J-Cart
The J-Cart is a special ROM cartridge developed by Codemasters for the Sega Genesis console. It held not only the game data but also came with two additional gamepad ports. This effectively allowed four players to play simultaneously without any extra multitap, adapters. The first J-Cart game, ''Tennis All-Stars'', was released in early 1994 in video gaming, 1994. ''Micro Machines 2, Micro Machines 2: Turbo Tournament'' also allowed up to eight players to play simultaneously using up to four gamepads, each player using only the D-pad or face buttons. The J-Cart came relatively late in the Product lifecycle (engineering), life cycle of the console. In addition, Codemasters never licensed the technology to other publishers. Thus the number of games released as J-Carts was limited. Games * ''Pete Sampras Tennis'' (Released in US and EU, all other titles EU Only) * ''Pete Sampras Tennis '96'' * ''Micro Machines 2, Micro Machines 2: Turbo Tournament'' * ''Micro Machines (video ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multitap
A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be plugged in simultaneously in a manner similar to a power strip or a USB hub. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself. The appeal of multitaps was focused mainly on sports games due to their multiplayer aspects, though some role-playing video games and first person shooters have taken advantage of multitap support as well. While historically strong, the demand for console-specific multitaps had largely vanished over the course of the seventh generation, where it became much more common for controllers to connect either wirelessly (removing the need for physical controller ports altogether) or through standard USB ports (allowing a USB hub to serve the same function as a multitap). History Third generation The earli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Micro Machines (video Games)
''Micro Machines'' is a series of video games featuring toy cars, developed by Codemasters and published on multiple platforms (MS-DOS, Nintendo Entertainment System, Amiga, Sega Mega Drive/Genesis, Super Nintendo Entertainment System, Game Boy, PlayStation 2, Nintendo 64, GameCube, Xbox, Game Gear, and iOS). The series is based on the Micro Machines toy line of miniature vehicles. ''Micro Machines'' games feature tracks based on household settings: for example, kitchen tables and desktops. The tracks also contain obstacles in the form of household items; often the possibility of falling off the track is a hazard in itself. Games ''Micro Machines'' (1991) ''Micro Machines'', the first game in the series, laid the foundation of the gameplay: a top-down racing game with miniature vehicles. The race tracks are unconventionally themed. For example, some races take place on a billiard table while others occur in a garden. The cartridge itself was sold in several versions. There w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Codemasters
The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer and former publisher based in Southam, England, which is a subsidiary of American corporation Electronic Arts and managed under the EA Sports division. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine '' Develop''. It formerly also published third-party games. Codemasters Group Holdings plc was the holding company of Codemasters, which was publicly traded and owned Codemasters until being purchased by EA in 2021 for $1.2 billion. History Background While attending school in Vancouver, Richard Darling and his elder brother, David Darling, had learned programming with punch cards and had access to the school's computer room outside of hours through one of the school's janitors. Additionally, on weekends, they were allowed to use ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pete Sampras Tennis '96
''Sampras Tennis 96'' is a 1995 tennis video game for the Sega Genesis developed by Codemasters. It is the sequel to '' Pete Sampras Tennis''. Like its predecessor, it was one of the few titles released on the J-Cart format, which provides two additional controller ports for multiplayer games. The game was followed by '' Pete Sampras Tennis '97'', which was released for the PlayStation and personal computers. Features It was endorsed by Pete Sampras, one of the best-known tennis players of the late 20th century. The game is pretty standard tennis sim fare. It features a first-person behind-the-back view of the court with player's choice of multiple male or female players and pick of several different styles of play - including head-to-head and mixed doubles. Description The Europe-only sequel to ''Pete Sampras Tennis'', ''Sampras Tennis 96'' includes new features, such as a reworked graphics engine with parallax scrolling, new shots and aftertouch controls, with an Indoor cou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pete Sampras Tennis
''Pete Sampras Tennis'' is a sports video game developed by Zeppelin Games and published by Codemasters for the Sega Genesis and Game Gear in 1994. A Master System version was cancelled in development. It was followed by '' Sampras Tennis 96'' for the Genesis and '' Pete Sampras Tennis '97''. Gameplay While ''Pete Sampras Tennis'' uses all three control pad buttons, the game play remains simple yet realistic, for its time. While serving, the A button sends the ball automatically, and B allows the player to control the ball speed and direction, and is the only way to score aces against the best players. During play, A lobs, B sends a normal shot and C, if pressed alone performs a top spin shot, if in conjunction with left or right on the D-Pad the player dives in that direction. It is also possible to aim the ball by pressing any direction on the D-Pad before there is contact between the racket and the ball. Expert players are able to win against any computer player without giv ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mega Drive J-cart
Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Earth gravity assist'' and ''Mars-Earth gravity assist'' Business * Aixam-Mega, a French automobile manufacturer based in Aix-les-Bains, Savoie * Megaupload, a file sharing site seized by the FBI * Mega (service), a cloud storage and file hosting service * Mega Aircompany, a charter airline based in Almaty, Kazakhstan * Mega Enterprise, a South Korean company that specialises in developing games * MEGA International Srl., a French software company * Mega Maldives, a Maldivian airline * MEGA, a Russian chain of supermarkets, until september 2023 owned by IKEA Music * ''Mega'' (Yacht album), 2005 * ''Mega'' (Blank Banshee album), 2016 * Mega Records, a US record label * Mega Records, former name of Danish record company Edel-Mega Rec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. The company was acquired by Future plc on 21 October 2016. History It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Skidmarks
''Super Skidmarks'' is a racing video game developed by Acid Software and released in 1995. The game is the sequel to '' Skidmarks'' and as such was also termed ''Skidmarks 2'' and ''Super Skidmarks 2'' by commentators. The game features “minimally realistic” action viewed from an isometric perspective as well as novelty vehicles such as wheeled cows and caravans. Various methods such as joypad adapters and link systems are employed to allow multiple players to compete, up to a maximum of 8. The game was critically acclaimed and a best-seller in the UK. Several upgrades to the Amiga original were released as well as conversions for the Amiga CD32 and Sega Mega Drive, the latter published by Codemasters. Development ''Super Skidmarks'' was developed by New Zealand-based Acid Software, predominantly designed and written by Chris Blackbourn. The game is the sequel to ''Skidmarks'' and was originally intended as an expanded version containing new tracks and a track editor before ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Product Lifecycle (engineering)
In industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from its inception through the engineering, design, and manufacture, as well as the service and disposal of manufactured products. PLM integrates people, data, processes, and business systems and provides a product information backbone for companies and their extended enterprises. History The inspiration for the burgeoning business process now known as PLM came from American Motors Corporation (AMC). The automaker was looking for a way to speed up its product development process to compete better against its larger competitors in 1985, according to François Castaing, Vice President for Product Engineering and Development. AMC focused its R&D efforts on extending the product lifecycle of its flagship products, particularly Jeeps, because it lacked the "massive budgets of General Motors, Ford, and foreign competitors." After introducing its compact Jeep Cherokee (XJ), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turbo Tournament
In an internal combustion engine, a turbocharger (also known as a turbo or a turbosupercharger) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake air, forcing more air into the engine in order to produce more power for a given displacement. Turbochargers are distinguished from superchargers in that a turbocharger is powered by the kinetic energy of the exhaust gases, whereas a is mechanically powered (usually by a belt from the engine's crankshaft). However, up until the mid-20th century, a turbocharger was called a "turbosupercharger" and was considered a type of supercharger. History Prior to the inve ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |