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This is a list of characters in Half-Life (series), the ''Half-Life'' videogame series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life (video game), Half-Life'', ''Half-Life: Opposing Force, Opposing Force'', ''Half-Life: Blue Shift, Blue Shift'', and ''Half-Life: Decay, Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the player character, playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from Massachusetts Institute of Technology, MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. After being at ground zero during the "resonance cascade", Gordon fights his way ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter, first-person shooter games created by Valve Corporation, Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person (video games), first-person perspective. The original ''Half-Life (video game), Half-Life,'' Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes were influential on the first-person shooter genre, and the game inspired numerous community-developed Mod (video gaming), mods, leading to the release of the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Half-Life: Opposing Force, Opposing Force'' (1999), ''Half-Life: Blue Shift, Blue Shift'' (2001) and ''Half-Life:Decay, Decay'' ...
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Locations Of Half-Life
''Half-Life'' is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes were influential on the first-person shooter genre, and the game inspired numerous community-developed mods, leading to the release of the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), '' Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' which was developed using their new game engine, and features a more dystopian setting, strong ...
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G-Man (Half-Life)
This is a list of characters in the ''Half-Life'' videogame series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life'', ''Opposing Force'', '' Blue Shift'', and ''Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. After being at ground zero during the "resonance cascade", Gordon fights his way through Black Mesa and eventually reaches the Lambda Complex where a group of surviving scientists are getting ready to teleport him to Xen in order for Gordon to ki ...
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City 17
''Half-Life'' is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes were influential on the first-person shooter genre, and the game inspired numerous community-developed mods, leading to the release of the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), '' Blue Shift'' (2001) and '' Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' which was developed using their new game engine, and features a more dystopian setting, stro ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Opposing Force
An opposing force (alternatively enemy force, abbreviated OPFOR or OpFor) is a military unit tasked with representing an enemy, usually for training purposes in war game scenarios. The related concept of aggressor squadron is used by some air forces. At a basic level, a unit might serve as an opposing force for a single scenario, differing from its 'opponents' only in the objectives it is given. However, major armies commonly maintain specialized groups trained to accurately replicate real-life enemies, to provide a more realistic experience for their training opponents. (To avoid the diplomatic ramifications of naming a real nation as a likely enemy, training scenarios often use fictionalized versions with different names but similar military characteristics to the expected real-world foes.) Units Canada The Canadian Armed Forces has OPFOR units from the Canadian Manoeuvre Training Centre. China France In the French Army, a FORAD (, enemy force) is used to train ...
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