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Ettercap (software)
Ettercap is a free and open source network security tool for man-in-the-middle attacks on a LAN. It can be used for computer network protocol analysis and security auditing. It runs on various Unix-like operating systems including Linux, Mac OS X, BSD and Solaris, and on Microsoft Windows. It is capable of intercepting traffic on a network segment, capturing passwords, and conducting active eavesdropping against a number of common protocols. Its original developers later founded Hacking Team. Functionality Ettercap works by putting the network interface into promiscuous mode and by ARP poisoning the target machines. Thereby it can act as a 'man in the middle' and unleash various attacks on the victims. Ettercap has plugin support so that the features can be extended by adding new plugins. Features Ettercap supports active and passive dissection of many protocols (including ciphered ones) and provides many features for network and host analysis. Ettercap offers four modes of o ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Hacking Team
Hacking Team was a Milan-based information technology company that sold offensive intrusion and surveillance capabilities to governments, law enforcement agencies and corporations. Its "''Remote Control Systems''" enable governments and corporations to monitor the communications of internet users, decipher their encrypted files and emails, record Skype and other Voice over IP communications, and remotely activate microphones and camera on target computers. The company has been criticized for providing these capabilities to governments with poor human rights records, though HackingTeam states that they have the ability to disable their software if it is used unethically. The Italian government has restricted their licence to do business with countries outside Europe. HackingTeam employs around 40 people in its Italian office, and has subsidiary branches in Annapolis, Washington, D.C., and Singapore.''Human Rights Watch'' (25 March 2014)"They Know Everything We Do". Retrieved 1 Aug ...
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Cisco Systems
Cisco Systems, Inc. (using the trademark Cisco) is an American multinational corporation, multinational digital communications technology conglomerate (company), conglomerate corporation headquartered in San Jose, California. Cisco develops, manufactures, and sells networking hardware, software, telecommunications equipment and other high-technology services and products. Cisco specializes in specific tech markets, such as the Internet of things (IoT), internet domain, domain security, videoconferencing, and energy management with List of Cisco products, products including Webex, OpenDNS, XMPP, Jabber, Duo Security, Silicon One, and Cisco Jasper, Jasper. Cisco Systems was founded in December 1984 by Leonard Bosack and Sandy Lerner, two Stanford University computer scientists who had been instrumental in connecting computers at Stanford. They pioneered the concept of a local area network (LAN) being used to connect distant computers over a multiprotocol router (computing), route ...
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Secure Sockets Layer
Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network, such as the Internet. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible. The TLS protocol aims primarily to provide security, including privacy (confidentiality), integrity, and authenticity through the use of cryptography, such as the use of certificates, between two or more communicating computer applications. It runs in the presentation layer and is itself composed of two layers: the TLS record and the TLS handshake protocols. The closely related Datagram Transport Layer Security (DTLS) is a communications protocol that provides security to datagram-based applications. In technical writing, references to "(D)TLS" are often seen when it applies to both versions. TLS is a proposed Internet Engineering Task Force (IETF) standard, first def ...
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Secure Shell
The Secure Shell Protocol (SSH Protocol) is a cryptographic network protocol for operating network services securely over an unsecured network. Its most notable applications are remote login and command-line execution. SSH was designed for Unix-like operating systems as a replacement for Telnet and unsecured remote Unix shell protocols, such as the Berkeley Remote Shell (rsh) and the related rlogin and rexec protocols, which all use insecure, plaintext methods of authentication, like passwords. Since mechanisms like Telnet and Remote Shell are designed to access and operate remote computers, sending the authentication tokens (e.g. username and password) for this access to these computers across a public network in an unsecured way poses a great risk of 3rd parties obtaining the password and achieving the same level of access to the remote system as the telnet user. Secure Shell mitigates this risk through the use of encryption mechanisms that are intended to hide th ...
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Packet Sniffer
A packet analyzer (also packet sniffer or network analyzer) is a computer program or computer hardware such as a packet capture appliance that can Traffic analysis, analyze and Logging (computing), log traffic that passes over a computer network or part of a network. Packet capture is the process of intercepting and logging traffic. As data streams flow across the network, the analyzer captures each Network packet, packet and, if needed, decodes the packet's raw data, showing the values of various fields in the packet, and analyzes its content according to the appropriate Request for Comments, RFC or other specifications. A packet analyzer used for intercepting traffic on wireless networks is known as a wireless analyzer - those designed specifically for Wi-Fi networks are Wi-Fi analyzers. While a packet analyzer can also be referred to as a Network analyzer (other), network analyzer or protocol analyzer these terms can also have other meanings. Protocol analyzer can t ...
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Client (computing)
is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a cl ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Address Resolution Protocol
The Address Resolution Protocol (ARP) is a communication protocol for discovering the link layer address, such as a MAC address, associated with a internet layer address, typically an IPv4 address. The protocol, part of the Internet protocol suite, was defined in 1982 by , which is Internet Standard STD 37. ARP enables a host to send an IPv4 packet to another node in the local network by providing a protocol to get the MAC address associated with an IP address. The host broadcasts a request containing the node's IP address, and the node with that IP address replies with its MAC address. ARP has been implemented with many combinations of network and data link layer technologies, such as IPv4, Chaosnet, DECnet and Xerox PARC Universal Packet (PUP) using IEEE 802 standards, FDDI, X.25, Frame Relay and Asynchronous Transfer Mode (ATM). In Internet Protocol Version 6 (IPv6) networks, the functionality of ARP is provided by the Neighbor Discovery Protocol (NDP). Operating scope T ...
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MAC Address
A MAC address (short for medium access control address or media access control address) is a unique identifier assigned to a network interface controller (NIC) for use as a network address in communications within a network segment. This use is common in most IEEE 802 networking technologies, including Ethernet, Wi-Fi, and Bluetooth. Within the Open Systems Interconnection (OSI) network model, MAC addresses are used in the medium access control protocol sublayer of the data link layer. As typically represented, MAC addresses are recognizable as six groups of two hexadecimal digits, separated by hyphens, colons, or without a separator. MAC addresses are primarily assigned by device manufacturers, and are therefore often referred to as the burned-in address, or as an Ethernet hardware address, hardware address, or physical address. Each address can be stored in the interface hardware, such as its read-only memory, or by a firmware mechanism. Many network interfaces, however, ...
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