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Intuition Games
Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include ''Solipskier'', ''Gasketball'', and ''TouchTone''. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game ''Dinowaurs''. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as ''Gray'', ''Liferaft'', and ''Fig. 8'' for Flash game sites such as Kongregate. ''Dinowaurs'' was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus. They later became Mikengreg in 2010 and released ''Solipskier'' in August for both Flash and iOS later that year. Its success let them take a more experimental approach towards their next game, the f ...
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Independent Video Game Development
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute th ...
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Right-brain
The lateralization of brain function (or hemispheric dominance/ lateralization) is the tendency for some neural functions or cognitive processes to be specialized to one side of the brain or the other. The median longitudinal fissure separates the human brain into two distinct cerebral hemispheres connected by the corpus callosum. Both hemispheres exhibit brain asymmetries in both structure and neuronal network composition associated with specialized function. Lateralization of brain structures has been studied using both healthy and split-brain patients. However, there are numerous counterexamples to each generalization and each human's brain develops differently, leading to unique lateralization in individuals. This is different from specialization, as lateralization refers only to the function of one structure divided between two hemispheres. Specialization is much easier to observe as a trend, since it has a stronger anthropological history. The best example of an establi ...
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2008 United States Presidential Election
Presidential elections were held in the United States on November 4, 2008. The Democratic ticket of Barack Obama, the junior senator from Illinois, and Joe Biden, the senior senator from Delaware, defeated the Republican ticket of John McCain, the senior senator from Arizona, and Sarah Palin, the governor of Alaska. Obama became the first African American to be elected to the presidency. Incumbent Republican President George W. Bush was ineligible to pursue a third term due to the term limits established by the Twenty-second Amendment; this was the first election since 1952 in which neither the incumbent president nor vice president was on the ballot, and the first since 1928 in which neither ran for the nomination. McCain secured the Republican nomination by March 2008, defeating his main challengers Mitt Romney and Mike Huckabee, and selected Palin as his running mate. The Democratic primaries were marked by a sharp contest between Obama and the initial front-run ...
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Scorched Earth (video Game)
''Scorched Earth'' is a shareware artillery game, artillery video game. It was released for MS-DOS in 1991, originally written by Wendell Hicken using Borland C++ and Turbo Assembler. Players control tanks to do Turn-based strategy, turn-based battle in two-dimensional terrain, adjusting the angle and power of each tank turret before each shot. ''Scorched Earth'' adds destructible terrain and a variety of extreme weapons to the artillery formula. Gameplay ''Scorched Earth'' is one of many games in the genre of "turn-based Artillery game, artillery games". Such games are among the earliest computer games, with versions existing for mainframes with only teletype output. ''Scorched Earth'', with a plethora of weapon types and power-ups, is considered the modern archetype of its format. The game has a wide variety of customization options from gravity, wind, money, meteorite showers, and a similarly large pool of different payloads, allowing for a large amount of entirely different ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in mark ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ...
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Adult Swim
Adult Swim (stylized as [adult swim] and [as]) is an American adult-oriented television programming block that airs on Cartoon Network which broadcasts during the evening, prime time, and Late-night television, late-night Dayparting, dayparts. The channel features stylistically varied Adult animation, animated and live-action series targeting an adult audience. The block's content includes List of programs broadcast by Adult Swim, original programming, which are particularly comedies and action series, broadcast syndication, syndicated series, and short films with generally minimal or no editing for content. Adult Swim is programmed by Williams Street, a subsidiary of Warner Bros. Television Studios that also produces much of the block's original programming. Launched on September 2, 2001, Adult Swim has frequently aired animated sitcoms, adult animation features, parody, satire, Mockumentary, mockumentaries, sketch comedy, and Television pilot, pilots, with many of its programs ...
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Civilization (series)
''Civilization'' is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''Sid Meier's Civilization VI''. There are seven main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or computer-controlled players. The player will also choose technologies to research. These reflect the ...
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Master Of Magic
''Master of Magic'' is a single-player, fantasy turn-based strategy, turn-based 4X, 4X strategy game in which the player plays as a Magician (fantasy), wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards. The game was developed by Simtex and published by MicroProse for MS-DOS in 1994 in video gaming, 1994. Sometimes described as a fantasy-themed spin-off of classic ''Civilization (video game), Civilization'' or sci-fi themed ''Master of Orion'', it has proven to be quite enduring, becoming a cult classic in its niche of fantasy-themed 4X strategy games. While it never received a direct sequel, a number of other games published since have been described as inspired by it, and reviewers and players remain divided on whether any has succeeded at recapturing the feeling and gameplay of the original. ''Master of Magic''s early versions ...
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