List Of PlayStation (console) Games (M–Z)
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List Of PlayStation (console) Games (M–Z)
This is a continued list of games for the Sony PlayStation (console), PlayStation video game system, organized alphabetically by name. There are often different names for the same game in different regions. Games list (M–Z) There are currently games across both this page (M to Z) and List of PlayStation (console) games (A–L), the remainder of the list from A to L. For a chronological list, click the sort button in any of the available region's column. Games dated December 3, 1994 (JP), September 9, 1995 (NA), September 29, 1995 (EU), and November 15, 1995 (AU) are launch titles of each region respectively. Applications List (M-Z) Bundles List (M-Z) See also * List of PlayStation games (A–L) Notes References

{{DEFAULTSORT:List of PlayStation 1 Games PlayStation (brand)-related lists, 1 PlayStation (console) games, Lists of video games by platform, PlayStation (M-Z) ...
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Macross
is a Japanese science fiction mecha anime media franchise/ media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, nine movies, six OVAs, and multiple light novel and manga series, all sponsored by , in addition to 40 video games set in the ''Macross'' universe, two crossover games, and a wide variety of physical merchandise. Within the series, the term ''Macross'' is used to denote the main capital ship. This theme began in the original ''Macross'', '' Super Dimension Fortress Macross''. "Overtechnology" refers to the scientific advances discovered in an alien starship ASS-1 (''Alien Star Ship - One'' later renamed ''Super Dimension Fortress - One Macross'') that crashed on ''South Ataria'' island. Humans were able t ...
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Fill-in-Cafe
was a video game developer that was founded in Japan in 1987. They are best known for creating the '' Asuka 120%'' series. History In 1987, ''Fill-in-Cafe'' was founded as ''Team Cross Wonder'', and later renamed itself as "Fill-in-Cafe" in 1989 and incorporated in 1991. They first developed ''Metal Sight'' for the Sharp X68000 under the Team Cross Wonder label, followed by developing ''Neural Gear'' under the Fill-in-Cafe label. Later, they hired several more companies like Intec and Family Soft to publish their products. In 1994, they became successful with the release of the '' Asuka 120% BURNING Fest.'' franchise, as well as with '' Mad Stalker: Full Metal Forth'' and its multiple versions. In 1998, Fill-in-Cafe filed for bankruptcy. Some planned titles were canceled, such as a sequel to '' Panzer Bandit'' and an untitled, enhanced arcade port of the ''Asuka 120% BURNING Fest. Limited'' with Kaneko being the arcade publisher. Shortly afterward, Success Corporation took c ...
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Full Metal Forth
Full may refer to: * People with the surname Full, including: ** Mr. Full (given name unknown), acting Governor of German Cameroon, 1913 to 1914 * A property in the mathematical field of topology; see Full set * A property of functors in the mathematical field of category theory; see Full and faithful functors * Satiety, the absence of hunger * A standard bed size, see Bed * Full house (poker), a type of poker hand * Fulling, also known as tucking or walking ("waulking" in Scotland), term for a step in woollen clothmaking (verb: ''to full'') * Full-Reuenthal, a municipality in the district of Zurzach in the canton of Aargau in Switzerland See also *"Fullest", a song by the rapper Cupcakke *Ful (other) Ful or FUL may refer to: * Fula language * Fula people * Ful medames, a fava bean dish of Sudan and Egypt * Fullerton Municipal Airport, California, United States; IATA code FUL * Fullerton Transportation Center The Fullerton Transportation Ce ...
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Hardcore Gaming 101
''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about gaming history. In its formative years, ''Hardcore Gaming 101'' focused especially on games from Japan. The site has become known for its in-depth coverage of classic games and the history behind them. Kalata describes his motivations for founding the site, "gaming history is important to me because it's important to analyze how everything is connected to each other. ... New products are always influenced by things that came before it, so it's interesting to trace where certain elements may have come from and to recognize the talents of the trailblazers." Books Over the years, ''Hardcore Gaming 101'' has also produced a number of books on specific gaming topics. In 2013, they published ''Sega Arcade Classics Volume 1,'' focu ...
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Hakuhodo
is a Japanese advertising and public relations company owned by Hakuhodo DY Holdings. It is headquartered at Akasaka Biz Tower in Akasaka, Minato, Tokyo. History Hakuhodo is one of the oldest advertising agencies in Japan and was founded by Hironao Seki at Nihonbashi-Honshiroganecho, Tokyo, as an advertising space broker and wholesale distributor for educational magazines in October 1895. In 1910 the company broke from its obscurity by contracting to place front-page newspaper ads. Their growth over the next few decades came from: * 1937 to 1944: grew by absorbing other agencies. * 1951: they created a radio advertising department * 1953: a TV group. In 1996, Hakuhodo cofounded the DAC Consortium, a consolidated group of Japanese global media players investing in digital innovation. In 2000, Hakuhodo created the joint-venture Hakuhodo-Percept with the Indian agency Percept to target the Indian advertising market. In December 2002, Hakuhodo launched the first advertisin ...
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Mad Panic Coaster (1997 Video Game)
Mad, mad, or MAD may refer to: Geography * Mad (village), a village in the Dunajská Streda District of Slovakia * Mád, a village in Hungary * Adolfo Suárez Madrid–Barajas Airport, by IATA airport code * Mad River (other), several rivers Music Bands * Mad (band), Argentinian hard rock band from Buenos Aires * M.A.D (band), British boyband from London, England * M.A.D. (punk band), American hardcore punk band from Santa Cruz, California; later known as Blast * Meg and Dia, American indie rock band from Draper, Utah Albums * ''Mad'' (Got7 EP), 2015 * ''Mad'' (Hadouken! EP), 2009 * ''Mad'' (Raven EP), 1986 * ''Mad!'', upcoming album by Sparks Songs * "M・A・D" (Buck-Tick song), single by Buck-Tick from ''Kurutta Taiyou'', 1991 * "Mad", single by Dave Dudley, 1964, also from ''Talk of the Town'', 1964 * "Mad", by Harpers Bizarre from '' Secret Life of Harpers Bizarre'', 1968 * "Mad", by The Lemonheads from '' Lick'', 1989 * "Mad", by Magnetic Man from ''Magnetic ...
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Takara
was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy, Tomy Company, Ltd. to form Tomy, Takara Tomy. The Takara motto was("playing is culture"). The company focused on traditional toys and board games. They created the Licca-chan dolls, which has been referred to as "Japan's Barbie" in Western press. Some of the globally known toys and franchises that Takara invented include Transformers and Beyblade. Takara also held the license to localise and distribute Hasbro products in Japan including The Game of Life, Blythe (doll), Blythe dolls, ''Magic: The Gathering'', ''Duel Masters'' trading card games. Takara was also involved in software, publishing video games based on its toys like List of Transformers video games, ''Transformers'' and List of Choro Q video games, ''Choro Q / Penny Racers'', porting SNK Neo Geo games to consoles, and the ''Battle Arena Toshinden'' series. Products Toys In 1960,https://www.takaratomy.co.jp/product_release/pdf ...
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Game Edition
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy and a ...
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