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IEEE 1902.1
The IEEE 1902.1-2009 standard is a wireless data communication protocol also known as RuBee, operates within the Low Frequency radio wave range of 30–900 kHz. Although very resistant to interference, metal, water and obstacles, it is very limited in range, usually only suitable for short-range networks. The baud rate is limited to 1,200 kB/s, making it a very low-rate communication network as well. This standard is aimed at the conception of wireless network of sensors and actuators in industrial and military environments. One of the major advantage 1902.1 tags is they are extremely low power and last for years on a simple coin size battery and they can be sealed in a MIL STD 810G package. RuBee tags emit virtually no RF and do not produce any Compromising Emanations, as a result are used in high security facilities. RuBee tags are safe and in use near and on high explosive facilities. The IEEE 1902.1 is an alternative to other higher-power wireless network of sensors and ...
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RuBee
RuBee ( IEEE standard 1902.1) is a two way active wireless protocol designed for harsh environment and high security asset visibility applications. RuBee utilizes longwave signals to send and receive short (128 byte) data packets in a local regional network. The protocol is similar to the IEEE 802 protocols in that RuBee is networked by using on-demand, peer-to-peer, and active radiating transceivers. RuBee is different in that it uses a low frequency (131 kHz) carrier. One result is that RuBee is slow (1,200 baud) compared to other packet based network data standards (WiFi). 131 kHz as an operating frequency provides RuBee with the advantages of ultra low power consumption (battery life measured in many years), and normal operation near steel and/or water. These features make it easy to deploy sensors, controls, or even actuators and indicators. The IEEE 1902.1 protocol details 1902.1 is the "physical layer" work group with 17 corporate members. The work group was form ...
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Biphase Mark Code
Differential Manchester encoding (DM) is a line code in digital frequency modulation in which data and clock signals are combined to form a single two-level self-synchronizing data stream. In various specific applications, this method is also called by various other names, including biphase mark code (CC), F2F (frequency/double frequency), Aiken biphase, and conditioned diphase.US DoD: ''Design handbook for fiber optic communications systems, Military handbook.'' Dept. of Defense, 1985, p. 65. Definition Differential Manchester encoding is a differential encoding technology, using the presence or absence of transitions to indicate logical value. An improvement to Manchester coding which is a special case of binary phase-shift keying, it is not necessary to know the initial polarity of the transmitted message signal, because the information is not represented by the absolute voltage levels but by their transitions. Differential Manchester encoding has the following adva ...
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Multiplexing
In telecommunications and computer networking, multiplexing (sometimes contracted to muxing) is a method by which multiple analog or digital signals are combined into one signal over a shared medium. The aim is to share a scarce resource - a physical transmission medium. For example, in telecommunications, several telephone calls may be carried using one wire. Multiplexing originated in telegraphy in the 1870s, and is now widely applied in communications. In telephony, George Owen Squier is credited with the development of telephone carrier multiplexing in 1910. The multiplexed signal is transmitted over a communication channel such as a cable. The multiplexing divides the capacity of the communication channel into several logical channels, one for each message signal or data stream to be transferred. A reverse process, known as demultiplexing, extracts the original channels on the receiver end. A device that performs the multiplexing is called a multiplexer (MUX), and a ...
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Phase Quadrature
In physics and mathematics, the phase of a periodic function F of some real number, real variable t (such as time) is an angle-like quantity representing the fraction of the cycle covered up to t. It is denoted \phi(t) and expressed in such a scale (ratio), scale that it varies by one full turn (geometry), turn as the variable t goes through each Period (physics), period (and F(t) goes through each complete cycle). It may be Measure (mathematics), measured in any angular unit such as degree (angle), degrees or radians, thus increasing by 360° or 2\pi as the variable t completes a full period. This convention is especially appropriate for a sinusoidal function, since its value at any argument t then can be expressed as \phi(t), the sine of the phase, multiplied by some factor (the amplitude of the sinusoid). (The cosine may be used instead of sine, depending on where one considers each period to start.) Usually, whole turns are ignored when expressing the phase; so that \phi(t) ...
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Broadcast
Broadcasting is the distribution (business), distribution of sound, audio or video content to a dispersed audience via any electronic medium (communication), mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a :wikt:one-to-many, one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and radio receiver, receivers. Before this, all forms of electronic communication (early radio, telephone, and telegraph) were wikt:one-to-one, one-to-one, with the message intended for a single recipient. The term ''broadcasting'' evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also b ...
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Carrier Sense Multiple Access
Carrier-sense multiple access (CSMA) is a medium access control (MAC) protocol in which a node verifies the absence of other traffic before transmitting on a shared transmission medium, such as an electrical bus or a band of the electromagnetic spectrum. Under CSMA, a transmitter uses a carrier-sense mechanism to determine whether another transmission is in progress before initiating a transmission. That is, it tries to detect the presence of a carrier signal from another node before attempting to transmit. If a carrier is sensed, the node waits for the transmission in progress to end before initiating its own transmission. Using CSMA, multiple nodes may, in turn, send and receive on the same medium. Transmissions by one node are generally received by all other nodes connected to the medium. Variations on basic CSMA include addition of collision-avoidance (CSMA/CA), collision-detection (CSMA/CD) and collision-resolution techniques. Access modes Variations of CSMA use differe ...
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Heuristics
A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Examples that employ heuristics include using trial and error, a rule of thumb or an educated guess. Heuristics are the strategies derived from previous experiences with similar problems. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract issues. When an individual applies a heuristic in practice, it generally performs as expected. However it can alternatively cre ...
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Application Layer
An application layer is an abstraction layer that specifies the shared communications protocols and interface methods used by hosts in a communications network. An ''application layer'' abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different. Internet protocol suite In the Internet protocol suite, the application layer contains the communications protocols and interface methods used in process-to-process communications across an Internet Protocol (IP) computer network. The application layer only standardizes communication and depends upon the underlying transport layer protocols to establish host-to-host data transfer channels and manage the data exchange in a client–server or peer-to-peer networking model. Though the TCP/IP application layer does not describe specific rules or data formats that applicatio ...
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Frame Check Sequence
A frame check sequence (FCS) is an error-detecting code added to a frame in a communication protocol. Frames are used to send payload data from a source to a destination. Purpose All frames and the bits, bytes, and fields contained within them, are susceptible to errors from a variety of sources. The FCS field contains a number that is calculated by the source node based on the data in the frame. This number is added to the end of a frame that is sent. When the destination node receives the frame the FCS number is recalculated and compared with the FCS number included in the frame. If the two numbers are different, an error is assumed and the frame is discarded. The FCS provides error detection only. Error recovery must be performed through separate means. Ethernet, for example, specifies that a damaged frame should be discarded and does not specify any action to cause the frame to be retransmitted. Other protocols, notably the Transmission Control Protocol (TCP), can no ...
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Application Protocol
An application layer is an abstraction layer that specifies the shared communications protocols and interface methods used by hosts in a communications network. An ''application layer'' abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different. Internet protocol suite In the Internet protocol suite, the application layer contains the communications protocols and interface methods used in process-to-process communications across an Internet Protocol (IP) computer network. The application layer only standardizes communication and depends upon the underlying transport layer protocols to establish host-to-host data transfer channels and manage the data exchange in a client–server or peer-to-peer networking model. Though the TCP/IP application layer does not describe specific rules or data formats that applications must ...
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Protocol Data Unit
In telecommunications, a protocol data unit (PDU) is a single unit of information transmitted among peer entities of a computer network. It is composed of protocol-specific control information and user data. In the layered architectures of communication protocol stacks, each layer implements protocols tailored to the specific type or mode of data exchange. For example, the Transmission Control Protocol (TCP) implements a connection-oriented transfer mode, and the PDU of this protocol is called a ''segment'', while the User Datagram Protocol (UDP) uses datagrams as protocol data units for connectionless communication. A layer lower in the Internet protocol suite, at the Internet layer, the PDU is called a packet, irrespective of its payload type. Packet-switched data networks In the context of packet switching data networks, a protocol data unit (PDU) is best understood in relation to a service data unit (SDU). The features or services of the network are implemented in dist ...
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