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FBX
FBX (from ''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware. History FBX originated as a replacement file format for Canadian company Kaydara's Filmbox, a software for recording data from motion capture devices. Prior to 1996, Filmbox 1.0 used a file format called FLM. The format only supported motion data, user preferences and a list of devices used in the capturing of the motion data. This data was a serialized version of the libraries (binary dump), containing read/write memory data. This method of storing data did not work well with different versions of Filmbox. There was also demand from early adopters of Filmbox to implement a target character in a scene with the motion capture data, to enable the visualization of the data in a 3D view with display markers. In 1 ...
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Open Asset Import Library
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere. Given the importance and benefits of Assimp, a pure Java (/Kotlin) port is being developehere The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set. Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS, DirectX X, Wavefront OBJ and Blender 3D (.blend). As of Version 3.0 Assimp also provides export functionality for some file formats. Projects using Assimp Several open source projects use Assimp, such as MonoGame anUrho3D Torque ...
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Autodesk
Autodesk, Inc. is an American multinational software corporation that provides software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canadian offices are located in the provinces of Ontario, Quebec, and Alberta. The company was founded in 1982 by John Walker, who was a co-author of the first versions of AutoCAD. AutoCAD is the company's flagship computer-aided design (CAD) software and, along with its 3D design software Revit, is primarily used by architects, engineers, and structural designers to design, draft, and model buildings and other structures. Autodesk software has been used in many fields, and on projects from the One World Trade Center to Tesla electric cars. Aut ...
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Cinema 4D
Cinema 4D is a 3D software suite developed by the German company Maxon. Overview As of R21, only a single version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing. 2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. "Lite" acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with After Effects CC through Adobe. Initially, Cinema 4D was develop ...
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Godot (game Engine)
Godot ( ) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software, including editors. Features Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. It makes use of a hierarchy of nodes to facilitate the development experience. Classes can be derived from a node type to create more specialized node types that inherit behavior. Nodes are organized inside of "scenes", which are reusable, instantiable, inheritab ...
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Blender (software)
Blender is a Free and open-source software, free and open-source 3D computer graphics software tool set that runs on Microsoft Windows, Windows, macOS, BSD, Haiku (operating system), Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D printing, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games. Blender was used to produce the Academy Awards, Academy Award-winning film ''Flow (2024 film), Flow'' (2024). History Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the Neo Geo, video game brand), and was officially launched on January 2, 1994. Version 1.00 was released in January 1995, with the primary author being the company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electronic band Yello, from the album ''Baby (Yello album), Baby'', which NeoGeo used ...
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3D Graphics File Formats
This is a list of file formats used by computers, organized by type. Filename extension is usually noted in parentheses if they differ from the file format's name or abbreviation. Many operating systems do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the File Allocation Table (FAT) file system. Examples of operating systems that do not impose this limit include Unix-like systems, and Microsoft Windows NT, 95- 98, and ME which have no three character limit on extensions for 32-bit or 64-bit applications on file systems other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension. Some file formats, ...
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GlTF
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb ( binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files). An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D." Overview The glTF format stores data primarily in JSON. The JSON may also contain blobs of binar ...
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COLLADA
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506. COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension. History Originally created at Sony Computer Entertainment by Rémi Arnaud and Mark C. Barnes, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony. The COLLADA schema and specification are freely available from the Khronos Group. The COLLADA DOM uses thSCEA Shared Source License 1.0 Several graphics companies collaborat ...
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LightWave 3D
LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising. Overview LightWave is a software package used for rendering 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes. The 3D modeling component supports both polygon modeling and subdivision surfaces. The animation component has features such as inverse and forward kinematics for character animation, particle systems and dynamics. Programmers can expand LightWave's capabilities using an included SDK which offers Python, LScript (a proprietary scripting language) and C language interfaces. History In 1988, Allen Hastings created a render ...
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Autodesk Gameware
Autodesk Gameware is a discontinued middleware software suite developed by Autodesk. The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK, and Navigation from their online store, and announced the ending of support for the products. Products The Gameware suite consisted of the following modules: * Scaleform: A vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games, developed by Scaleform Corporation. Also includes Scaleform Video and Scaleform IME. * Beast: A global illumination solution featuring natural lighting effects: color bounce, soft shadows, high-dynamic-range rendering, and lighting of moving objects in real-time game environments. * HumanIK: A character animation middleware library with full body inverse kinematics. Can be integrated i ...
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Filmbox
''FilmBox'' is a European premium television and video on demand service owned by SPI International, a division of Canal+ Group. It owns several television channels and over-the-top media services. History FilmBox launched in the Czech Republic and Slovakia on 28 October 2005. In 2007 SPI International expanded the FilmBox services to Poland, followed by Romania Romania is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern and Southeast Europe. It borders Ukraine to the north and east, Hungary to the west, Serbia to the southwest, Bulgaria to the south, Moldova to ... in 2008 and other Eastern European countries in 2009. FilmBox expanded to Western Europe by launching in the Netherlands on 3 May 2021. In Ireland (republic) only, the channel can be accessed on eir TV and on Vodafone TV, along with sister channels DocuBox, Fast&FunBox, GameToon, FashionBox and FightBox. Channels * FilmBox * FilmBox Action * FilmBox Africa * FilmBox A ...
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The OpenEnded Group
The OpenEnded Group is a digital art collective comprising Marc Downie, Shelley Eshkar, and Paul Kaiser. They are known for their 3D visualizations, advances in dance technology (especially motion-capture), non-photorealistic rendering, and the use of artificial intelligence in art. Their work has been displayed by the Museum of the Modern Image,Museum of the Moving Image (New York City), Museum of the Moving Image]/ref> the Sundance Film Festival, the New York Film Festival, and the Sadler's Wells Theatre among other venues. In dance, the OpenEnded Group has collaborated with prominent choreographers to create both installation art and stage pieces. With Merce Cunningham, they created ''Hand-drawn Spaces'', which was fully restored in 2009 to a higher resolution (thanks to new funding) (1998),Mahoney, Diana Phillips (May 1998) "Let's Dance" in ''Computer Graphics World'' ''BIPED'' (1999),Kisselgoff, Anna (April 6, 2001),A Live and Digital Tapestry Of Interwoven Movements" in ''The ...
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