Gua-Le-Ni; Or, The Horrendous Parade
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''Gua-Le-Ni; or, The Horrendous Parade'' is an action
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
designed by
Stefano Gualeni Stefano Gualeni is an Italian philosopher, professor, and game designer who has created interactive websites and video games such as '' Tony Tough and the Night of Roasted Moths,'' '' Gua-Le-Ni; or, The Horrendous Parade,'' and '' Something Someth ...
. Developed between 2011 and 2012 by Double Jungle S.a.S. and Stefano Gualeni, ''Gua-Le-Ni'' is the first commercially released casual video game that was designed and tuned with the support of biometric experiments.


Metaphor

''Gua-Le-Ni'' takes place on the wooden desk of an old, befuddled British
taxonomist In biology, taxonomy () is the science, scientific study of naming, defining (Circumscription (taxonomy), circumscribing) and classifying groups of biological organisms based on shared characteristics. Organisms are grouped into taxon, taxa (si ...
. On his desk, lies a fantastic book: a bestiary populated by finely drawn creatures. As for the monsters of myths and folklores in general, the impossible creatures in ''Gua-Le-Ni'' are combinations of parts of real animals. The goal of the two main game modes of ''Gua-Le-Ni'' is that of recognizing the modular components of the fantastic creatures and their relative order before one of them manages to flee from the page (which is the game's ‘
game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
’ condition). Essentially, the game challenges the player with pattern-recognition mechanics in the form of a
taxonomic 280px, Generalized scheme of taxonomy Taxonomy is a practice and science concerned with classification or categorization. Typically, there are two parts to it: the development of an underlying scheme of classes (a taxonomy) and the allocation ...
enterprise. Mentored by the old
taxonomist In biology, taxonomy () is the science, scientific study of naming, defining (Circumscription (taxonomy), circumscribing) and classifying groups of biological organisms based on shared characteristics. Organisms are grouped into taxon, taxa (si ...
, the player pursues this purpose by rotating, moving and spinning toy-cubes with pictures of animal parts printed on the six faces of the cubes.


Biometry

To complement a wider quality assurance campaign based on questionnaires, interviews, blind-testing and hard-core performance tests, the Dutch research team at NHTV Breda University of Applied Sciences ran an initial series of biometric tests on ''Gua-Le-Ni''. The aim of these initial tests was to structure a
game testing Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. Moore, Novak 2010, p. 95 Oxland 2004, p. 301-302 The primary function of game testing is t ...
methodology incorporating the added perspective of
biometry Biostatistics (also known as biometry) is a branch of statistics that applies statistical methods to a wide range of topics in biology. It encompasses the design of biological experiments, the collection and analysis of data from those experime ...
. The first biometric analysis we ran on ''Gua-Le-Ni'' focused on its accessibility during the first few minutes of
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
. The task that was assigned to the researchers was to determine biometrically the ''optimal speed of the game for the target audience indicated by the developers'' as soon as the player successfully completed the first tutorial. The game design goal in relation to the initial set of tests was that of achieving the feeling that the game was non-threatening and manageable at the most basic level of difficulty, hence likely resulting in an initially pleasant and positive experience for the casual audience the development team was designing for. In terms of game logics, the initial speed of the game is determined by the initial walking speed of the beasts. In this sense, the results of the first test in terms of the walking speed of our bizarre creatures became a cornerstone for all the subsequent design decisions concerning the tuning of the speed and the complexity of the game. A second series of tests was conducted two months after the initial experiments. The aim of this second series of tests was to understand how a player's performance develops during the first 10 minutes of gameplay. An important point to clarify is that in the competitive version of the game, the walking speed of the paper creatures increases incrementally after a specific number of creatures have been correctly recognized. The idea behind this design parameter is that if our fantastic creatures are not properly fed, their actions become more frenzied as they grow hungrier in their search for food. In this phase of the testing, the development team wanted to find an ideal balance between the initial speed of the game and the rate of acceleration as players progressively gain skills during their advancement of the game. Specifically, we wanted to find answers to the following questions: * Does the game allow players in our target audience to be proficient enough to endure play-sessions of five minutes after three or four games? * Does the game make our players excited but not anxious? * Do players have a generally positive reaction to the reaching of the Game Over state (which needs to be perceived as fair and encouraging)?
Stefano Gualeni Stefano Gualeni is an Italian philosopher, professor, and game designer who has created interactive websites and video games such as '' Tony Tough and the Night of Roasted Moths,'' '' Gua-Le-Ni; or, The Horrendous Parade,'' and '' Something Someth ...

Gamasutra.com "The Case For Casual Biometrics"
December 20, 2012.


Philosophy

From a philosophical perspective, the concept of ''Gua-Le-Ni'' was inspired by
David Hume David Hume (; born David Home; – 25 August 1776) was a Scottish philosopher, historian, economist, and essayist who was best known for his highly influential system of empiricism, philosophical scepticism and metaphysical naturalism. Beg ...
’s philosophical understanding of what a ‘complex idea’ is, as well as by the very example he used to elucidate the concept in his 1738 ''
A Treatise of Human Nature '' A Treatise of Human Nature: Being an Attempt to Introduce the Experimental Method of Reasoning into Moral Subjects'' (1739–40) is a book by Scottish philosopher David Hume, considered by many to be Hume's most important work and one of the ...
''. According to Hume, most people can be said to possess the mental concept of a
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
. This is patently due, for the
Scottish Scottish usually refers to something of, from, or related to Scotland, including: *Scottish Gaelic, a Celtic Goidelic language of the Indo-European language family native to Scotland *Scottish English *Scottish national identity, the Scottish ide ...
philosopher Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational an ...
to the fact that it is common for human beings to be exposed to
Greek mythology Greek mythology is the body of myths originally told by the Ancient Greece, ancient Greeks, and a genre of ancient Greek folklore, today absorbed alongside Roman mythology into the broader designation of classical mythology. These stories conc ...
. This is ostensibly also the case in the present century, where the
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
can still be encountered in books as well as in modern remediations of its
folklore Folklore is the body of expressive culture shared by a particular group of people, culture or subculture. This includes oral traditions such as Narrative, tales, myths, legends, proverbs, Poetry, poems, jokes, and other oral traditions. This also ...
. In general, the
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
is presented as a divine
horse The horse (''Equus ferus caballus'') is a domesticated, one-toed, hoofed mammal. It belongs to the taxonomic family Equidae and is one of two extant subspecies of ''Equus ferus''. The horse has evolved over the past 45 to 55 mi ...
that could fly using its legendary
eagle Eagle is the common name for the golden eagle, bald eagle, and other birds of prey in the family of the Accipitridae. Eagles belong to several groups of Genus, genera, some of which are closely related. True eagles comprise the genus ''Aquila ( ...
wings and in
David Hume David Hume (; born David Home; – 25 August 1776) was a Scottish philosopher, historian, economist, and essayist who was best known for his highly influential system of empiricism, philosophical scepticism and metaphysical naturalism. Beg ...
’s work, it is introduced as an example of an idea that is not caused by direct, worldly experience, but is nevertheless an idea that we all have familiarity with. Nobody can truthfully claim to have seen a
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
, to have ridden, smelled or touched it, and yet the
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
is an idea that humans can fantasize of, discuss, write legends about, ''et cetera''. According to Hume, the idea of a
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
does not fall under the category of simple ideas, which is to say ideas that can be simply derived by having sensory ‘impressions’ of the objects the idea corresponds to. The
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
but must therefore be recognized as a complex idea: a mental combination of elements and properties of which the human mind had previous experience of and eventually creatively combined in a new idea. In other words, a complex idea (the
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
) is a combination of two or more simple ideas (a
horse The horse (''Equus ferus caballus'') is a domesticated, one-toed, hoofed mammal. It belongs to the taxonomic family Equidae and is one of two extant subspecies of ''Equus ferus''. The horse has evolved over the past 45 to 55 mi ...
and an
eagle Eagle is the common name for the golden eagle, bald eagle, and other birds of prey in the family of the Accipitridae. Eagles belong to several groups of Genus, genera, some of which are closely related. True eagles comprise the genus ''Aquila ( ...
) or parts and properties thereof. By means of fantastic beasts of the same combinatorial nature as Hume’s
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
, ''Gua-Le-Ni; or, The Horrendous Parade'' challenges the players to twist the creative capabilities described in the Enquiry Concerning Human Understanding on their heads and use them as
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
: impossible paper beasts will parade across the screen (the page of a fantastic
bestiary A bestiary () is a compendium of beasts. Originating in the ancient world, bestiaries were made popular in the Middle Ages in illustrated volumes that described various animals and even rocks. The natural history and illustration of each beas ...
) only to be recognized as combinations of parts of existing animals. In other words, the main game mechanic of ''Gua-Le-Ni'' is a playful and interactive material interpretation of the Humean notion of ‘complex ideas’.


External links


Stefano Gualeni's personal websiteICEMER
International Center for Experimental Media Effects Research *
Stefano Gualeni Stefano Gualeni is an Italian philosopher, professor, and game designer who has created interactive websites and video games such as '' Tony Tough and the Night of Roasted Moths,'' '' Gua-Le-Ni; or, The Horrendous Parade,'' and '' Something Someth ...

"The Case For Casual Biometrics"
Gamasutra.com featured article December 20, 2012


References

{{DEFAULTSORT:Gua-Le-Ni or, The Horrendous Parade 2011 video games IOS games IOS-only games Puzzle video games Single-player video games Video games developed in Italy