Imperium Galactum
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Imperium Galactum
''Imperium Galactum'' is a 1984 video game designed by Paul Murray and published by Strategic Simulations. Gameplay ''Imperium Galactum'' is a game in which the player must expand an empire to achieve the largest population base in the star cluster. This goal can be achieved by overseeing the cultivation of land, the extraction of ore, the industrial production and transportation of all products, monitoring population numbers, mines and factories, exploring other planetary systems, negotiating with other states and independent planets, and waging wars. The game requires the player to constantly plan for the future. For example, one point of agricultural potential requires the employment of half a point of population and allows for four points of food. Excess food can be transported to planets that have a food shortage, but a sufficiently large fleet of traders (one for each food point) is required to do so. Similar accounts are kept for the extraction of ore in mines and for in ...
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Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and publisher of over 100 games from its founding in 1979 to its dissolution in 1994 (though the brand was in use until around 2002). The company focused on computer wargames then later added role-playing video games. SSI published the '' Panzer General'' series and the official video game adaptations of ''Dungeons & Dragons''. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired programmers John Lyons, who wrote '' Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote '' Computer Ambush''. Both games were written in BASIC as w ...
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Commodore Microcomputers
''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer lines of the 1980s. The other was called ''Commodore Interface'', changed to just ''Commodore'' in 1981, ''Commodore Microcomputer'' in 1983, and finally to ''Commodore Microcomputers'' in 1984 and for the rest of its run. The two magazines were published on an alternating, bimonthly schedule. History and profile ''Power/Play'' was started in 1982 as a quarterly publication. The magazine was targeted at the home computer user, emphasizing video games, educational and hobbyist uses of the Commodore 64/128 and VIC-20 models. ''Commodore Microcomputers'' initially served Commodore's business customers using the PET and CBM lines but as the business market segments standardized on CP/M and later MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for ...
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Turn-based Strategy Video Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplay ...
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Strategic Simulations Games
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty Uncertainty or incertitude refers to situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown, and is particularly relevant for decision .... In the sense of the " art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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Atari 8-bit Computer Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named ...
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Apple II Games
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found. Apples have been grown for thousands of years in Eurasia before they were introduced to North America by European colonization of the Americas, European colonists. Apples have cultural significance in many mythological, mythologies (including Norse mythology, Norse and Greek mythology, Greek) and religions (such as Christianity in Europe). Apples grown from seeds tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. For commercial purposes, including botanical evaluation, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and ...
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a video game genre, subgenre of Strategy game, strategy-based video game, computer and board games, and includes both turn-based strategy, turn-based and real-time strategy titles. The gameplay generally involves imperialism, building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based user interface, text-based computer games. The first 4X computer games were turns, rounds and time-keeping systems in games#Turn-based, turn-based, but real-time strategy, real-time 4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization (video game), Civilization'' is an important example from this formative era, and popularized the level of detail that late ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 9 – Van Halen releases their sixth studio album ''1984'' (''MCMLXXXIV''), which debuts at number 2 on the Billboard 200 albums chart, and will go to sell over 10 million copies in the United States. * January 10 ** The United States and the Vatican (Holy See) restore full diplomatic relations. ** The Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh personal computer in the United States. *January 27 – American singer Michael Jackson's hair caught on fire during the making of the Pepsi commercial. February * February 3 ** John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo trans ...
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Tilt (French Magazine)
''Tilt'' was a French language, French magazine which began publication in September 1982, focused on computer and console gaming. It was the first French magazine specifically devoted to video games. The headquarters of the magazine was in Paris. The name of the magazine was a nod to the pinball term, where excessive nudging of a pinball machine would result in a "tilt" penalty, and the loss of a turn during gameplay. The final issue of ''Tilt'' was published January 1994. References External links Tiltback issuesprovided by abandonware-magazines.org Archived Tilt Magazines at Internet Archive
1982 establishments in France 1994 disestablishments in France Defunct video game magazines Defunct magazines published in France French-language magazines Video game magazines published in France Magazines established in 1982 Magazines disestablished in 1994 Magazines published in Paris Monthly magazines published in France Computer magazines published in France {{videogame-mag-st ...
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Pelit
''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of ''MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and in 1989 it became semi-annual (two times per year). In 1992, the staff of the semi-annual computer game book launched ''Pelit'' as a fully-fledged magazine. Its layout and contents have occasionally been revised over the years. Game walkthroughs were dropped as the adventure and old-fashioned role-playing games fell out of fashion. A comic, ''KyöPelit'', was started in 1993. While the magazine started with four computer platforms, coverage of the Amiga, Commodore 64 and Atari ST was reduced as the market share for those platforms diminished. The most notable changes to the magazine format were the 1998 founding of its sister publication, the PlayStation-focused ''Peliasema'', and the later merging of the two due to the growth of the conso ...
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InCider
Wayne Sanger Green II (September 3, 1922 – September 13, 2013) was an American publisher, writer, and consultant. Green was editor of '' CQ'' magazine before he went on to found '' 73'', ''80 Micro'', ''Byte'', '' CD Review'', ''Cold Fusion'', ''Kilobaud Microcomputing'', '' RUN'', ''InCider'', and ''Pico'', as well as publishing books and running Instant Software. Biography In his editorial in the inaugural issue of ''80 Microcomputing'' he said, "The first magazine I published was in 1952 about amateur radio Teletype. Later I became editor of ''CQ'', a ham radio magazine. I started my own magazine for hams in 1960, that was ''73'' magazine. ''73'' is now the world's largest ham publication, with subscribers in over 200 countries. When MITS put the first microcomputer kit on the market in 1975 I organized and did most of the work to get ''Byte'' magazine started. When I felt there was a need for a magazine aimed at beginners in computing, I started ''Kilobaud Microcompu ...
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