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Gua-Le-Ni; Or, The Horrendous Parade
'' Gua-Le-Ni; or, The Horrendous Parade'' is an action puzzle video game designed by Stefano Gualeni. Developed between 2011 and 2012 by Double Jungle S.a.S. and Stefano Gualeni, ''Gua-Le-Ni'' is the first commercially released casual video game that was designed and tuned with the support of biometric experiments. Metaphor ''Gua-Le-Ni'' takes place on the wooden desk of an old, befuddled British taxonomist. On his desk, lies a fantastic book: a bestiary populated by finely drawn creatures. As for the monsters of myths and folklores in general, the impossible creatures in ''Gua-Le-Ni'' are combinations of parts of real animals. The goal of the two main game modes of ''Gua-Le-Ni'' is that of recognizing the modular components of the fantastic creatures and their relative order before one of them manages to flee from the page (which is the game's ‘ game over’ condition). Essentially, the game challenges the player with pattern-recognition mechanics in the form of a taxo ...
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Stefano Gualeni
Stefano Gualeni, Ph.D., is an Italian philosopher and game designer who created videogames such as ''Tony Tough and the Night of Roasted Moths,'' '' Gua-Le-Ni; or, The Horrendous Parade,'' and '' Something Something Soup Something''. Gualeni is an associate professor at the Institute of Digital Games of the University of Malta, where he pursues academic research in the fields of philosophy of technology, game design, virtual worlds research, science fiction, and existentialism. Since 2015, he is a visiting professor in game design at the Laguna College of Art and Design of Laguna Beach, California. He is also currently a visiting researcher at the Ritsumeikan Center for Game Studies (RCGS) at the Ritsumeikan University of Kyoto, Japan. For a few months in 2019 he was a visiting researcher at Centre of the Digital Humanities of the University of Gothenburg, Sweden. Background Born in Lovere, Italy, in 1978, Gualeni graduated in 2004 in architecture at the Politecnico di ...
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Scotland
Scotland (, ) is a country that is part of the United Kingdom. Covering the northern third of the island of Great Britain, mainland Scotland has a border with England to the southeast and is otherwise surrounded by the Atlantic Ocean to the north and west, the North Sea to the northeast and east, and the Irish Sea to the south. It also contains more than 790 islands, principally in the archipelagos of the Hebrides and the Northern Isles. Most of the population, including the capital Edinburgh, is concentrated in the Central Belt—the plain between the Scottish Highlands and the Southern Uplands—in the Scottish Lowlands. Scotland is divided into 32 administrative subdivisions or local authorities, known as council areas. Glasgow City is the largest council area in terms of population, with Highland being the largest in terms of area. Limited self-governing power, covering matters such as education, social services and roads and transportation, is devolved from the ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as '' Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), '' Lode Runner'' (1983), '' Door Door'' (1983), and '' Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical ded ...
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IOS Games
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes the system software for iPads predating iPadOS—which was introduced in 2019—as well as on the iPod Touch devices—which were discontinued in mid-2022. It is the world's second-most widely installed mobile operating system, after Android. It is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS. It is proprietary software, although some parts of it are open source under the Apple Public Source License and other licenses. Unveiled in 2007 for the first-generation iPhone, iOS has since been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (introduced: January 2010; availability: April 2010.) , Apple's App Store contains more than 2.1 million iO ...
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2011 Video Games
Numerous video games were released in 2011. Many awards went to games such as '' Batman: Arkham City'', ''Portal 2'', '' The Elder Scrolls V: Skyrim'', '' The Legend of Zelda: Skyward Sword'' and '' Uncharted 3: Drake's Deception''. 2011 also marked the worldwide release of the Nintendo 3DS. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Events Hardware releases The list of game-related hardware released in 2011 in North America. Series with new entries Series with new installments in 2011 include ''Ace Combat'', ''Assassin's Creed'', '' Batman: Arkham'', ''Battlefield'', ''Call of Duty'', ''Call of Juarez'', '' Cities XL'', ''Crysis'', '' Dead Space'', ''Deus Ex'', ''Dragon Age'', '' Driver'', ''Duke Nukem'', '' Dynasty Warriors'', ''The Elder Scrolls'', '' F.E.A.R'', '' Forza Motorsport'', ''Gears of War'', '' Infamous'', ''Killzone'', ''The Legend of Zelda'', ''LittleBigPlanet'', ''Mario Kart'', '' Mod ...
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Bestiary
A bestiary (from ''bestiarum vocabulum'') is a compendium of beasts. Originating in the ancient world, bestiaries were made popular in the Middle Ages in illustrated volumes that described various animals and even rocks. The natural history and illustration of each beast was usually accompanied by a moral lesson. This reflected the belief that the world itself was the Word of God and that every living thing had its own special meaning. For example, the pelican, which was believed to tear open its breast to bring its young to life with its own blood, was a living representation of Jesus. Thus the bestiary is also a reference to the symbolic language of animals in Western Christian art and literature. History The bestiary — the medieval book of beasts — was among the most popular illuminated texts in northern Europe during the Middle Ages (about 500–1500). Medieval Christians understood every element of the world as a manifestation of God, and bestiaries largely focused ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desi ...
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Eagle
Eagle is the common name for many large birds of prey of the family Accipitridae. Eagles belong to several groups of genera, some of which are closely related. Most of the 68 species of eagle are from Eurasia and Africa. Outside this area, just 14 species can be found—2 in North America, 9 in Central and South America, and 3 in Australia. Eagles are not a natural group but denote essentially any kind of bird of prey large enough to hunt sizeable (about 50 cm long or more overall) vertebrates. Description Eagles are large, powerfully-built birds of prey, with heavy heads and beaks. Even the smallest eagles, such as the booted eagle (''Aquila pennata''), which is comparable in size to a common buzzard (''Buteo buteo'') or red-tailed hawk (''B. jamaicensis''), have relatively longer and more evenly broad wings, and more direct, faster flight – despite the reduced size of aerodynamic feathers. Most eagles are larger than any other raptors apart from some vultures. The ...
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Horse
The horse (''Equus ferus caballus'') is a domesticated, one-toed, hoofed mammal. It belongs to the taxonomic family Equidae and is one of two extant subspecies of ''Equus ferus''. The horse has evolved over the past 45 to 55 million years from a small multi-toed creature, '' Eohippus'', into the large, single-toed animal of today. Humans began domesticating horses around 4000 BCE, and their domestication is believed to have been widespread by 3000 BCE. Horses in the subspecies ''caballus'' are domesticated, although some domesticated populations live in the wild as feral horses. These feral populations are not true wild horses, as this term is used to describe horses that have never been domesticated. There is an extensive, specialized vocabulary used to describe equine-related concepts, covering everything from anatomy to life stages, size, colors, markings, breeds, locomotion, and behavior. Horses are adapted to run, allowing them to quickly escape predators ...
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Folklore
Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as Narrative, tales, legends, proverbs and jokes. They include material culture, ranging from traditional building styles common to the group. Folklore also includes Tradition, customary lore, taking actions for folk beliefs, the forms and rituals of celebrations such as Christmas and weddings, folk dances and Rite of passage, initiation rites. Each one of these, either singly or in combination, is considered a Cultural artifact, folklore artifact or Cultural expressions, traditional cultural expression. Just as essential as the form, folklore also encompasses the transmission of these artifacts from one region to another or from one generation to the next. Folklore is not something one can typically gain in a formal school curriculum or study in the fine arts. Instead, these traditions are passed along informally from o ...
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