Appear List indicator(s) * A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. * A Main indicates a character had a starring role in the property. * A Recurring indicates the character appeared in two or more times within the property. * A Guest indicates the character appeared once in the property. ''Classic Mega Man'' characters Main characters Mega Man DLN-001 Mega Man, known in Japan as is the main protagonist of the original ''Mega Man'' series. Dr. Light originally created him to be a lab assistant named Rock, but he was modified for combat after Dr. Wily reprogrammed the original Robot Masters to take over the world. His Variable Weapons System allows him to copy the weapons of other Robot Masters and use them as his own. Dr. Light Doctor Thomas Light, k ...
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Mega Man Battle Network 2
is a 2001 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second game in the ''Mega Man Battle Network'' series, and a sequel to the first game; it follows Lan Hikari and his NetNavi MegaMan.EXE as they attempt to take down the new NetCrime syndicate Gospel. ''Mega Man Battle Network 2'' received generally positive reviews, with many praising it for improving upon the gameplay of the first entry; it has been re-released multiple times, including as part of the Wii U Virtual Console in 2014, and the compilation '' Battle Network Legacy Collection'' in 2023 for PlayStation 4, Nintendo Switch and PC. It was followed up by '' Mega Man Battle Network 3'' in 2002. Gameplay The general gameplay is essentially identical to that of the original Mega Man Battle Network game; indeed, the two games utilize a significant amount of the same graphics. However, Battle Network 2 introduces several new concepts that augment the or ...
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Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ...
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E-mail
Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence ''wikt:e-#Etymology 2, e- + mail''). Email is a ubiquitous and very widely used communication medium; in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. Email operates across computer networks, primarily the Internet access, Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email Server (computing), servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, ty ...
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Zero (Mega Man)
is a fictional character present throughout much of Capcom's ''Mega Man'' franchise. He is an android and the final creation of the original series' main antagonist, Dr. Wily. Zero debuts in the ''Mega Man X'' series as an elite member of the Maverick Hunters, an organization dedicated to defending humanity and good Reploids from evil Reploids known as Mavericks. Zero also acts as a mentor and longtime friend to X, the main protagonist of the ''X'' series. He is also the titular main protagonist of the ''Mega Man Zero'' series, and has a supporting role in other series in the franchise, such as the ''Mega Man ZX'' series. He has also appeared in crossover video games as a guest character. First developed by Keiji Inafune when he was attempting to create a new design for the ''X'' series, Zero was instead used as a secondary character. In the ''Zero'' series (developed by Inti Creates), he was the protagonist and had a change in his design that was meant to impart a more ...
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Computer Virus
A computer virus is a type of malware that, when executed, replicates itself by modifying other computer programs and Code injection, inserting its own Computer language, code into those programs. If this replication succeeds, the affected areas are then said to be "infected" with a computer virus, a metaphor derived from biological viruses. Computer viruses generally require a Computer program, host program. The virus writes its own code into the host program. When the program runs, the written virus program is executed first, causing infection and damage. By contrast, a computer worm does not need a host program, as it is an independent program or code chunk. Therefore, it is not restricted by the Computer program, host program, but can run independently and actively carry out attacks. Virus writers use social engineering (security), social engineering deceptions and exploit detailed knowledge of vulnerability (computing), security vulnerabilities to initially infect systems an ...
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Doctor Wily
Since the release of '' Mega Man'', numerous characters have appeared across the series. Overview Key: = Does Not Appear List indicator(s) * A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. * A Main indicates a character had a starring role in the property. * A Recurring indicates the character appeared in two or more times within the property. * A Guest indicates the character appeared once in the property. ''Classic Mega Man'' characters Main characters Mega Man DLN-001 Mega Man, known in Japan as is the main protagonist of the original ''Mega Man'' series. Dr. Light originally created him to be a lab assistant named Rock, but he was modified for combat after Dr. Wily reprogrammed the original Robot Masters to take over the world. His Variable Weapons System allows him to copy the weapons of other Robot Masters and use them as his own. Dr. Light Doctor Thomas Light, ...
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Cel-shaded Animation
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from ''cels'' (short for celluloid), clear sheets of acetate which are painted on for use in traditional 2D animation. Basic process The cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm. Conventional smooth lighting values are calculated for each pixel and then quantized to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rathe ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
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Difficulty Level
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Te ...
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