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GunForce
(also known as ''GunForce: Battle Fire Engulfed Terror Island'') is a side-scrolling run and gun video game produced by Irem for arcade video game, arcades in 1991. The game was ported by Bits Studios and published by Irem for the Super Nintendo Entertainment System in 1992. The sequel, ''GunForce II'', was originally known in Japan as ''Geo Storm''. Gameplay The player is armed with a gun that fires rapid-fire bullets. Each direction it shoots can be fixed toward it so the player doesn't have to hold the joystick toward it. Players may find motorcycles to speed across enemy territory faster in addition to helicopters and cable cars. After scoring over any high score, whether they win or lose, players can enter their name into the high score list after the game over screen is "achieved". A strict time limit keeps the game going at a steady pace throughout; the consequence involves losing a life. Plot Parachuted out of a bomber, the player has landed into hostile territory to ...
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GunForce II
''GunForce II'' is a Shoot 'em up#Run and gun, run and gun Arcade game, arcade video game developed and originally published by Irem in September 1994. It is the sequel to the original ''GunForce'' and one of the last arcade games, if not the last to be released by the company before ceasing development of video games in the same year, after which a group of employees from the gaming division of Irem would go on to form Nazca Corporation due to being tired of the company's inactivity. In ''GunForce II'', players take control of Max and Lei through multiple stages battling against enemy soldiers and aliens, while rescuing POWs and collecting medals. Once again D.A.S., the persistent antagonist organization from previous games such as ''Air Duel'', ''Undercover Cops'' and ''In the Hunt'', threatens planet Earth and it is up to Max and Lei to stop D.A.S. ''GunForce II'' is the fourth and the last installment of D.A.S. tetralogy. It is considered a spiritual predecessor to the ''Metal ...
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Bits Studios
Bits Studios was a British video game developer. The company has had over 30 titles published over the United States, Europe and Asia on multiple platforms. Bits Studios' parent company, PlayWize, sold off all assets and technologies held by the group in 2008, due to poor trading results. As a result, the company no longer has any trading operations. Games developed Unreleased/cancelled games References External links * Bits Studiosat MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ... Defunct video game companies of the United Kingdom Video game development companies {{UK-videogame-company-stub ...
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Irem
is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, ''Kung-Fu Master (video game), Kung-Fu Master'' (1984), and the Shoot 'em up#Scrolling shooters, scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like ''Gekibo: Gekisha Boy'' for the Tur ...
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Joystick (magazine)
''Joystick'' (formerly ''Joystick Hebdo'') was a French computer magazine that published monthly issues on PC games. It was founded in 1988 by Marc Andersen, who later left in November 1995. Originally published in the form of a 32-page weekly magazine in 1988 and 1989, it saw monthly 148-page issues (and more) past 1990. It initially sold with one or more floppy disks and then later with several CD-ROMs, and finally, until April 2012, a DVD that included complete copies of video games. In 2012, ''Joystick'' ceased distribution. Despite 80,000 unique visitors per month to ''Joystick'''s website, it was closed in March 2002 due to the lack of profitability. It reopened in early 2008 as a summary of the magazine, including video game reviews and video game news; it would be updated irregularly until June 2012. History The first issue of ''Joystick Hebdo'' was published on 9 November 1988 and contained cheat-code listings, game testings and reviews. Sometime between November 19 ...
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Tokuma Shoten
is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company's product portfolio includes music publishing, video game publishing, movies, anime, magazines, manga and books. Companies that were part of Tokuma Shoten include Studio Ghibli, Daiei Film and the record label :ja:徳間ジャパンコミュニケーションズ, Tokuma Japan Communications. After the founder of the company, Yasuyoshi Tokuma died on September 20, 2000, an asset management occurred. Tokuma Shoten executed a corporate spin-off with Studio Ghibli, turning the company's anime division as a separate company again in 2005. Tokuma Shoten sold off Tokuma Japan Communications to Daiichi Kosho Company, Daiichi Kosho in October 2001, and Daiei Films was purchased by Kadokawa Corporation in November 2002. Since 2005, the company has streamlined itself to focus solely on the publication of print media and the airing of its adapted ...
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Nintendo Of America
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade '' hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of '' Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006) ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' Monthly ASCII'' as the main publication. ASCII is best known for creating the '' Derby Stallion'' video game series, the MSX computer, and the '' RPG Maker'' line of programming software. History 1977–1990: Founding and first projects ASCII was founded in 1977 by Kazuhiko Nishi, Akio Gunji and Keiichiro Tsukamoto. The name was taken from the ASCII code that was referred to a computer character set. Originally the publisher of a magazine with the same name, ''ASCII'', talks between Bill Gates and Nishi led to the creation of Microsoft's first overseas sales office, ASCII Microsoft, in 1978.Quote from Bill Gates' ''The Road Ahead'', found in In 1980, ASCII made 1.2 billion yen of sales from licensing Microsoft BASIC. It was 40 percen ...
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