History Of Alternate Reality Games
   HOME





History Of Alternate Reality Games
Alternate reality games are a modern genre of gaming often consisting of an interactive,  networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. Most of these games are either independently run or used as a viral marketing campaign by a company or brand. Before 2001: Influences and precursors Early examples of major ARGs or proto-ARGs prior to 2001 ''Ong's Hat''/''Incunabula'' was most likely started sometime around 1993, and also included most of the aforementioned design principles. ''Ong's Hat'' also incorporated elements of legend tripping into its design, as chronicled in a scholarly work titled "Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat". Some scholars disagree on the classification of the ''Ong's Hat'' story. In 1996, Wizards of the Coast launched a proto-alternate reality game called ''Webrunner: The Hidden Ag ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life, online activities and AI. ARGs generally utilize multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promoti ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE