Inside (video Game)
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Inside (video Game)
''Inside'' is a puzzle-platform game developed and published by Playdead in 2016 for PlayStation 4, Xbox One and Microsoft Windows. The game was released for iOS in December 2017 and Nintendo Switch in June 2018. A macOS version was released in June 2020. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 ''Limbo'', with similar 2.5D gameplay. Playdead began work on ''Inside'' shortly after the release of ''Limbo'', using ''Limbo''s custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. ''Inside'' premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016. ''Inside'' was released to critical acclaim. Critics noted it as an improvement over ''Limbo'', praising its ...
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Playdead (company)
Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop ''Limbo'', which was released in 2010 to critical acclaim. After a year of Xbox 360 exclusivity, Playdead released ports of the game to PlayStation 3, Microsoft Windows, macOS, iOS and Android. During Xbox's E3 2014 conference, Playdead announced their second game, ''Inside'', which was a spiritual successor to ''Limbo''. It was released for Xbox One, Microsoft Windows, and PlayStation 4 in 2016 to critical acclaim, and was hailed as a worthy successor to ''Limbo''. History Arnt Jensen, a former IO Interactive developer, drew sketches in 2004 that led him to conceptualize ''Limbo''. Having tried programming himself and secured government grants, he then sought for additional help through an art-based teaser for the game in 2006. This led to a meeting between Jensen and Dino Patti, and they realized the project w ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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CraveOnline
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male-lifestyle audience, but it has diversified into content for all. Mandatory owns 9 websites and has partnered with many more, producing various content for each site. As of February 2021, it is only available in English. History CraveOnline.com was launched in late 2004 by the online media company AtomicOnline, the publishing division of Evolve Media, LLC. CraveOnline was cited in the 2009 book ''The Man's Book: The Essential Guide for the Modern Man'' by Thomas Fink as a top website for men. Regarding CraveOnline, AskMen.com said, "CraveOnline.com combines entertainment and other interests in one place. Great articles, nice pictures and other cool stuff that you won't want to miss." In March 2013, CraveOnline launched its 3D advertisin ...
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Shock Wave
In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a medium but is characterized by an abrupt, nearly discontinuous, change in pressure, temperature, and density of the medium. For the purpose of comparison, in supersonic flows, additional increased expansion may be achieved through an expansion fan, also known as a Prandtl–Meyer expansion fan. The accompanying expansion wave may approach and eventually collide and recombine with the shock wave, creating a process of destructive interference. The sonic boom associated with the passage of a supersonic aircraft is a type of sound wave produced by constructive interference. Unlike solitons (another kind of nonlinear wave), the energy and speed of a shock wave alone dissipates relatively quickly with distance. When a shock wave passes through ...
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ESRB
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of '' Mortal Kombat'' and ''Night Trap'' for home consoles and ''Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary ratings system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to ...
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Graphic Violence
Graphic violence refers to the depiction of especially vivid, brutal and realistic acts of violence in visual media such as film, television, and video games. It may be real, simulated live action, or animated. Intended limitedly for mature audience, the "graphic" in graphic violence is a synonym for "explicit", referring to the clear and unabashed nature of the violence portrayed. Media Graphic violence generally consists of any clear and uncensored depiction of various violent acts. Commonly included depictions include murder, assault with a deadly weapon, accidents which result in death or severe injury, suicide, and torture. In all cases, it is the explicitness of the violence and the injury inflicted which results in it being labeled "graphic". In fictional depictions, appropriately realistic plot elements are usually included to heighten the sense of realism (i.e. blood effects, prop weapons, CGI). In order to qualify for the "graphic" designation, the violence depic ...
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Blast Injury
A blast injury is a complex type of physical trauma resulting from direct or indirect exposure to an explosion. Blast injuries occur with the detonation of high-order explosives as well as the deflagration of low order explosives. These injuries are compounded when the explosion occurs in a confined space. Classification Blast injuries are divided into four classes: primary, secondary, tertiary, and quaternary. Primary injuries Primary injuries are caused by blast overpressure waves, or shock waves. Total body disruption is the most severe and invariably fatal primary injury. Primary injuries are especially likely when a person is close to an exploding munition, such as a land mine. The ears are most often affected by the overpressure, followed by the lungs and the hollow organs of the gastrointestinal tract. Gastrointestinal injuries may present after a delay of hours or even days. Injury from blast overpressure is a pressure and time dependent function. By increasing the p ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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The Swapper
''The Swapper'' is a puzzle-platform game for Microsoft Windows, Mac OS X, and Linux from Facepalm Games, an independent developer in Helsinki, Finland. Curve Studios later ported the game to PlayStation and Nintendo platforms in 2014. A science fiction-themed title, the player controls a female scavenger stranded aboard an abandoned research station, and discovers a strange device that allows her to create clones of herself and switch her consciousness between these clones. The player uses this ability to solve various puzzles and learn about the fate of the station's researchers. ''The Swapper'' was released on May 30, 2013 to critical acclaim, with reviewers praising the game's visual style and atmosphere, the quality of the puzzles, and the game's ability to innovate on already well-established game mechanics. Gameplay ''The Swapper'' is a side-scrolling puzzle-platformer in a science fiction setting. The player character is stranded on a damaged space station and is loo ...
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US Gamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Monochrome
A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochromatic light refers to electromagnetic radiation that contains a narrow band of wavelengths, which is a distinct concept. Application Of an image, the term monochrome is usually taken to mean the same as black and white or, more likely, grayscale, but may also be used to refer to other combinations containing only tones of a single color, such as green-and-white or green-and-red. It may also refer to sepia displaying tones from light tan to dark brown or cyanotype ("blueprint") images, and early photographic methods such as daguerreotypes, ambrotypes, and tintypes, each of which may be used to produce a monochromatic image. In computing, monochrome has two meanings: *it may mean having only one color which is either on or off (also known as ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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