Invade-a-Load
   HOME
*



picture info

Invade-a-Load
A fast loader is a software program for a home computer, such as the Commodore 64 or ZX Spectrum, that accelerates the speed of file loading from floppy disk or compact cassette. Floppy disks Fast loaders came about because of a discrepancy between the actual speed at which floppy drives could transfer data and the speed that was provided by the operating system's default routines. This discrepancy was most pronounced on the VIC-20 and Commodore 64. While the earlier Commodore PET series had used an industry-standard IEEE-488 parallel bus, this was replaced with a custom Commodore serial bus on the VIC-20. The serial bus was intended to be nearly as fast as its predecessor, due to the use of the 6522 VIA as a hardware shift register on both the drive and computer. However, hardware bugs were discovered in the 6522 that prevented this function from working consistently. As a result, the KERNAL ROM routines were hastily rewritten to transfer a single bit at a time, using ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Handshake (computing)
In computing, a handshake is a signal between two devices or programs, used to, e.g., authenticate, coordinate. An example is the handshaking between a hypervisor and an application in a guest virtual machine. In telecommunications, a handshake is an automated process of negotiation between two participants (example "Alice and Bob") through the exchange of information that establishes the protocols of a communication link at the start of the communication, before full communication begins. The handshaking process usually takes place in order to establish rules for communication when a computer attempts to communicate with another device. Signals are usually exchanged between two devices to establish a communication link. For example, when a computer communicates with another device such as a modem, the two devices will signal each other that they are switched on and ready to work, as well as to agree to which protocols are being used. Handshaking can negotiate parameters that a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computer ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hexadecimal
In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of 16. Unlike the decimal system representing numbers using 10 symbols, hexadecimal uses 16 distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9, and "A"–"F" (or alternatively "a"–"f") to represent values from 10 to 15. Software developers and system designers widely use hexadecimal numbers because they provide a human-friendly representation of binary-coded values. Each hexadecimal digit represents four bits (binary digits), also known as a nibble (or nybble). For example, an 8-bit byte can have values ranging from 00000000 to 11111111 in binary form, which can be conveniently represented as 00 to FF in hexadecimal. In mathematics, a subscript is typically used to specify the base. For example, the decimal value would be expressed in hexadecimal as . In programming, a number of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Interrupt Vector
An interrupt vector table (IVT) is a data structure that associates a list of interrupt handlers with a list of interrupt requests in a table of interrupt vectors. Each entry of the interrupt vector table, called an interrupt vector, is the address of an interrupt handler. While the concept is common across processor architectures, IVTs may be implemented in architecture-specific fashions. For example, a dispatch table is one method of implementing an interrupt vector table. Background Most processors have an interrupt vector table, including chips from Intel, AMD, Infineon, Microchip Atmel, NXP, ARM etc. Interrupt handlers Handling methods An interrupt vector table is used in the three most popular methods of finding the starting address of the interrupt service routine: "Predefined" The "predefined" method loads the program counter (PC) directly with the address of some entry inside the interrupt vector table. The jump table itself contains executable code. While in prin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Display Controller
A video display controller or VDC (also called a display engine or display interface) is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function. VDCs were used in the home computers of the 1980s and also in some early video picture systems. The VDC is the main component of the video signal generator logic, responsible for generating the timing of video signals such as the horizontal and vertical synchronization signals and the blanking interval signal. Sometimes other supporting chips were necessary to build a complete system, such as RAM to hold pixel data, ROM to hold character fonts, or some discrete logic such as shift registers. Most often the VDC chip is completely integrated in the logic of the main computer system, (its video RAM appears in the memory map of the main CPU), bu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


MOS Technology VIC-II
The VIC-II (Video Interface Chip II), specifically known as the MOS Technology 6567/8562/8564 (NTSC versions), 6569/8565/8566 (PAL), is the microchip tasked with generating Y/C video signals (combined to composite video in the RF modulator) and DRAM refresh signals in the Commodore 64 and C128 home computers. Succeeding MOS's original VIC (used in the VIC-20), the VIC-II was one of the two chips mainly responsible for the C64's success (the other chip being the 6581 SID). Development history The VIC-II chip was designed primarily by Al Charpentier and Charles Winterble at MOS Technology, Inc. as a successor to the MOS Technology 6560 "VIC". The team at MOS Technology had previously failed to produce two graphics chips named ''MOS Technology 6562'' for the Commodore TOI computer, and ''MOS Technology 6564'' for the Color PET, due to memory speed constraints. In order to construct the VIC-II, Charpentier and Winterble made a market survey of current home computers and video ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bit-banging
In computer engineering and electrical engineering, bit banging is a "term of art" for any method of data transmission that employs software as a substitute for dedicated hardware to generate transmitted signals or process received signals. Software directly sets and samples the states of GPIOs (e.g., pins on a microcontroller), and is responsible for meeting all timing requirements and protocol sequencing of the signals. In contrast to bit banging, dedicated hardware (e.g., UART, SPI, I²C) satisfies these requirements and, if necessary, provides a data buffer to relax software timing requirements. Bit banging can be implemented at very low cost, and is commonly used in some embedded systems. Bit banging allows a device to implement different protocols with minimal or no hardware changes. In some cases, bit banging is made feasible by newer, faster processors because more recent hardware operates much more quickly than hardware did when standard communications protocols were c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Commodore 1571
The Commodore 1571 is Commodore's high-end 5¼" floppy disk drive, announced in the summer of 1985. With its double-sided drive mechanism, it has the ability to use double-sided, double-density (DS/DD) floppy disks, storing a total of 360 kB per floppy. It also implemented a "burst mode" that doubled transfer speeds, helping address the very slow performance of previous Commodore drives. Earlier Commodore drives used a custom group coded recording format that stored 170 kB per side of a disk. This made it fairly competitive in terms of storage, but limited it to only reading and writing disks from other Commodore machines. The 1571 was designed to partner with the new Commodore 128 (C128), which introduced support for CP/M. Adding double-density MFM encoding allowed the drive to read and write contemporary CP/M disks (and many others). In contrast to its single-sided predecessors, the 1541 and the briefly-available 1570, the 1571 can use both sides of the disk a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Commodore 128
The Commodore 128, also known as the C128, C-128, C= 128,The "C=" represents the graphical part of the logo. is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling computer in the 80s Commodore 64. The C128 is a significantly expanded successor to the C64, with nearly full compatibility. The newer machine has 128  KB of RAM in two 64 KB banks, and an 80-column color video output. It has a redesigned case and keyboard. Also included is a Zilog Z80 CPU which allows the C128 to run CP/M, as an alternative to the usual Commodore BASIC environment. The presence of the Z80 and the huge CP/M software library it brings, coupled with the C64's software library, gave the C128 one of the broadest ranges of available software among its competitors. The primary hardware designer of the C128 was Bil Herd, who had worked ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]