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Meat Boy
''Super Meat Boy'' is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to ''Meat Boy'', a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous Level (video gaming), levels while avoiding obstacles. The game also supports the creation of player-created levels. ''Super Meat Boy'' was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later Video game port, ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled. Development of the game began in early 20 ...
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Edmund McMillen
Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist. He is known for his Adobe Flash games with unconventional visual styles. His works include 2010's Side-scrolling video game, side-scroller ''Super Meat Boy'', 2011's roguelike game ''The Binding of Isaac (video game), The Binding of Isaac'', and its 2014 remake ''The Binding of Isaac: Rebirth.'' Early life McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent. A lifelong resident of Watsonville, California, Watsonville, in Santa Cruz, California, he attended Soquel High School. He is fond of drawing, his favorite subject being monsters. McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of h ...
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Xbox Live Arcade
Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers. Titles on the service ranged from previously released arcade and console games to brand new games designed for the service, and were priced from a range of 5 to 20 United States dollar, US dollars. While originally requiring a disc to gain access to the service on the original Xbox, the Arcade was integrated into the Xbox 360 along with the rest of the Xbox Games Store, Xbox Live Marketplace (later renamed Xbox Games Store) with the launch of the new console. As of October 2016, there had been 709 Xbox Live Arcade titles released for the Xbox 360, with 27 being released for the original Xbox. The release of the Xbox One did not carry the Arcade branding over, and following the closure of the Xbox network# ...
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Rapture
The Rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an end-time event when all dead Christian believers will be resurrected and, joined with Christians who are still alive, together will rise "in the clouds, to meet the Lord in the air." This view of eschatology is typically part of dispensational premillennialism, a form of Futurism (Christianity), futurism that considers various prophecies in the Bible as remaining unfulfilled and occurring in the future. The idea of a rapture as it is defined in dispensational premillennialism is not found in historic Christianity and is a relatively recent doctrine originating from the 1830s. The term is used frequently among fundamentalist theologians in the United States. The origin of the term extends from the First Epistle to the Thessalonians in the Bible, which uses the Greek word (), meaning "to snatch away" or "to seize". Differing ...
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Fetus
A fetus or foetus (; : fetuses, foetuses, rarely feti or foeti) is the unborn offspring of a viviparous animal that develops from an embryo. Following the embryonic development, embryonic stage, the fetal stage of development takes place. Prenatal development is a continuum, with no clear defining feature distinguishing an embryo from a fetus. However, in general a fetus is characterized by the presence of all the major body organs, though they will not yet be fully developed and functional, and some may not yet be situated in their final Anatomy, anatomical location. In human prenatal development, fetal development begins from the ninth week after Human fertilization, fertilization (which is the eleventh week of Gestational age (obstetrics), gestational age) and continues until the childbirth, birth of a newborn. Etymology The word ''wikt:fetus#English, fetus'' (plural ''wikt:fetuses#English, fetuses'' or rarely, the solecism ''wikt:feti#English, feti''''Oxford English Dict ...
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Item (gaming)
In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player character, player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an it ...
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Braid (video Game)
''Braid'' is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork. The basic story elements in ''Braid'' unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The game features traditionally defining aspects of the platform genre while also integrating various novel powers of time-manipulation. Using these abilities, the player progresses through the game by finding ...
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Castle Crashers
''Castle Crashers'' is a beat 'em up video game developed and published by The Behemoth for the Xbox 360. It was originally released on August 27, 2008 by Microsoft Game Studios via Xbox Live Arcade as part of the Xbox Live Summer of Arcade. A PlayStation 3 version was released in North America on August 31, 2010, and November 3, 2010, in Europe via the PlayStation Network. A Microsoft Windows and OS X version, exclusive to Steam (service), Steam, was released on September 26, 2012. The game is set in a fictional medieval universe in which a dark wizard steals a mystical crystal and captures four princesses. Four knights are charged by the king to rescue the princesses, recover the crystal, and bring the wizard to justice. The game includes music created by members of Newgrounds. On June 15, 2015, The Behemoth announced ''Castle Crashers Remastered'' for Xbox One, while the Steam version received it in the form of a free update. The remastered version features higher quality text ...
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