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History Of Chaotic Trading Card Game
Before its current form, the Chaotic Trading Card Game had several names and versions. Starting in Denmark, ''Dracco Heads'' was a children's collectors product featuring plastic figurines of strange creatures. In 2000, a trading card game called ''Grolls & Gorks'' was published featuring characters and creatures from Dracco Heads. The next year, the game was redesigned by Bryan C. Gannon, and renamed ''Chaotic: Now or Never!'' This version of the card game had many characters and cards on which the current version of the Chaotic game and the television series are based. Dracco Heads Dracco Heads was a kids' collectors' product sold by Dracco Company Ltd. Dracco Heads featured small plastic figures shaped like heads of strange creatures.http://www.ledo.hr/v4/hr/aktualno/dracco2/hr/loader.html Croatian Dracco Heads website A few of these Dracco Heads were given both names and purposes for game play. Dracco Heads were very similar to Crazy Bones. Over time, Dracco Company Ltd. s ...
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Chaotic Trading Card Game
Chaotic is an out-of-print Danish collectible card game brought to the United States by Chaotic USA and 4Kids Entertainment, and distributed by TC Digital Games. It was released along with the open beta version of the online game on October 24, 2007. The card game is also featured in the animated series of the same name. As of 2014, the website is currently closed and the cards are no longer in production. History The ''Chaotic Trading Card Game'' is based on an earlier game called ''Chaotic: Now or Never!'' which in turn is based on another game called ''Grolls & Gorks''. Each of these have characters from ''Dracco Heads'', an earlier collectible product. Chaotic USA worked with Martin Rauff and Dracco to create a completely new version, of the earlier trading card game. Gameplay Both players begin with an equal number of creatures on the board - the most common configurations are 1, 3, 6, or 10 creatures for each player. The objective of the game is to eliminate all the crea ...
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Apex Marketing, Inc
The apex is the highest point of something. The word may also refer to: Arts and media Fictional entities * Apex (comics), a teenaged super villainess in the Marvel Universe * Ape-X, a super-intelligent ape in the Squadron Supreme universe *Apex, a genetically-engineered human population in the TV series ''The Crossing'' Music * ''Apex'' (album), by Canadian heavy metal band Unleash the Archers * Apex (band), a Polish heavy metal band * Apex (musician) (1981–2017), British drum and bass music producer and DJ * The Apex Theory, the former name of the alternative rock band Mt. Helium *Lord Apex, a rapper from West London, UK Video games * Apex (tournament), a fighting game tournament focusing on ''Super Smash Bros.'' * ''APEX'' (video game), a 2003 video game for the Xbox * Overwatch Apex, a South Korean ''Overwatch'' tournament series * ''Apex Legends'', a 2019 video game developed by Respawn Entertainment and published by Electronic Arts Other media * '' A.P.E.X.'', a 19 ...
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4kids Entertainment
4Kids Entertainment, Inc. (formerly known as Leisure Concepts, Inc. and later known as 4Licensing Corporation) was an American licensing company. The company was previously also a film and television production company that produced English- dubbed Japanese anime through its subsidiary 4Kids Productions between 1992 and 2012; it specialized in the acquisition, production and licensing of children's entertainment around the United States. The first anime that 4Kids Productions dubbed was the first eight seasons of ''Pokémon'' that originally began airing on first run syndication and then it later moved to exclusively air on Kids' WB! in the United States. The company is most well known for its range of television licenses, which has included the multibillion-dollar ''Pokémon'' and ''Yu-Gi-Oh!'' Japanese anime franchises. They also ran two program blocks: Toonzai (originally The CW4Kids) on The CW, and 4Kids TV (originally FoxBox) on Fox, both aimed at children. The 4KidsTV blo ...
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Peace
Peace is a concept of societal friendship and harmony in the absence of hostility and violence. In a social sense, peace is commonly used to mean a lack of conflict (such as war) and freedom from fear of violence between individuals or groups. Throughout history, leaders have used peacemaking and diplomacy to establish a type of behavioral restraint that has resulted in the establishment of regional peace or economic growth through various forms of agreements or peace treaties. Such behavioral restraint has often resulted in the reduced conflict, greater economic interactivity, and consequently substantial prosperity. "Psychological peace" (such as peaceful thinking and emotions) is perhaps less well defined, yet often a necessary precursor to establishing "behavioural peace." Peaceful behaviour sometimes results from a "peaceful inner disposition." Some have expressed the belief that peace can be initiated with a certain quality of inner tranquility that does not depend upo ...
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Magic (fantasy)
Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world. Magic often serves as a plot device and has long been a component of fiction, since writing was invented. Historical beliefs Historically, witches such as the Weird Sisters in William Shakespeare's ''Macbeth,'' wizards such as Prospero in '' The Tempest'' or characters like Doctor Faustus in Christopher Marlowe's play of the same name were widely considered to be real. Contemporary authors tend to treat magic as an imaginary idea, opting to build their worlds with a blank slate where the laws of reality do not carry as much weight. Function Within a work of fantasy, magic can help to advance the plot, often providing power to heroes or to their opponents. The use of magic frequently manifests itself in a transformation of a character, if not the transformation of the fictional world. For magic to carry out its functi ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as '' The Well at the World's End'', set in an imaginary medieval wor ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting poin ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their heal ...
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Coin
A coin is a small, flat (usually depending on the country or value), round piece of metal or plastic used primarily as a medium of exchange or legal tender. They are standardized in weight, and produced in large quantities at a mint in order to facilitate trade. They are most often issued by a government. Coins often have images, numerals, or text on them. ''Obverse'' and its opposite, ''reverse'', refer to the two flat faces of coins and medals. In this usage, ''obverse'' means the front face of the object and ''reverse'' means the back face. The obverse of a coin is commonly called ''heads'', because it often depicts the head of a prominent person, and the reverse ''tails''. Coins are usually made of metal or an alloy, or sometimes of man-made materials. They are usually disc shaped. Coins, made of valuable metal, are stored in large quantities as bullion coins. Other coins are used as money in everyday transactions, circulating alongside banknotes. Usually the hi ...
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Trading Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with '' Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their ...
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Animal
Animals are multicellular, eukaryotic organisms in the Kingdom (biology), biological kingdom Animalia. With few exceptions, animals Heterotroph, consume organic material, Cellular respiration#Aerobic respiration, breathe oxygen, are Motility, able to move, can Sexual reproduction, reproduce sexually, and go through an ontogenetic stage in which their body consists of a hollow sphere of Cell (biology), cells, the blastula, during Embryogenesis, embryonic development. Over 1.5 million Extant taxon, living animal species have been Species description, described—of which around 1 million are Insecta, insects—but it has been estimated there are over 7 million animal species in total. Animals range in length from to . They have Ecology, complex interactions with each other and their environments, forming intricate food webs. The scientific study of animals is known as zoology. Most living animal species are in Bilateria, a clade whose members have a Symmetry in biology#Bilate ...
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Gogo's Crazy Bones
Gogo's Crazy Bones (Stylized as gogo's CRAZY BONES, also referred to as Crazy Bones or Gogo's) are colorful plastic figurines that can be used to play many different games, similar to marbles and jacks. There were many series throughout their production. Each piece is a different character with a name and personality. They became a popular fad during the late 1990s. Crazy Bones were produced by Spanish company Magic Box, Int. from 1996-2019. Many countries around the world purchased the production and distribution rights from Magic Box, Int. History Crazy Bones was inspired by a children's game played in Ancient Greece and Rome called 'Astragal' (Knucklebones), where children played a similar game using sheep's knucklebones. This ancient pastime is also known as Tabas. Games played are reminiscent of marbles and jacks. Crazy Bones is a modern version of this game, played with characters molded from plastic. There are hundreds of individual characters, each character having a uni ...
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