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Manhunt 2
''Manhunt 2'' is a 2007 stealth game by Rockstar Games. It was developed by Rockstar London for Microsoft Windows and PlayStation 2, Rockstar Leeds for the PlayStation Portable, and Rockstar Toronto for the Wii. It is the sequel to 2003's '' Manhunt'' and was released in North America on 29 October 2007, and in PAL territories from 31 October 2008. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity, and Leo Kasper, a sociopathic assassin who guides Daniel in his journey. Originally scheduled for a North American and European release in July 2007, the game was suspended by Rockstar's parent company Take-Two Interactive when it was refused classification in some countries and given an Adults Only (AO) rating in the United States. As Nintendo, Microsoft, and Sony Computer Entertainment do not allow licensed releases of AO titles on their consoles, this would have severely limited their potential customer base in the US as w ...
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Rockstar London
Rockstar London Limited is a British video game developer and a studio of Rockstar Games based in London. Mark Washbrook established the company in November 2005 within Rockstar Games' European publishing offices. The studio's first game was ''Manhunt 2'', which it took over from Rockstar Vienna after that studio was shut down in May 2006. Rockstar London later developed '' Midnight Club: L.A. Remix'' and co-led the development of ''Max Payne 3''. Washbrook left the company in January 2011. History Mark Washbrook established Rockstar London for publisher Rockstar Games "from scratch". The setup was in progress by November 2005 at Rockstar Games' European publishing headquarters, then also known as Rockstar London, on King's Road in London. Washbrook assumed the role of studio head. After Rockstar Vienna was shut down in May 2006, Rockstar London was tasked with completing the former's ''Manhunt 2''. The game was announced as Rockstar London's debut title in February 2007 and r ...
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Rockstar Vienna
Rockstar Vienna (Rockstar Productions GmbH; formerly Neo Software Produktions GmbH) was an Austrian video game developer and a studio of Rockstar Games based in Vienna. Peter Baustädter, Niki Laber, and Hannes Seifert founded the studio as Neo Software in January 1993 as they neared the completion of ''Whale's Voyage''. The game led Neo Software to early success, as did 1994's ''The Clue!'', which sold over a million copies, and enabled the company to relocate from Seifert's house in Hirtenberg to offices in Vienna. After Neo Software's ''Alien Nations'' sold more than a million copies in 1999, Computec Media acquired a majority stake in the company, seeking it to produce online games. It then sold the studio and several other businesses to Gameplay.com in February 2000, which sold Neo Software to Take-Two Interactive in January 2001 as part of a subsidiary exchange. Under Take-Two, Neo Software mostly developed Porting, ports, starting with ''Max Payne (video game), Max Payne ...
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PEGI
PEGI ( ), short for Pan-European Game Information, is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003, replacing many national age rating systems with a single European system. The PEGI system is now used in 41 countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and nine content descriptors that advise the suitability of a game for a certain age range based on the game's content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it. Age ratings PEGI has six age categories. Content descriptions In addition to the above ratings, PEG ...
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18 (British Board Of Film Classification)
The 18 certificate is issued by the British Board of Film Classification (BBFC), to state that in its opinion, a film, video recording, or game is suitable only for persons aged 18 years and over. It recommends that no one below that age should be admitted to view a film with an 18 certificate in a cinema, and that 18-rated video recordings should not be sold or rented to anyone below that age. As with other British film certificates, the 18 certificate theoretically only has advisory power for films shown in public cinemas, with the ultimate say being held by local authorities. In practice, the local authorities tend to follow BBFC rulings in all but a few exceptional cases. For video and game sales, the BBFC rulings have statutory power, as under the terms of the Video Recordings Act 1984 all videos sold or distributed within the UK must be classified by the BBFC, unless they fall into one of a number of exempt categories. Unclassified recordings which are not exempt cannot ...
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Irish Film Classification Office
The Irish Film Classification Office (IFCO) () is the organisation responsible for films, television programmes, and some video game classification and censorship within Republic of Ireland, Ireland. Where restrictions are placed by the IFCO, they are legally binding. Prior to 21 July 2008, the office was branded as the ''Irish Film Censor's Office'', and was previously known as simply the ''Film Censor's Office'', or, in legal references, the office of the ''Official Censor of Films'', which was the official title of the head of the office prior to that date. The head of the office is the Director of Film Classification. Background The Irish Film Censor's Office was set up in 1923, under the Censorship of Films Act 1923. This law was amended i1925
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British Board Of Film Classification
The British Board of Film Classification (BBFC) is a non-governmental organization, non-governmental organisation founded by the British film industry in 1912 and responsible for the national classification and censorship of films exhibited at cinemas and video works (such as television programmes, Trailer (promotion), trailers, adverts, public information/campaigning films, menus, bonus content, etc.) released on physical media within the United Kingdom. It has a statutory requirement to classify all video works released on VHS, DVD, Blu-ray Disc, Blu-ray (including Blu-ray 3D, 3D and Ultra HD Blu-ray, 4K UHD formats), and, to a lesser extent, some video games under the Video Recordings Act 1984. The BBFC was also the designated regulator for the UK age-verification, UK age-verification scheme, which was abandoned before being implemented. History and overview The BBFC was established in 1912 as the British Board of Film Censors, under the aegis of the Incorporated Associa ...
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Wired (website)
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term Crowdsourcing, ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several in ...
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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of ''Mortal Kombat'' and '' Night Trap'' for home consoles and '' Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary rating system based on the Motion Picture Association film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to t ...
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Gangland Killing
Gangland killing is a euphemism for a murder apparently connected to organized crime. According to FBI Uniform Crime Reports, in 2013 there were 138 gangland killings or 1 percent of all homicides in the United States. This does not include juvenile gang killings, of which there were four times as many during the same year. References See also * Organized crime * Melbourne gangland killings * Albert Anastasia Umberto "Albert" Anastasia (, ; né Anastasio ; September 26, 1902 – October 25, 1957) was an Italian-American mobster, hitman and crime boss. One of the founders of the modern American Mafia, and a co-founder and later boss of the Murder, In ... * FFF (gang) Murder Gangs Gangland warfare tactics {{crime-stub ...
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Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation (console), PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI) in California, which provided gaming-related services through the PlayStation Network as well as other media through Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering Pl ...
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Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The early 1980s and home computers, rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the List of the largest software companies, largest software maker, one of the Trillion-dollar company, most valuable public U.S. companies, and one of the List of most valuable brands, most valuable brands globally. Microsoft was founded by Bill Gates and Paul Allen to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by Windows. During the 41 years from 1980 to 2021 Microsoft released 9 versions of MS-DOS with a median frequen ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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