Majūō
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Majūō
is a 1995 Japanese platform game published by KSS for the Super Famicom. The story is that of a man named Abel who must rescue his wife and child from hell. It is a 2D side scrolling game. Defeating bosses allows the player to transform into various demons. In 2024, there was an announcement of a new release from Retro-Bit. Release The game was released in Japan on August 25, 1995 for the Super Famicom, and was published by KSS. The game has had a high resell value. A 2016 guide listed it as selling for 30,000 yen with just the cartridge, and 100,000 yen with the cartridge and box. In 2018, stores reselling copies of the original game could sell the game for prices as high as 58,300 yen to 69,800 yen. The game was given a limited re-release in a physical media format on May 24, 2018 by Softgarage via Columbus Circle. It retailed for 5,580 yen. Reception The game was noted for its high difficulty. Upon release, four reviewers from ''Famitsu'' gave it a score of 23/40. ...
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Nippon Ichi Software
is a Video gaming in Japan, Japanese video game developer and video game publisher, publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character Prinny. #NIS America, NIS America, a localization and global publishing branch of the company, was founded in 2003. It originally focused solely on the North American market until being expanded to include Europe and other regions in 2007 and has also published anime. History Nippon Ichi Software was founded in September 1991 in Gifu Prefecture, Japan, as an entertainment software company. It was relocated and reincorporated on July 12, 1993. The company has made several acquisitions, mergers, and forming new subsidiaries. In the early 2010s, the company formed Nippon Ichi Software Asia Pte. Ltd and Nippon Ichi Software Vietnam Co., Ltd. In 2016, NIS merged with System Prisma Corporation and a ...
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Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's ''Final Fantasy'' series; Yuji Horii, creator of Enix's ''Dragon Quest'' series; and Akira Toriyama, character designer of ''Dragon Quest'' and author of the ''Dragon Ball'' manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe. ''Chrono Trigger'' was a critical and commercial success upon release, receiving multiple accolades from gaming publications, and is considered one of fourth-generation console gaming's most significant titles and among the greatest video games ...
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Side-scrolling Video Games
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the Player character, player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of video arcade games, golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D computer graphics, 3D graphics during the Fifth generation of video game consoles, fifth generation.IGN Presents the History of SEGA: Coming Home
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Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game consoles, and home computers. Examples include 8-bit computing, 8-bit systems like the Atari 8-bit computers and Nintendo Entertainment System, and 16-bi ...
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Platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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KSS (company) Games
KSS may refer to: Education * Kelowna Secondary School, in British Columbia, Canada * Kibuli Secondary School, in Uganda * Kingsmill Secondary School, a former high school in Etobicoke, Ontario * Kingston Secondary School, in Kingston, Ontario, Canada * Klahowya Secondary School, in Silverdale, Washington * Knightswood Secondary School, in Glasgow, Scotland * Kranji Secondary School, in Choa Chu Kang, Singapore * Kwalikum Secondary School, in British Columbia, Canada Entertainment * ''Kalyana Samayal Saadham'', a 2013 Indian film * ''Kirby: Squeak Squad'', a 2006 Nintendo DS game * ''Kirby Super Star'', a 1996 SNES game * ''Kirby's Star Stacker'', a 1997 Game Boy game Other

* Basketball Federation of Serbia (Serbian: / ) * Communist Party of Slovakia (since 1992) (Slovak: ) * Communist Party of Slovakia (1939) (1939–1990) (Slovak: ) * Kata'ib Sayyid al-Shuhada, an Iraqi Shia militia * Kearns–Sayre syndrome, a disease caused by mitochondrial DNA deletion * Key Safety Systems ...
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Horror Video Games
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the Dark''. The name has been used since then for games with similar gameplay and has been retroactively a ...
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