MC2-Microïds
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MC2-Microïds
Microids (formerly Microïds) is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activision and Broderbund) in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to publishing and distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds (then simplified to Microids) in 2019. History Background and early years (1985–2003) Microïds was founded by Elliot Grassiano, a French programmer. He was ed ...
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Subsidiary
A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unlike regional branches or divisions, subsidiaries are considered to be distinct entities from their parent companies; they are required to follow the laws of where they are incorporated, and they maintain their own executive leadership. Two or more subsidiaries primarily controlled by same entity/group are considered to be sister companies of each other. Subsidiaries are a common feature of modern business, and most multinational corporations organize their operations via the creation and purchase of subsidiary companies. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, and Citigroup, which have subsidiaries involved in many different Industry (e ...
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École Nationale Supérieure D'arts Et Métiers
École or Ecole may refer to: * an elementary school in the French educational stages normally followed by secondary education establishments (collège and lycée) * École (river), a tributary of the Seine flowing in région Île-de-France * École, Savoie, a French commune * École-Valentin, a French commune in the Doubs département * Grandes écoles, higher education establishments in France * The École The École, formerly Ecole Internationale de New York, is an intimate and independent French-American school, which cultivates an internationally minded community of students from 2 to 14 years old in New York City’s vibrant Flatiron Distric ..., a French-American bilingual school in New York City * Ecole Software, a Japanese video-games developer/publisher {{disambiguation, geo ...
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500 Cc Grand Prix
''500cc Grand Prix'', one of the first French-made games, is a motorcycle racing game developed by Microïds and released in 1987 on multiple platforms, including the Amstrad CPC, Microsoft DOS, Commodore 64, and the Atari ST. The game included a multiplayer mode, considered by magazines to be the technology of the future. Gameplay The game provides a two-player split-screen mode and three levels of general difficulty. Players can choose between the training mode, a single Grand Prix, or the World Championship. During a race, the screen is split into two vertical halves showing the point of view of two racers. In single-player mode, one screen has the player's motorcycle, while the other has a motorcycle controlled by the computer. In two-player mode, each player is given one side of the screen. The camera is positioned in the third person perspective behind the bike, with a Heads Up Display showing various indicators. The controls consist of accelerating, braking, steerin ...
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Amstrad CPC
The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spectrum; it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe, and also Canada. The series spawned a total of six distinct models: The ''Amstrad CPC 464, CPC 464'', ''CPC 664'', and ''CPC 6128'' were highly successful competitors in the European home computer market. The later ''464 plus'' and ''6128 plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of Random-access memory, RAM. Their computer-in-a-keyboard design prominently ...
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Thomson TO7
The Thomson TO7, also called ''Thomson 9000'' is a home computer introduced by Thomson computers, Thomson SA in November 1982, with an original retail price of 3750 French franc, FF. By 1983 over 40000 units were produced. About 84 games were released for the TO7. The TO7 is built around a 1 Hertz, MHz Motorola 6809 processor. ROM cartridges, designed as ''MEMO7'', can be introduced through a memory bay. The user interface uses Microsoft BASIC, included in the kit cartridge. The keyboard features a membrane keyboard, plastic membrane, and further user input is obtained through a lightpen. Cooling is provided by a rear radiator. A standard television can serve as a monitor using a RGB SCART (Peritel) connector, with a resolution of 320x200 (with 2 colors for each 8 x 1 pixels). The TO7 prototype, called Thomson T9000, was developed in 1980. The differences regarding the production model are a different startup menu and buggier BIOS. Specifications The Thomson TO7 runs on ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer science, robotics focuses on robotic automation algorithms. Other disciplines contributing to robotics include electrical engineering, electrical, control engineering, control, software engineering, software, Information engineering (field), information, electronics, electronic, telecommunications engineering, telecommunication, computer engineering, computer, mechatronic, and materials engineering, materials engineering. The goal of most robotics is to design machines that can help and assist humans. Many robots are built to do jobs that are hazardous to people, such as finding survivors in unstable ruins, and exploring space, mines and shipwrecks. Others replace people in jobs that are boring, repetitive, or unpleasant, such as cleaning, ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. The company was acquired by Future plc on 21 October 2016. History It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and ''The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher, such as Durell Software, Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, ...
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Portmanteau
In linguistics, a blend—also known as a blend word, lexical blend, or portmanteau—is a word formed by combining the meanings, and parts of the sounds, of two or more words together.Garner's Modern American Usage
p. 644.
English examples include '' smog'', coined by blending ''smoke'' and ''fog'', and '''', from ''motor'' ('' motorist'') and ''hotel''. A blend is similar to a
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Home Computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC, and were generally less powerful in terms of computer memory, memory and expandability. However, a home computer often had better video display controller, graphics and sound than contemporary business computers. Their most common uses were word processing, playing video games, and computer programming, programming. Home computers were usually sold already manufactured in stylish metal or plastic enclosures. However, some home computers also came as commercial electronic kits, like the ZX80, Sinclair ZX80, which were both h ...
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Thomson MO5
The Thomson MO5 is a home computer introduced in France in June 1984 to compete against systems such as the ZX Spectrum and Commodore 64. It had a release price of 2390 FF. At the same time, Thomson also released the up-market Thomson TO7/70 machine. The MO5 was not sold in vast quantities outside France and was largely discontinued in favour of the improved Thomson MO6 in 1986. MO5s were used as educational tools in French schools for a period (see Computing for All, a French government plan to introduce computers to the country's pupils), and could be used as a "''nano-machine"'' terminal for the ''"Nanoréseau"'' educational network. The computer boots directly to the built-in Microsoft BASIC interpreter ( MO5 Basic 1.0). Specifications The Thomson MO5 runs on a Motorola 6809E processor clocked at 1  MHz and features 48 KB of RAM (16 KB used as video memory, 32 KB as free user RAM) and 16 KB of ROM (4 KB for the monitor and 12 KB f ...
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