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FreeCol
''FreeCol'' is a 4X video game, a clone of ''Sid Meier's Colonization''. ''FreeCol'' is free and open source software released under the GNU GPL-2.0-or-later. ''FreeCol'' is mostly programmed in Java and should thus be platform-independent. In practice, it is known to run on Linux and Windows, as well as Mac OS X (with some limitations). While remaining faithful to the original in terms of mechanics and gameplay, ''FreeCol'' features redesigned graphics. Moreover, in addition to the classical ''Colonization'' rules, it features an additional ruleset that incorporates ideas that didn't make it to the final version of Meier's game, requests by fans and original concepts like new European players with new national bonuses. Gameplay In ''FreeCol'' the player leads the colony of a European power from the arrival on the shore of the New World into the future, achieving victory by one of two possible victory conditions: either gaining independence by declaring independence and subse ...
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Freecol 095 03
''FreeCol'' is a 4X video game, a Video game clone, clone of ''Sid Meier's Colonization''. ''FreeCol'' is free and open source software released under the GNU General Public License, GNU GPL-2.0-or-later. ''FreeCol'' is mostly programmed in Java (programming language), Java and should thus be Cross-platform, platform-independent. In practice, it is known to run on Linux and Microsoft Windows, Windows, as well as Mac OS X (with some limitations). While remaining faithful to the original in terms of mechanics and gameplay, ''FreeCol'' features redesigned graphics. Moreover, in addition to the classical ''Colonization'' rules, it features an additional ruleset that incorporates ideas that didn't make it to the final version of Meier's game, requests by fans and original concepts like new European players with new national bonuses. Gameplay In ''FreeCol'' the player leads the colony of a European power from the arrival on the shore of the New World into the future, achieving victory ...
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FreeCol
''FreeCol'' is a 4X video game, a clone of ''Sid Meier's Colonization''. ''FreeCol'' is free and open source software released under the GNU GPL-2.0-or-later. ''FreeCol'' is mostly programmed in Java and should thus be platform-independent. In practice, it is known to run on Linux and Windows, as well as Mac OS X (with some limitations). While remaining faithful to the original in terms of mechanics and gameplay, ''FreeCol'' features redesigned graphics. Moreover, in addition to the classical ''Colonization'' rules, it features an additional ruleset that incorporates ideas that didn't make it to the final version of Meier's game, requests by fans and original concepts like new European players with new national bonuses. Gameplay In ''FreeCol'' the player leads the colony of a European power from the arrival on the shore of the New World into the future, achieving victory by one of two possible victory conditions: either gaining independence by declaring independence and subse ...
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4X Video Game
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practic ...
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Sid Meier's Colonization
''Sid Meier's Colonization'' is a video game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995). American video game publisher Tommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand. ''Colonization'' is much like a more-developed version of Sid Meier's previous game ''Civilization'' (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient, their relationship with the colonial power declines from being beneficial to harmful, and to win the player must ultimately ...
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SourceForge
SourceForge is a web service that offers software consumers a centralized online location to control and manage open-source software projects and research business software. It provides source code repository hosting, bug tracking, mirroring of downloads for load balancing, a wiki for documentation, developer and user mailing lists, user-support forums, user-written reviews and ratings, a news bulletin, micro-blog for publishing project updates, and other features. SourceForge was one of the first to offer this service free of charge to open-source projects. Since 2012, the website has run on Apache Allura software. SourceForge offers free hosting and free access to tools for developers of free and open-source software. , the SourceForge repository claimed to host more than 502,000 projects and had more than 3.7 million registered users. Concept SourceForge is a web-based source code repository. It acts as a centralized location for free and open-source software pr ...
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List Of Open Source Games
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license. Open engine and free data The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other (see the comparison of Free and open-source software and the Comparison of free and open-source software licenses). Open-source games with non-free data Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the develo ...
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Indigenous Peoples
Indigenous peoples are culturally distinct ethnic groups whose members are directly descended from the earliest known inhabitants of a particular geographic region and, to some extent, maintain the language and culture of those original peoples. The term ''Indigenous'' was first, in its modern context, used by Europeans, who used it to differentiate the Indigenous peoples of the Americas from the European settlers of the Americas and from the Sub-Saharan Africans who were brought to the Americas as enslaved people. The term may have first been used in this context by Sir Thomas Browne in 1646, who stated "and although in many parts thereof there be at present swarms of ''Negroes'' serving under the ''Spaniard'', yet were they all transported from ''Africa'', since the discovery of ''Columbus''; and are not indigenous or proper natives of ''America''." Peoples are usually described as "Indigenous" when they maintain traditions or other aspects of an early culture that is assoc ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Colonization
Colonization, or colonisation refers to large-scale population movements where the migrants maintain strong links with their—or their ancestors'—former country, gaining significant privileges over other inhabitants of the territory by such links. When colonization takes place under the protection of colonial structures, it may be termed settler colonialism. This often involves the settlers dispossessing indigenous inhabitants, or instituting legal and other structures which systematically disadvantage them. In its basic sense, colonization can be defined as the process of establishing foreign control over target territories or people for the purpose of cultivation, often through establishing colonies and possibly by settling them. In colonies established by Western European countries in the Americas, Australia and New Zealand, settlers (supplemented by Central European, Eastern European, Asian and African people) eventually formed a large majority of the population after ...
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' shareware''. ...
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