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Exchange Chess
Bughouse chess (also known as exchange chess, Siamese chess (but not to be confused with Thai chess), tandem chess, transfer chess, double bughouse, doubles chess, cross chess, swap chess or simply bughouse, bugsy, or bug) is a popular chess variant played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on their board. The game is usually played at a fast time control. Together with the passing and dropping of pieces, this can make the game look chaotic to the casual onlooker, hence the name bughouse, which is slang for mental hospital. Yearly, several dedicated bughouse tournaments are organized on a national and an international level. __TOC__ History The absolute origin of Bughouse chess is currently unknown, but it rose to prominence in chess circles in the 1960s. There are references to four-player chess ...
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Chess Strategy
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals and open files). Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with move-by-move threats and defenses. Some authors distinguish static strategic imbalances (e.g. having more valuable pieces or better pawn structure), which tend to persist for many moves, from dynamic imbalances (such as one player having an advantage in piece ), which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach Master-level chess skill, chess tactics tend to ultimately decide the outcomes of games more ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion or handicap games. Number Each player begins with sixteen pieces (but see the #Definitions, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that controls them as "White", whereas the darker colored pieces are referred to as "black" and the player that controls them as "Black". In a standard game, each of the two players begins with the following si ...
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Chess Endgame
The endgame (or ending) is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board. The line between the middlegame and the endgame is often not clear, and may occur gradually or with a quick exchange of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempts to promote a pawn by advancing it to the eighth . The king, which normally is kept safe during the game, becomes active in the endgame, as it can help escort pawns to promotion, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, so the outcome (win, loss, or draw) of best play by bot ...
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Correspondence Chess
Correspondence chess is chess played by various forms of long-distance correspondence, traditionally through the postal system. Today it is usually played through a correspondence chess server, a public internet chess forum, or email. Less common methods that have been employed include fax, homing pigeon and phone. It is in contrast to over-the-board (OTB) chess, where the players sit at a physical chessboard at the same time; and most online chess, where the players play each other in real time over the internet. However, correspondence chess can also be played online. Correspondence chess allows people or clubs who are geographically distant to play one another without meeting in person. The length of a game played by correspondence can vary depending on the method used to transmit moves: a game played via a server or by email might last no more than a few days, weeks, or months; a game played by post between players in different countries might last several years. Structu ...
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Game Clock
A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent delays. Parties may take more or less time over any individual move. Chess clocks were first used extensively in tournament chess, beginning with a competition at the London 1883 tournament. They are often called game clocks, as their use has since spread to tournament Scrabble, shogi, Go, and nearly every competitive two-player board game, as well as other types of games. Various designs exist for chess clocks and different methods of time control may be employed on the clocks, with "sudden death" being the simplest. Description A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never ...
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Threefold Repetition
In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times during the game. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position.Article 14K.2 in Two positions are by definition "the same" if pieces of the same type and color occupy the same squares, the same player has the move, the remaining castling rights are the same and the possibility to capture ''en passant'' is the same. The repeated positions need not occur in succession. The game is not automatically drawn if a position occurs for the third time – one of the players, on their turn, must claim the draw with the arbiter. The claim must be made either before making the move which will produce the third repetition, or after the opponent has made a move producing a third repetition. By contrast, the fivefold repetition rule requires the arbiter to intervene and declare the game drawn if the same position occurs ...
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Draw By Agreement
A game of chess can end in a draw by agreement. A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. In some competitions, draws by agreement are restricted; for example draw offers may be subject to the discretion of the arbiter, or may be forbidden before move 30 or 40, or even forbidden altogether. The majority of draws in chess are by agreement. Under FIDE rules, a draw should be offered after making the move and before pressing the clock, then marked in the scoresheet as ''(=)''. However, draw offers made at any time are valid. If a player offers a draw before making a move, the opponent has the option of requesting a move before deciding whether or not to accept the offer. Once made, a draw offer cannot be retracted and is valid until rejected. A player may offer a draw by asking, "Would you like a draw?", or similar; the French word ''remis'' (literally "reset") is internationally understood as a draw offer and may be used if the p ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Chess Clock
A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent delays. Parties may take more or less time over any individual move. Chess clocks were first used extensively in tournament chess, beginning with a competition at the London 1883 chess tournament, London 1883 tournament. They are often called game clocks, as their use has since spread to tournament Scrabble, shogi, Go (board game), Go, and nearly every competitive two-player board game, as well as other types of games. Various designs exist for chess clocks and different methods of time control may be employed on the clocks, with "sudden death" being the simplest. Description A chess clock consists of two adjacent clocks with buttons to stop one clock while star ...
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Castling
Castling is a move in chess. It consists of moving the king (chess), king two squares toward a rook (chess), rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both Algebraic notation (chess), algebraic and descriptive notation, descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were ...
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En Passant
In chess, ''en passant'' (, "in passing") describes the capture by a Pawn (chess), pawn of an enemy pawn on the same and an adjacent that has just made an initial two-square advance. This is a special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes Chess notation, notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn Rules of chess#Basic moves, advanced two squares on the previous turn; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonal ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn. Promotion to a queen is known as ''queening''; promotion to any other piece is known as '' underpromotion''. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square the pawn moved to. Any piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more quee ...
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