Magic in fiction is the endowment of
characters or objects in works of
fiction
Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent ...
or
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
with powers that do not naturally occur in the real world.
Magic often serves as a
plot device
A plot device or plot mechanism
is any technique in a narrative used to move the plot forward.
A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelief ...
and has long been a component of fiction,
since writing was invented.
Historical beliefs
Historically, witches such as the
Weird Sisters in
William Shakespeare
William Shakespeare ( 23 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's nation ...
's ''
Macbeth
''The Tragedy of Macbeth'', often shortened to ''Macbeth'' (), is a tragedy by William Shakespeare, estimated to have been first performed in 1606. It dramatises the physically violent and damaging psychological effects of political ambiti ...
,'' wizards such as
Prospero
Prospero ( ) is a fictional character and the protagonist of William Shakespeare's ''The Tempest''.
Character
Twelve years before the play begins, Prospero is usurped from his position as the rightful Duke of Milan by his brother Antonio, ...
in ''
The Tempest
''The Tempest'' is a Shakespeare's plays, play by William Shakespeare, probably written in 1610–1611, and thought to be one of the last plays that he wrote alone. After the first scene, which takes place on a ship at sea during a tempest, th ...
'' or characters like
Doctor Faustus in
Christopher Marlowe
Christopher Marlowe ( ; Baptism, baptised 26 February 156430 May 1593), also known as Kit Marlowe, was an English playwright, poet, and translator of the Elizabethan era. Marlowe is among the most famous of the English Renaissance theatre, Eli ...
's
play
Play most commonly refers to:
* Play (activity), an activity done for enjoyment
* Play (theatre), a work of drama
Play may refer also to:
Computers and technology
* Google Play, a digital content service
* Play Framework, a Java framework
* P ...
of the same name were widely considered to be real.
Contemporary authors tend to treat magic as an imaginary idea, opting to
build their worlds with a
blank slate
''Tabula rasa'' (; Latin for "blank slate") is the idea of individuals being born empty of any built-in mental content, so that all knowledge comes from later perceptions or sensory experiences. Proponents typically form the extreme "nurture" ...
where the laws of reality do not carry as much weight.
Function
Within a work of fantasy, magic can help to advance the
plot, often providing power to heroes or to their opponents. The use of magic frequently manifests itself in a
transformation of a character, if not the transformation of the fictional world.
For magic to carry out its functions, it often comes at a price equal to its value.
Fictional magic may or may not include a detailed
magic system
Magic systems in games are the rules, limitations, abilities, and characteristics that define magic in a game.
Magic points
A magic point, sometimes known as a mana point, often abbreviated to MP, is a unit of measure that indicates either or ...
, but it is not uncommon for authors to omit details or explanations of certain limitations, ostensibly for
pacing or other purposes; in these cases, it is possible that magic serves more as a convenience to the author rather than as a device for the character.
In nearly any given fantasy magical system, magical ability is limited. Limitations can add conflict to the story and prevent characters from becoming all-powerful with magic, although characters with unlimited power (such as
deities
A deity or god is a supernatural being considered to be sacred and worthy of worship due to having authority over some aspect of the universe and/or life. The ''Oxford Dictionary of English'' defines ''deity'' as a God (male deity), god or god ...
or transcendental beings) are not unheard of in fiction.
Fantasy writers use a variety of techniques to limit the magic in their stories,
such as limiting the number of
spells a character has or may cast before needing rest,
restricting a character's magic to the use of a specific object,
limiting magic to the use of certain rare materials, or restricting the magic a character can use through its negative consequences.
Some works feature magic that is performed through the use of certain words or incantations to cast spells. While many works use this method without offering an explanation for it, others do offer an explanation.
Hard magic is a magic system with specific rules and regulations; a
soft magic system is usually much more vague and undefined with a mysterious aspect to it.
Acquisition
Authors introduce magic into their stories, and to their characters, in varying ways. Although there is great variation in how spontaneously magic occurs, how difficult it is to wield, and how the guidelines to the magic are implemented, there are a handful of methods for introducing magic found in many fictional works. In many fantasy works, writers depict magic as an innate talent, equivalent for example to
perfect pitch.
Magic may also be gained through a
pact with a devil or with other spirits, a characteristic common in folklore.
Items
In some works, such as
fairy tale
A fairy tale (alternative names include fairytale, fairy story, household tale, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic, enchantments, and mythical or fanciful bei ...
s,
magic item
A magic item is any object that has Magic (fantasy), magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both folklore and modern fantasy. ...
s either endow the main characters with magical powers or have magical powers themselves. Writers often use them as plot devices or
MacGuffin
In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail fo ...
s to drive the plot of a story.
Wand
A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal, bone or stone. Long versions of wands are often styled in forms of staves or sceptres, whi ...
s and staves often feature in fantasy works in the hands of wizards.
Italian fairy tales had put wands into the hands of the powerful fairies by the late Middle Ages.
Talisman
A talisman is any object ascribed with religious or magical powers intended to protect, heal, or harm individuals for whom they are made. Talismans are often portable objects carried on someone in a variety of ways, but can also be installed perm ...
s such as
rings or
amulet
An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word , which Pliny's ''Natural History'' describes as "an object that protects a perso ...
s may exert magical influence.
[
Note ]Tolkien's legendarium
Tolkien's legendarium is the body of J. R. R. Tolkien's mythopoeic writing, unpublished in his lifetime, that forms the background to his ''The Lord of the Rings'', and which his son Christopher summarized in his compilation of '' The Silma ...
, for example, or '' The Story of the Amulet''.
Seven-league boots
Seven-league boots are an element in European folklore. The boots allow the person wearing them to take strides of seven leagues per step, resulting in great speed. The boots are often presented by a magical character to the protagonist to aid ...
and
invisibility cloaks have also proven popular.
See also
*
Channeling in the works of Robert Jordan
*
The Force
The Force is a Metaphysics, metaphysical, mysterious, and Energy (esotericism), ubiquitous power in the ''Star Wars'' Universe of Star Wars, fictional universe. Characters refer to the Force as an energy that interconnects all things in the univer ...
, a magic-like concept in the ''Star Wars'' universe
*
Hard and soft magic systems
Brandon Winn Sanderson (born December19, 1975) is an American author of high fantasy, science fiction, and young adult books. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the '' Mistbor ...
*
Magic in Terry Pratchett's ''Discworld'' series
*
Magic in the ''Bartimaeus'' trilogy (Jonathan Stroud's series)
*
Magic in the ''Earthsea'' series
*
Magic in the ''Harry Potter'' series
*
Magic in the works of J. R. R. Tolkien
*
Magic of ''Dungeons & Dragons''
*
Master of the Five Magics in the works of Lyndon Hardy
References
Further reading
Technology or Magic? Expanding Imaginations and Fantasy GenresZauberer Berlin(in German)
Judgments of effort for magical violations of intuitive physics
External links
*
Lawrence Watt-Evans,
Laws of Fantasy, ''Starlog''
*
Patricia C. Wrede, "Magic and Magicians"
Fantasy Worldbuilding Questions*Anders, C.J. (2011
"The Rules of Magic, According to the Greatest Fantasy Sagas of All Time"''io9.com'' (includes 7x51 chart)
{{DEFAULTSORT:Magic In Fiction
Fantasy tropes
Fictional power sources
Fiction about superhuman abilities
Recurrent elements in fairy tales