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FBX
FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware. History FBX originated as a replacement file format for Canadian company Kaydara's Filmbox, a software for recording data from motion capture devices. Prior to 1996, Filmbox 1.0 used a file format called FLM. The format only supported motion data, user preferences and a list of devices used in the capturing of the motion data. This data was a Serial communication, serialized version of the libraries (binary dump), containing read/write memory data. This method of storing data did not work well with different versions of Filmbox. There was also demand from early adopters of Filmbox to implement a target character in a scene with the motion capture data, to enable the visualization of the data in a 3D view with display m ...
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Autodesk
Autodesk, Inc. is an American multinational software corporation that makes software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canada offices are located in the provinces of Ontario, Quebec, and Alberta. The company was founded in 1982 by John Walker, who was a coauthor of the first versions of AutoCAD. AutoCAD, which is the company's flagship computer-aided design (CAD) software and Revit software are primarily used by architects, engineers, and structural designers to design, draft, and model buildings and other structures. Autodesk software has been used in many fields, and on projects from the One World Trade Center to Tesla electric cars. Autodesk became best known for ...
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Filmbox
MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk. It is primarily used in film, games, television production, as well as other multimedia projects. At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology. Features * Facial and skeletal animation * Support for motion capture devices * A software development kit that exposes functionality through Python and C++ via Qt and PySide. * Ragdoll physics * Inverse kinematics * 3D non-linear editing system * Direct connection to other Autodesk digital content creation tools * The FBX (.fbx) file format for 3D software interoperability has grown out of thi ...
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Cinema 4D
Cinema 4D is a 3D software suite developed by the German company Maxon. Overview As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing. 2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. "Lite" acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe. Initially, Cinema 4D was developed for Amiga compu ...
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Godot (game Engine)
Godot ( /ˈɡɒdoʊ/) is a cross-platform, free and open-source game engine released under the MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release. The development environment runs on multiple operating systems including Linux, BSDs, macOS, and Microsoft Windows. It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms and can also be used to develop non-game software, including editors. Features Godot aims to offer a fully integrated game development environment. It allows developers to create a game, needing no other tools beyond those used for content creation (visual assets, music, etc.). The engine's architecture is built around the concept of a tree of "nodes". Nodes are organized inside of "scenes", which are reusable, instanceable, inheritable, and nestable groups of nodes. All game resources, including scripts and gr ...
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3D Graphics File Formats
This is a list of file formats used by computers, organized by type. Filename extension it is usually noted in parentheses if they differ from the file format name or abbreviation. Many operating systems do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the File Allocation Table (FAT) file system. Examples of operating systems that do not impose this limit include Unix-like systems, and Microsoft Windows NT, 95- 98, and ME which have no three character limit on extensions for 32-bit or 64-bit applications on file systems other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension. Some file formats ...
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Blender (software)
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. History The Dutch animation studio NeoGeo (not related to Neo Geo video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electroni ...
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GlTF
glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files). An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D." Releases glTF 1.0 The file format was conceived in 2012 by members of the COLLADA working group. At SIGGRAPH 2012, Khronos presented a demo of glTF, which was then called WebGL Transmissions Format (WebGL TF). On October 19, ...
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COLLADA
COLLADA (for ''COLLA''borative ''D''esign ''A''ctivity) is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506. COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension. History Originally created at Sony Computer Entertainment by Rémi Arnaud and Mark C. Barnes, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony. The COLLADA schema and specification are freely available from the Khronos Group. The COLLADA DOM uses thSCEA Shared Source License 1.0 Several graphics companies ...
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LightWave 3D
LightWave 3D is a 3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ... program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, Architectural visualization, architectural visualizations, Virtual product development, virtual production, Music video, music videos, Previsualization, pre-visualizations and advertising. Overview LightWave is a software package used for rendering computer graphics, 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, Radiosity (computer graphics), radiosity, Caustic (optics), caustics, and 999 Parallel rendering, render nodes. The 3D modeling com ...
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Autodesk Gameware
Autodesk Gameware is a discontinued middleware software suite developed by Autodesk. The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK and Navigation from their online store, and announced the ending of support for the products. Products The Gameware suite consisted of the following modules: * Scaleform: A vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games, developed by Scaleform Corporation. Also includes Scaleform Video and Scaleform IME. * Beast: A global illumination solution featuring natural lighting effects: color bounce, soft shadows, high-dynamic-range rendering, and lighting of moving objects in real-time game environments. * HumanIK: A character animation middleware library with full body inverse kinematics. Can be integrated int ...
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JT (visualization Format)
JT (Jupiter Tessellation) is an openly-published ISO-standardized 3D CAD data exchange format used for product visualization, collaboration, digital mockups, and other purposes. It was developed by Siemens. It can contain any combination of approximate (faceted) data, boundary representation surfaces (NURBS), Product and Manufacturing Information (PMI), and Metadata (textual attributes) either exported from the native CAD system or inserted by a product data management (PDM) system. The JT format contains a scene graph representation of an assembly, nested sub-assemblies of parts with CAD specific node and attributes data. Facet information (triangles) is stored by using geometry compression techniques. Visual attributes of 3D scene and model like lights, textures, and/or materials are supported. Product and Manufacturing Information (PMI), Precise Part definitions (BRep), additional metadata, and a variety of representation configurations are supported. The JT format is design ...
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