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Long Dice
Long dice (sometimes oblongFinkel 2004, p 39. or stick dice) are dice, often roughly right Prism (geometry), prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface). Design advantages of long dice include being relatively easy to create fair dice with an odd number of faces, and (for four-faced dice) being easier to roll than tetrahedral Four-sided die, d4 dice (as found in many role-playing games). Four faces (square prisms) Both cubic dice and four-faced long dice are found as early as the mid third millennium ...
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Daldøs Dice
Daldøs [dal'døs] is a Running-fight game, running-fight board game only known from a few coastal locations in southern Scandinavia, where its history can be traced back to around 1800. The game is notable for its unusual four-sided dice (stick or long dice). In Denmark it is known as daldøs in Northern and Western Jutland (Mors (island), Mors, Thisted and Fanø), and possibly as daldos on Bornholm. In Norway it is known under the name of daldøsa from Jæren, where, unlike in Denmark, a continuous tradition of the daldøs game exists. Daldøs has much in common with some games in the sáhkku family of Sámi people, Sámi board games. Sáhkku is known to have been played among Sámi on the northern coast and eastern-central inland of Sápmi, far away from Jæren and Denmark. Otherwise, the closest relatives of this game appear to be the tâb games from Northern Africa and South-western Asia, possibly apart from one unlabelled diagram in a codex from Southern England. Typical ma ...
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Long Lawrence Culin 1898 Fig 141
Long may refer to: Measurement * Long, characteristic of something of great duration * Long, characteristic of something of great length * Longitude (abbreviation: long.), a geographic coordinate * Longa (music), note value in early music mensural notation Places Asia * Long District, Laos * Long District, Phrae, Thailand * Longjiang (other) or River Long (lit. "dragon river"), one of several rivers in China * Yangtze River or Changjiang (lit. "Long River"), China Elsewhere * Long, Somme, France People * Long (Chinese surname) * Long (Western surname) Fictional characters * Long (''Bloody Roar''), in the video game series * Long, Aeon of Permanence in Honkai: Star Rail Sports * Long, a fielding term in cricket * Long, in tennis and similar games, beyond the service line during a serve and beyond the baseline during play Other uses * , a U.S. Navy ship name * Long (finance), a position in finance, especially stock markets * Lòng, name for a laneway in Sh ...
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Senet
Senet or senat (; cf. Coptic language, Coptic , 'passing, afternoon') is a board game from ancient Egypt that consists of ten or more pawns on a 30-square playing board.Crist 2019 p. 107 The earliest representation of senet is dated to 2620 BCE from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier, including in the Levant in the Early Bronze Age II period. Even though the game has a 2,000-year history in Egypt, there appears to be very little variation in terms of key components.Piccione 2007 p. 54 This can be determined by studying the various senet boards that have been found by archaeologists, as well as depictions of senet being played throughout Egyptian history on places like tomb walls and papyrus scrolls. However, the game fell out of use during the Roman Egypt, Roman period, and its original rules are the subject of conjecture. History Fragmentary boards that could be senet have been found in First Dynasty of Egypt, First D ...
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Liubo
''Liubo'' (; Old Chinese *''kruk pˤak'' “six sticks”) was an History of China, ancient Chinese board game for two players. The rules have largely been lost, but it is believed that each player had six game pieces that were moved around the points of a square game board that had a distinctive, symmetrical pattern. Moves were determined by the throw of six Binary lot#Staves, sticks, which performed the same function as dice in other race games. The game was invented no later than the middle of the 1st millennium BCE, and was popular during the Han dynasty (202 BCE – 220 CE). However, after the Han dynasty it rapidly declined in popularity, possibly due to the rise in popularity of the Go (game), game of ''weiqi'' (go), and it became totally forgotten. Knowledge of the game has increased in recent years with archeological discoveries of Liubo game boards and game equipment in ancient tombs, as well as discoveries of Han dynasty picture stones and picture bricks depicting Liu ...
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Binary Lot
A binary lot is an object that, when cast, comes to rest with 1 of 2 distinct faces uppermost. These can range from precisely-machined objects like modern coins which produce balanced results (each side coming up half the time over many casts), to naturally-occurring objects like cowrie shells which may produce a range of unbalanced results depending upon the species, individual, and even circumstances of the cast. Binary lots may be used for divination, impartial decision-making, gambling, and game playing, the boundaries of which (as David Parlett suggests) can be quite blurred. They may be cast singly, yielding a single binary outcome (yes/no, win/lose, etc.), but often they are cast multiply, several in a single cast, yielding a range of possible outcomes. Coins Unlike most binary lots — which are typically cast ''multiply'' affording a variety of possible outcomes — coins are most often cast (flipped or spun) ''singly'', resulting in a simple yes/no, win/loose outcome ...
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Yut Gae
''Yunnori '' (), also known as ''yut'', ''nyout'' and ''yoot'', is a traditional board game played in Korea, especially during Korean New Year. The game is also called ''cheoksa'' (; ) or ''sahui'' (; ) in Hanjaeo(Sino-Korean vocabulary). Origin ''Yunnori'' finds its roots in Korea's Three Kingdom Period (57 BCE – 668 CE). While its exact origin remains uncertain, evidence of ''yunnori'' has been documented in various historical records spanning Korea, China, and Japan. A claim by Korean historian and activist Chae Ho-shin suggests its descent from the Korean Kingdom Gojoseon in 2333 BC, as mentioned in a book by Buddhist monk Ilyeon (Park et al., 2013). Petroglyphs bearing records of yunnori during the Joseon era were discovered in the mountains of the Korean Peninsula and Manchuria. Surprisingly, ''yut'' carvings were also found in a Buddhist temple and were most likely designated prayer sites. Historians draw connections between ''yunnori'' and a Chinese chess game called ...
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Cylinder (geometry)
A cylinder () has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes. In elementary geometry, it is considered a prism with a circle as its base. A cylinder may also be defined as an infinite curvilinear surface in various modern branches of geometry and topology. The shift in the basic meaning—solid versus surface (as in a solid ball versus sphere surface)—has created some ambiguity with terminology. The two concepts may be distinguished by referring to solid cylinders and cylindrical surfaces. In the literature the unadorned term "cylinder" could refer to either of these or to an even more specialized object, the '' right circular cylinder''. Types The definitions and results in this section are taken from the 1913 text ''Plane and Solid Geometry'' by George A. Wentworth and David Eugene Smith . A ' is a surface consisting of all the points on all the lines which are parallel to a given line and which pass through ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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Role Playing Games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the playe ...
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Dados Rodillo
In architecture, the dado is the lower part of a wall, below the dado rail and above the skirting board. The word is borrowed from Italian meaning "dice" or "cube", and refers to " die", an architectural term for the middle section of a pedestal or plinth. Decorative treatment This area is given a decorative treatment different from that for the upper part of the wall; for example panelling, wainscoting or lincrusta. The purpose of the dado treatment to a wall is both aesthetic and functional. Historically, the panelling below the dado rail was installed to cover the lower part of the wall which was subject to stains associated with rising damp; additionally it provided protection from furniture and passing traffic. The dado rail itself is sometimes referred to as a chair rail, though this can be misleading since its function is principally aesthetic and not to protect the wall from chair backs. Derivation The name was first used in English as an architectural term for the p ...
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Dreidel
A dreidel, also dreidle or dreidl, ( ; , plural: ''dreydlech''; ) is a four-sided spinning top, played with during the Jewish holiday of Hanukkah. The dreidel is a Jewish variant on the teetotum, a gambling toy found in Europe and Latin America. Each side of the dreidel bears a letter of the Hebrew alphabet: (''Nun (letter), nun''), (''gimel''), (''He (letter), hei''), (''Shin (letter), shin''). These letters are represented in Yiddish as a mnemonic for the rules of a gambling game possibly derived from teetotum played with a dreidel: ''nun'' stands for the word (''nisht'', "not", meaning "nothing"), ''gimel'' for (''gantz'', "entire, whole"), ''hei'' for (''halb'', "half"), and ''shin'' for (''shtel arayn'', "put in"). However, according to folk etymology, they represent the Hebrew phrase (''nes gadól hayáh sham'', "a great miracle happened there"), referring to the miracle of the cruse of oil. For this reason, most dreidels in Israel replace the letter ''shin'' with ...
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Teetotum
A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It has a polygonal body marked with letters or numbers, which indicate the result of each spin. Usage goes back to (at least) ancient Greeks and Romans, with the popular put and take gambling version going back to medieval times. The teetotum has variants such as the pirinola, used in Latin America, and the dreidel, used in Jewish communities during the holiday of Hanukkah. Description In its earliest form, the body was square (in some cases via a stick through a regular six-sided die), marked on the four sides by the letters A ( Lat. ''aufer'', take), indicating that the player takes one from the pool, D (Lat. ''depone'', put down) when a fine has to be paid, N (Lat. ''nihil'', nothing), and T (Lat. ''totum'', all), when the whole pool is to be taken. Other accounts give such letters as P, N, D (''dimidium'', half), and H or T or other combinations of letters. Some other combinations that ...
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