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Freedom Planet
''Freedom Planet'' is a 2014 Platformer, platform video game developed and published by GalaxyTrail. The player controls one of three anthropomorphic animal protagonists: the dragon girl Lilac, the wildcat Carol, or the basset hound Milla. Aided by a duck-like alien named Torque, the girls attempt to defeat the evil Lord Brevon, who plans to steal the Kingdom Stone and conquer the galaxy. While the game focuses on fast-paced platforming, its levels are interspersed with slower action video game, action scenes. Game director Sabrina DiDuro (a.k.a. Strife) first began developing ''Freedom Planet'' as a ''Sonic the Hedgehog'' fangame using characters created by DeviantArt user Ziyo Ling for its main cast. Early into development, she lost interest in creating a derivative work and reconceived the project as her own intellectual property. Sash Lilac, originally a hedgehog, became a dragon; antagonist Doctor Eggman was replaced by Lord Brevon with his eyebrows resembling Doctor Eggman' ...
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Xseed Games
Marvelous USA Inc., (formerly Xseed Games), is an American video game company founded in 2004 by former members of Square Enix USA with the goal to localize Japanese games for American market. Xseed Games later became a subsidiary of Japanese game company Marvelous in 2011, providing the localization and publishing services for video games and related materials. In 2024, the company only retained the Xseed Games brand for third-party published titles. History In 2007, AQ Interactive, Inc. announced the acquisition of Xseed Games, with share transfer before June. The deal was signed on April 24, and the share transfer was completed on June 26. Xseed Games joined forces with Marvelous Entertainment (MMV) to co-publish their games in North America in 2008. At E3 2008, MMV USA and Xseed Games distinguished the games that would be co-published under the agreement and the games that Xseed would publish separately. In April 1, 2009, AQ Interactive announced increasing its stak ...
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Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Chinese dragon, Dragons in eastern cultures are usually depicted as wingless, four-legged, Snake, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of Reptile, reptilian, mammalian, and Bird, avian features. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French , which, in turn, comes from Latin (genitive ), meaning "huge serpent, dragon", from , (genitive , ) "serpent".
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Environment Artist
An environment artist is a professional artist who works in the video game industry or film industry as a 3D modeler, specializing in outdoor and indoor locations for a game's setting. They are responsible for creating and modeling the majority of the overall assets and visuals the player will encounter on the screen, and for bringing life to the game world. They texture and place assets, such as buildings, streets, foliage, furniture, and all other elements, into a scene using a method called set dressing. The artist also approximates collision so that the player doesn't run through walls or other objects that block movement, and optimizes mesh geometry so that the level runs at a manageable framerate. History of environment art in games and cinematic industries The history of environment art within games and other cinematic industries is characterized by a gradual progression of advancements within technology that brought environment art to life. The incorporation of fine ...
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Chinese Art
Chinese art is visual art that originated in or is practiced in China, Greater China or by Chinese artists. Art created by Chinese residing outside of China can also be considered a part of Chinese art when it is based on or draws on Chinese culture, heritage, and history. Early "Stone Age art" dates back to 10,000 BC, mostly consisting of simple pottery and sculptures. After that period, Chinese art, like Chinese history, was typically classified by the succession of ruling dynasties of Chinese emperors, most of which lasted several hundred years. The Palace Museum in Beijing and the National Palace Museum in Taipei contains extensive collections of Chinese art. Chinese art is marked by an unusual degree of continuity within, and consciousness of, tradition, lacking an equivalent to the Western collapse and gradual recovery of Western classical styles of art. Decorative arts are extremely important in Chinese art, and much of the finest work was produced in large wor ...
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East Asia
East Asia is a geocultural region of Asia. It includes China, Japan, Mongolia, North Korea, South Korea, and Taiwan, plus two special administrative regions of China, Hong Kong and Macau. The economies of Economy of China, China, Economy of Japan, Japan, Economy of South Korea, South Korea, and Economy of Taiwan, Taiwan are among the world's largest and most prosperous. East Asia borders North Asia to the north, Southeast Asia to the south, South Asia to the southwest, and Central Asia to the west. To its east is the Pacific Ocean. East Asia, especially History of China, Chinese civilization, is regarded as one of the earliest Cradle of civilization#China, cradles of civilization. Other ancient civilizations in East Asia that still exist as independent countries in the present day include the History of Japan, Japanese, History of Korea, Korean, and History of Mongolia, Mongolian civilizations. Various other civilizations existed as independent polities in East Asia in the past ...
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Health (gaming)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Doctor Eggman
Doctor Ivo "Eggman" Robotnik is a Character (arts), character created by the Japanese game designer Naoto Ohshima. He is the main antagonist of Sega's ''Sonic the Hedgehog'' franchise. Eggman is a mad scientist who seeks to steal the mystical Chaos Emeralds, destroy his archenemy Sonic the Hedgehog (character), Sonic the Hedgehog, and World domination, conquer the world. Eggman and his "Badnik" brand of military robots serve as Boss (video games), bosses and enemies in the ''Sonic'' platform games. His distinctive characteristics include his red-black-yellow clothing, baldness, pince-nez sunglasses, and large Moustache, mustache. Eggman made a cameo appearance in the 1991 TeraDrive game ''Puzzle Construction'' before his full debut in the Sega Genesis game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' later that year. Ohshima designed Eggman as one of several pitches for a mascot character to compete with Nintendo's Mario. Although Sonic was selected, Sonic Team tho ...
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Hedgehog
A hedgehog is a spiny mammal of the subfamily Erinaceinae, in the eulipotyphlan family Erinaceidae. There are 17 species of hedgehog in five genera found throughout parts of Europe, Asia, and Africa, and in New Zealand by introduction. There are no hedgehogs native to Australia and no living species native to the Americas. However, the extinct genus '' Amphechinus'' was once present in North America. Hedgehogs share distant ancestry with shrews (family Soricidae), with gymnures possibly being the intermediate link, and they have changed little over the last 15 million years. Like many of the first mammals, they have adapted to a nocturnal way of life. Their spiny protection resembles that of porcupines, which are rodents, and echidnas, a type of monotreme. Etymology The name ''hedgehog'' came into use around the year 1450, derived from the Middle English , from , , because it frequents hedgerows, and , , from its piglike snout. Other names that are used are ''urchin' ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in most of the world's List of national legal systems, legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. Supporters of intellectual property laws often describe their main purpose as encouragin ...
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Derivative Work
In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of a first, previously created original work (the underlying work). The derivative work becomes a second, separate work independent from the first. The transformation, modification or adaptation of the work must be substantial and bear its author's personality sufficiently to be original and thus protected by copyright. Translations, cinematic adaptations and musical arrangements are common types of derivative works. Most countries' legal systems seek to protect both original and derivative works. They grant authors the right to impede or otherwise control their integrity and the author's commercial interests. Derivative works and their authors benefit in turn from the full protection of copyright without prejudicing the rights of the original work's author. Definition Berne The Berne Convention for the Protection of Literary and Artistic Works, an international copy ...
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DeviantArt
DeviantArt (formerly styled as deviantART and thus abbreviated as dA) is an American online community that features artwork, videography, photography, and literature, launched on August 7, 2000, by Mathew Stephens, Scott Jarkoff and Angelo Sotira, among others. DeviantArt is headquartered in the Hollywood, Los Angeles, Hollywood area of Los Angeles, California. DeviantArt had about 36 million visitors annually by 2008. In 2010, DeviantArt users were submitting about 1.4 million favorites and about 1.5 million comments daily. In 2011, it was the thirteenth largest Social networking service, social network with about 3.8 million weekly visits. Several years later, in 2017, the site had more than 25 million members and more than 250 million submissions. In 2025 it reached a new milestone with 100 million registered users. In February 2017, the website was acquired by Israeli software company Wix.com in a $36 million deal. Since 2020, the site has seen an exodus of much of its user ...
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Fangame
A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Development Fan games are either developed as standalone games with their own engines, or as modifications to existing games that piggyback on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consumi ...
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