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Global StarCraft II Team League
The Global StarCraft II Team League (GSTL) was a StarCraft II tournament series hosted by GomTV and Blizzard Entertainment in South Korea. It ran from 2011 to 2013 as a team event parallel to the individual Global StarCraft II League, broadcast on Thursday and Friday, to not conflict with the GSL's Monday to Wednesday broadcast. Following competition with the KeSPA-run StarCraft II Proleague, which had fully transitioned to Starcraft II in 2013, the GSTL folded, having played its last grand finals event in November 2013. Teams This is a list of teams that participated in the final season of the GSTL. Other teams that participated in prior seasons of the tournament include Incredible Miracle (including with SK Gaming as IM-SK), Team Liquid, MVP, Prime, New Star HoSeo, Fnatic, SlayerS, Old Generations, FXOpen e-Sports, ZeNEX, F.United, and Team SCV Life. Some foreign teams partnered with local ones to participate in the league, including Evil Geniuses with SlayerS under the nam ...
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StarCraft II In Esports
Professional ''StarCraft II'' competition features professional gamers competing in Blizzard Entertainment's real-time strategy game ''StarCraft II''. Professional play began following the game's initial release in 2010, as the game was the sequel to ''StarCraft (video game), StarCraft'', considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL (company), ESL and DreamHack. History Pre-release expectations Prior to ''StarCraft II''s release, ''StarCraft: Brood War'' had been called the most successful esport, featuring its own ranking system, and it ...
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Evil Geniuses
Evil Geniuses (EG) is an American esports organization based in Seattle, Washington (state), Washington. Founded in 1999, the organization has fielded players in various fighting games, ''Call of Duty (series), Call of Duty'', ''Counter-Strike: Global Offensive'', ''Dota 2'', ''Fortnite Battle Royale'', ''Halo (series), Halo,'' ''League of Legends'', ''Valorant'', ''StarCraft II'', ''Rocket League'', ''Tom Clancy's Rainbow Six Siege'', and ''World of Warcraft''. In May 2019, EG was acquired by PEAK6, a Chicago-based investment company. While independently owned at the time of the acquisition, it was formerly a subsidiary of GoodGame Agency, which in turn was owned by Amazon.com through its division Twitch (service), Twitch. EG's ''Dota 2'' team won The International 2015, receiving the largest prize payout in esports history at the time. Their ''Call of Duty: WWII'' team won the Call of Duty Championship 2018, 2018 Call of Duty Championship. Their ''Valorant'' team won the 202 ...
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2013 Disestablishments In South Korea
Thirteen or 13 may refer to: * 13 (number) * Any of the years 13 BC, AD 13, 1913, or 2013 Music Albums * ''13'' (Black Sabbath album), 2013 * ''13'' (Blur album), 1999 * ''13'' (Borgeous album), 2016 * ''13'' (Brian Setzer album), 2006 * ''13'' (Die Ärzte album), 1998 * ''13'' (The Doors album), 1970 * ''13'' (Havoc album), 2013 * ''13'' (HLAH album), 1993 * ''13'' (Indochine album), 2017 * ''13'' (Marta Savić album), 2011 * ''13'' (Norman Westberg album), 2015 * ''13'' (Ozark Mountain Daredevils album), 1997 * ''13'' (Six Feet Under album), 2005 * ''13'' (Suicidal Tendencies album), 2013 * ''13'' (Solace album), 2003 * ''13'' (Second Coming album), 2003 * 13 (Timati album), 2013 * ''13'' (Ces Cru EP), 2012 * ''13'' (Denzel Curry EP), 2017 * ''Thirteen'' (CJ & The Satellites album), 2007 * ''Thirteen'' (Emmylou Harris album), 1986 * ''Thirteen'' (Harem Scarem album), 2014 * ''Thirteen'' (James Reyne album), 2012 * ''Thirteen'' (Megadeth album), 2011 * ...
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2011 Establishments In South Korea
Eleven or 11 may refer to: *11 (number) * One of the years 11 BC, AD 11, 1911, 2011 Literature * ''Eleven'' (novel), a 2006 novel by British author David Llewellyn *''Eleven'', a 1970 collection of short stories by Patricia Highsmith *''Eleven'', a 2004 children's novel in The Winnie Years by Lauren Myracle *''Eleven'', a 2008 children's novel by Patricia Reilly Giff *''Eleven'', a short story by Sandra Cisneros Music *Eleven (band), an American rock band * Eleven: A Music Company, an Australian record label *Up to eleven, an idiom from popular culture, coined in the movie ''This Is Spinal Tap'' Albums * ''11'' (The Smithereens album), 1989 * ''11'' (Ua album), 1996 * ''11'' (Bryan Adams album), 2008 * ''11'' (Sault album), 2022 * ''Eleven'' (Harry Connick, Jr. album), 1992 * ''Eleven'' (22-Pistepirkko album), 1998 * ''Eleven'' (Sugarcult album), 1999 * ''Eleven'' (B'z album), 2000 * ''Eleven'' (Reamonn album), 2010 * ''Eleven'' (Martina McBride album), 2011 * ''Eleven'' (Mr Fog ...
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StarCraft Competitions
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game ''StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game and other licensed merchandise, such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified '' Warcraft II'' game engine. ''StarCraft'' also marked the creat ...
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Sports Competitions In South Korea
Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in a particular sport can vary from hundreds of people to a single individual. Sport competitions may use a team or single person format, and may be open, allowing a broad range of participants, or closed, restricting participation to specific groups or those invited. Competitions may allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure there is only one winner. They also may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Sport is generally recognised as system of activities based in physical athleticism or physical dexterity, with major competitions admitt ...
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Electronic Sports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas, which host regional and internati ...
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StarCraft In Esports
The real time strategy (RTS) computer game ''StarCraft'' had an active professional competition circuit, particularly in South Korea. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague ( Ongamenet Starleague, MBCgame Starleague), viewed by millions of fans. Starting in about 2003, pro-gamers started to become organized into teams, sponsored by large South Korean companies like Samsung, SK Telecom and KT. ''StarCraft'' is also the most popular computer game competition during the annual World Cyber Games thanks to its Korean fanbase, and it is overall one of the world's largest computer and video game competitions in terms of prize money, global coverage and participants. Over US$4,000,000 in prize money has been awarded in total, the vast majority of which comes from tournaments in South Korea. For several years after the release of ''StarCraft II'', competitive '' StarCraft: Brood War'' was no longer televised. However, in early 2015, ...
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Heart Of The Swarm
''StarCraft II: Heart of the Swarm'' is an expansion pack to the military science fiction real-time strategy game '' StarCraft II: Wings of Liberty'', and the second part of the ''StarCraft II'' trilogy developed by Blizzard Entertainment, with the final part being '' Legacy of the Void''. The game was released on March 12, 2013. The expansion includes additional units and multiplayer changes from ''Wings of Liberty'', as well as a continuing campaign focusing on the Zerg race and following Sarah Kerrigan in her effort to regain control of the swarm and exact her revenge on the Terran Dominion's emperor, Arcturus Mengsk. During BlizzCon 2017, Blizzard announced that ''StarCraft II'' would be re-branded as a free-to-play game, hence opening the multiplayer mode to everybody and bringing some changes to previously paid features of the game. The ''Wings of Liberty'' campaign was made completely free while the campaigns for ''Heart of the Swarm'' and ''Legacy of the Void'' still requ ...
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Fnatic
Fnatic (pronounced "fanatic"; also stylised as fnatic or FNATIC) is a professional esports organisation headquartered in London, United Kingdom. Founded on 23 July 2004, it has players from around the world competing in several games. Fnatic's ''League of Legends'' team competes in the League of Legends EMEA Championship, ''League of Legends'' EMEA Championship (LEC) and is one of the most successful organisations in the league. The team won the first League of Legends World Championship, ''League of Legends'' World Championship in 2011, and it held the record for most LEC titles from 2011 to 2020. Fnatic's ''Counter-Strike'' team, which has traditionally been located in Sweden, won the first ever Counter-Strike: Global Offensive Major Championships, ''CS:GO'' Major in Dreamhack Winter 2013, 2013 and two more between 2013 and 2015. After a series of poor results dating back to the start of 2021, Fnatic made a move towards an international roster for the first time since 2013. ...
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GomTV
GOM Player is a media player for Microsoft Windows, developed by GOM & Company. With more than 100 million downloads, it is also known as the most used player in South Korea. Its main features include the ability to play some broken media files and find missing codecs using a codec finder service. The word ''gom'' (곰) means "bear" in Korean, and as such the icon of GOM Player looks like a bear's paw. GOM Player has a free version and a paid version. The paid version name is GOM Player Plus, and it allows video playback without advertisements and includes convenient features such as simple configuration. Features * GOM Player has several embedded video and audio codecs, so it can play immediately without installing any external codecs. If there is no codec, it can be found with a codec search feature. *The basic embedded codec has the advantage of making it easier for computer beginners who lack knowledge of codecs to play videos. *Video files that are incomplete, damaged, ...
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Team Liquid
Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. They signed their first professional players with the release of '' StarCraft II: Wings of Liberty''. In 2012, Team Liquid acquired a North American '' Dota 2'' team, marking their first venture into multi-genre management. In January 2015, Team Liquid officially merged with Team Curse under the Liquid banner, bringing on Steve Arhancet, his supporting staff, and former Curse ''League of Legends,'' '' Street Fighter'', and '' Super Smash Bros.'' teams. Their European ''Dota 2'' squad won The International 2017, which had one of the largest prize pools for any esports tournament in history. Team Liquid's ''League of Legends'' team has won five LCS titles, and their '' Counter-Strike Global Offensive'' team was awarded the Intel Grand Slam prize in 2019 after winning four tournaments in just 63 days. Team Liquid also has '' Rainbow Six Siege'', '' Free Fire'' and ...
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