GLIB Feeding Young
   HOME





GLIB Feeding Young
GLib is a bundle of three (formerly five) low-level system libraries written in C and developed mainly by GNOME. GLib's code was separated from GTK, so it can be used by software other than GNOME and has been developed in parallel ever since. The name "GLib" originates from the project's start as a GTK C utility library. Features GLib provides advanced data structures, such as memory chunks, doubly and singly linked lists, hash tables, dynamic strings and string utilities, such as a lexical scanner, string chunks (groups of strings), dynamic arrays, balanced binary trees, N-ary trees, quarks (a two-way association of a string and a unique integer identifier), keyed data lists, relations, and tuples. Caches provide memory management. GLib implements functions that provide threads, thread programming and related facilities such as primitive variable access, mutexes, asynchronous queues, secure memory pools, message passing and logging, hook functions (callback registeri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Glibc
The GNU C Library, commonly known as glibc, is the GNU Project implementation of the C standard library. It provides a wrapper around the system calls of the Linux kernel and other kernels for application use. Despite its name, it now also directly supports C++ (and, indirectly, other programming languages). It was started in the 1980s by the Free Software Foundation (FSF) for the GNU operating system. glibc is free software released under the GNU Lesser General Public License. The GNU C Library project provides the core libraries for the GNU system, as well as many systems that use Linux kernel, Linux as the kernel (operating system), kernel. These libraries provide critical APIs including ISO C11 (C standard revision), C11, POSIX.1-2008, Berkeley Software Distribution, BSD, OS-specific APIs and more. These APIs include such foundational facilities as open (system call), open, read (system call), read, write (system call), write, malloc, printf format string, printf, getaddrin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Binary Tree
In computer science, a binary tree is a tree data structure in which each node has at most two children, referred to as the ''left child'' and the ''right child''. That is, it is a ''k''-ary tree with . A recursive definition using set theory is that a binary tree is a triple , where ''L'' and ''R'' are binary trees or the empty set and ''S'' is a singleton (a single–element set) containing the root. From a graph theory perspective, binary trees as defined here are arborescences. A binary tree may thus be also called a bifurcating arborescence, a term which appears in some early programming books before the modern computer science terminology prevailed. It is also possible to interpret a binary tree as an undirected, rather than directed graph, in which case a binary tree is an ordered, rooted tree. Some authors use rooted binary tree instead of ''binary tree'' to emphasize the fact that the tree is rooted, but as defined above, a binary tree is always rooted. In ma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Plug-in (computing)
In computing, a plug-in (also spelled plugin) or add-in (also addin, add-on, or addon) is a software component that extends the functionality of an existing software system without requiring the system to be software build, re-built. A plug-in software feature, feature is one way that a system can be customizable. Applications support plug-ins for a variety of reasons including: * Enable third-party developers to extend an application * Support easily adding new features * Reduce the size of an application by not loading unused features * Separate source code from an application because of incompatible software licenses Examples Examples of plug-in use for various categories of applications: * Digital audio workstations and audio editing software use audio plug-ins to generate, process or analyze sound. Ardour (software), Ardour, Audacity (audio editor), Audacity, Cubase, FL Studio, Logic Pro, Logic Pro X and Pro Tools are examples of such systems. * Email clients use plug-i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters. Macros often allow positional or keyword parameters that dictate what the conditional assembler program gen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Endianness
file:Gullivers_travels.jpg, ''Gulliver's Travels'' by Jonathan Swift, the novel from which the term was coined In computing, endianness is the order in which bytes within a word (data type), word of digital data are transmitted over a data communication medium or Memory_address, addressed (by rising addresses) in computer memory, counting only byte Bit_numbering#Bit significance and indexing, significance compared to earliness. Endianness is primarily expressed as big-endian (BE) or little-endian (LE), terms introduced by Danny Cohen (computer scientist), Danny Cohen into computer science for data ordering in an Internet Experiment Note published in 1980. Also published at The adjective ''endian'' has its origin in the writings of 18th century Anglo-Irish writer Jonathan Swift. In the 1726 novel ''Gulliver's Travels'', he portrays the conflict between sects of Lilliputians divided into those breaking the shell of a boiled egg from the big end or from the little end. By analogy, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Timer
A timer or countdown timer is a type of clock that starts from a specified time duration and stops upon reaching 00:00. It can also usually be stopped manually before the whole duration has elapsed. An example of a simple timer is an hourglass. Commonly, a timer triggers an alarm when it ends. A timer can be implemented through hardware or software. ''Stopwatches'' operate in the opposite direction, upwards from 00:00, measuring elapsed time since a given time instant. '' Time switches'' are timers that control an electric switch. Hardware Mechanical Mechanical timers use clockwork to measure time. Manual timers are typically set by turning a dial to the time interval desired, turning the dial stores energy in a mainspring to run the mechanism. They function similarly to a mechanical alarm clock, the energy in the mainspring causes a balance wheel to rotate back and forth. Each swing of the wheel releases the gear train to move forward by a small fixed amount, causing t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hook Function
In computer programming, the term hooking covers a range of techniques used to alter or augment the behaviour of an operating system, of applications, or of other software components by intercepting function calls or messages or events passed between software components. Code that handles such intercepted function calls, events or messages is called a hook. Hook methods are of particular importance in the template method pattern where common code in an abstract class can be augmented by custom code in a subclass. In this case each hook method is defined in the abstract class with an empty implementation which then allows a different implementation to be supplied in each concrete subclass. Hooking is used for many purposes, including debugging and extending functionality. Examples might include intercepting keyboard or mouse event messages before they reach an application, or intercepting operating system calls in order to monitor behavior or modify the function of an application ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of ca ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Memory Pool
Memory pools, also called fixed-size blocks allocation, is the use of pools for memory management that allows dynamic memory allocation. Dynamic memory allocation can, and has been achieved through the use of techniques such as malloc and C++'s operator new; although established and reliable implementations, these suffer from fragmentation because of variable block sizes, it is not recommendable to use them in a real time system due to performance. A more efficient solution is preallocating a number of memory blocks with the same size called the memory pool. The application can allocate, access, and free blocks represented by handles at run time. Many real-time operating systems use memory pools, such as the Transaction Processing Facility. Some systems, like the web server Nginx, use the term ''memory pool'' to refer to a group of variable-size allocations which can be later deallocated all at once. This is also known as a ''region''; see region-based memory manage ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Queue (data Structure)
In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services. The operation of adding an element to the rear of the queue is known as ''enqueue'', and the operation of removing an element from the front is known as ''dequeue''. Other operations may also be allowed, often including a '' peek'' or ''front'' operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mutual Exclusion
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory. The shared resource is a data object, which two or more concurrent threads are trying to modify (where two concurrent read operations are permitted but, no two concurrent write operations or one read and one write are permitted, since it leads to data inconsistency). Mutual exclusion algorithms ensure that if a process is already performing write operation on a data object ritical sectionno other process/thread is allowed to access/modify the same object until the first process has finished writing upon the data object ritical sectionand released the obj ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]