GNOME 3.0
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GNOME 3.0
GNOME 3 is the third major release of the GNOME desktop environment. A major departure from technologies implemented by its predecessors, GNOME 3 introduced a dramatically different user interface. It was the first GNOME release to utilize a unified graphical shell known as GNOME Shell. It also introduced support for the Wayland (display server protocol), Wayland display server protocol, display protocol and added integration with other key technologies such as Flatpak during its Systems development life cycle, development lifecycle. While loose planning began as early as 2004, it was not officially announced until 2008, and received an initial release in 2011. It was superseded by GNOME 40 in 2021. Features Much of GNOME 3's user interface changes were based-on attempts at simplification and rethinking of traditional Desktop computer, desktop computing workflows. Eschewing the beige colors present in GNOME 2 in favor of a modern black and gray, a new look and feel was implemente ...
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GNOME Shell
GNOME Shell is the graphical shell of the GNOME desktop environment starting with version 3, which was released on April 6, 2011. It provides basic functions like launching applications and switching between windows. GNOME Shell replaced GNOME Panel and some ancillary components of GNOME 2. GNOME Shell is written in C and JavaScript as a plugin for Mutter. In contrast to the KDE Plasma Workspaces, a software framework intended to facilitate the creation of multiple graphical shells for different devices, the GNOME Shell is intended to be used on desktop computers with large screens operated via keyboard and mouse, as well as portable computers with smaller screens operated via their keyboard, touchpad or touchscreen. History The first concepts for GNOME Shell were created during GNOME's ''User Experience Hackfest'' 2008 in Boston. After criticism of the traditional GNOME desktop and accusations of stagnation and lacking vision, the resulting discussion led to the an ...
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GNOME Project
GNOME Project is a community behind the GNOME desktop environment and the software platform upon which it is based. It consists of all the software developers, artists, writers, translators, other contributors, and active users of GNOME. The GNOME Foundation used to recognize GNOME as part of GNU; however, in 2021, the staff of the Foundation declared that GNOME is not a GNU Project. GNOME Foundation In August 2000, the GNOME Foundation was set up to deal with administrative tasks and press interest, and to act as a contact point for companies interested in developing GNOME software. While not directly involved in technical decisions, the Foundation does coordinate releases and decide which projects will be part of GNOME. Membership is open to anyone who has made a non-trivial contribution to the project. Members of the Foundation elect a board of directors every November, and candidates for the positions must be members themselves. Programs and events The GNOME Project holds s ...
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Look And Feel
In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes, and menus (the "feel"). The term can also refer to aspects of a non-graphical user interface (such as a command-line interface), as well as to aspects of an API – mostly to parts of an API that are not related to its functional properties. The term is used in reference to both software and websites. Look and feel applies to other products. In documentation, for example, it refers to the graphical layout (document size, color, font, etc.) and the writing style. In the context of equipment, it refers to consistency in controls and displays across a product line. Look and feel in operating system user interfaces serves two general purposes. First, it provides branding, helping to identify a set of products from one company. Second, it in ...
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GNOME Core Applications
The GNOME Core Applications (also known as Apps for GNOME) are a software suite of software applications that are packaged as part of the standard free and open-source GNOME desktop environment. GNOME Core Applications have a consistent look and feel to the GNOME desktop, utilize the Adwaita (design language), Adwaita design language and tightly integrate with the GNOME desktop. GNOME Core Applications are developed and maintained through GNOME's official GitLab instance. A comprehensive list of these applications is available at Configuration * Settings – main interface to configure various aspects of GNOME. Diverse panels represent graphical front-ends to configure the NetworkManager, NetworkManager daemon and other daemons. Communication * Calls - initiating and answering Telephone call, phone calls and Voice over IP, VoIP calls (mainly utilized on Linux for mobile devices#Smartphones, Linux phones) * Contacts – the contacts book app Files * Document Scanner (S ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a networked computer terminal, terminal has the ability to interact with the display with any type of user input device. In its standard distribution it is a complete, albeit simple, display and interface solution which delivers a standard widget toolkit, toolkit and protocol stack for building graphical user interfaces on most Unix-like operating syst ...
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Titlebar
In computing, a window is a Graphical widget, graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a #Window decoration, window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more Process (computing), processes. Windows are primarily associated with graphical displays, where they can be manipulated with a Pointer (graphical user interfaces), pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "Interface metaphor, metaphors" is called a windowing system, whose main components are the disp ...
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Mutter (software)
Mutter is a window manager initially designed and implemented for the X Window System, but then evolved to be a Wayland compositor. It became the default window manager in GNOME 3, replacing Metacity which used GTK for rendering. "Mutter" is a combination of "Metacity" and "Clutter". Window management Mutter can function as a standalone window manager for GNOME-like desktops, and serves as the primary window manager for the GNOME Shell, which is an integral part of GNOME 3. Mutter is extensible with plug-ins, and supports numerous visual effects. GNOME Shell is written as a plug-in to Mutter. Release history * Support for HiDPI was added to version 3.13 of Mutter by Adel Gadllah. * In version 3.13.2 logind integration replaced mutter-launch. * In version 3.13.3 (June 24, 2014) the server side bits of wl_touch_interface were implemented by Carlos Garnacho. Forks Muffin Muffin is a fork of Mutter by the Linux Mint Linux Mint is a community-developed Linu ...
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Window Manager
A window manager is system software that controls the placement and appearance of window (computing), windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task b ...
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Metacity
Metacity (pronounced ) was the default window manager used by the GNOME 2 desktop environment until it was replaced by Mutter in GNOME 3. It is still used by GNOME Flashback, a session for GNOME 3 that provides a similar user experience to the Gnome 2.x series sessions. The development of Metacity was started by Havoc Pennington and it was released under the GNU General Public License. Before the introduction of Metacity in GNOME 2.2, GNOME used Enlightenment and then Sawfish as its window manager. Although Metacity was designed to integrate into the GNOME desktop, it does not require it to run, while GNOME can be used with different window managers provided that they support the part of the ICCCM specification that GNOME requires. Metacity uses the GTK graphical widget toolkit to create its user interface components, which makes it themeable and makes it blend in with other GTK applications. Originally, Metacity used GTK 2 however as of version 3.12.0 it has been ported to G ...
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Icon (computing)
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. Icons as parts of the graphical user interface of a computer system, in conjunction with window (computing), windows, Menu (computing), menus and a pointing device (mouse), belong to the much larger topic of the history of the graphical user interface that has largely supplanted the text-based interface for casual use. Overview The computing definition of "icon" can include three ...
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Wallpaper (computing)
A wallpaper or background (also known as a desktop background, desktop picture or desktop image on computers) is a digital image (photo, drawing etc.) used as a decorative background of a graphical user interface on the screen of a computer, smartphone or other electronic device. On a computer, wallpapers are generally used on the desktop, while on a mobile phone they serve as the background for the ''home screen''. Though most devices include a default background image, modern devices usually allow users to manually change the background image. The term "wallpaper" was used in Microsoft Windows before Windows XP (In Windows XP and later, it is called the "desktop background"). Meanwhile, macOS refers to it as "desktop picture". On older systems that allowed small repeated patterns to be set as background images, the term desktop pattern was used. History The X Window System was one of the earliest systems to include support for an arbitrary image as wallpaper via the xsetroot pr ...
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