Encapsulate Field
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Encapsulate Field
In computer programming, field encapsulation involves providing Method (computer science), methods that can be used to read from or write to the Field (computer science), field rather than accessing the field directly. Sometimes these Mutator method, accessor methods are called ''getX'' and ''setX'' (where X is the field's name), which are also known as mutator methods. Usually the accessor methods have public visibility while the field being encapsulated is given Variable (programming)#Scope and extent, private visibility - this allows a programmer to restrict what actions another user of the code can perform. Compare the following Java (programming language), Java Class (computer science), class in which the ''name'' field has not been encapsulated: public class NormalFieldClass with the same example using encapsulation: public class EncapsulatedFieldClass In the first example a user is free to use the public ''name'' variable however they see fit - in the second however ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Ja ...
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Field (computer Science)
In data hierarchy, a field (data field) is a Variable (computer science), variable in a record (computer science), record. A record, also known as a data structure, allows logically related data to be identified by a single name. Identifying related data as a single group is central to the construction of understandable computer programs. The individual fields in a record may be accessed by name, just like any variable in a computer program. Each field in a record has two components. One component is the field's data type, datatype Declaration (computer programming), declaration. The other component is the field's identifier. Memory fields Fields may be stored in random access memory (RAM). The following Pascal (programming language), Pascal record definition has three field identifiers: firstName, lastName, and age. The two name fields have a datatype of an Array (data structure), array of Character (computing), character. The age field has a datatype of integer. type PersonRec ...
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Mutator Method
In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors. The mutator method is most often used in object-oriented programming, in keeping with the principle of encapsulation. According to this principle, member variables of a class are made private to hide and protect them from other code, and can only be modified by a public member function (the mutator method), which takes the desired new value as a parameter, optionally validates it, and modifies the private member variable. Mutator methods can be compared to assignment operator overloading but they typically appear at different levels of the object hierarchy. Mutator methods may also be used in non-object-oriented environments. In this case, a reference to the variable to be modified is passed to the mut ...
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Variable (programming)
In computer programming, a variable is an abstract storage location paired with an associated symbol, symbolic name, which contains some known or unknown quantity of Data (computer science), data or Object (computer science), object referred to as a ''value (computer science), value''; or in simpler terms, a variable is a named container for a particular set of bits or Data type, type of data (like Integer (computer science), integer, Floating-point arithmetic, float, String (computer science), string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to Reference (computer science), reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be Name binding, bound to a Value (computer science), value during R ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ...
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Internal Storage
In computer programming Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ..., a reference is a value that enables a program to indirectly access a particular datum, such as a variable (computer science), variable's value or a record (computer science), record, in the computer's memory (computing), memory or in some other Data storage device, storage device. The reference is said to refer to the datum, and accessing the datum is called Dereference operator, dereferencing the reference. A reference is distinct from the datum itself. A reference is an abstract data type and may be implemented in many ways. Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a Pointer (com ...
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Debugging
In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logfile, log file analysis, monitoring at the application monitoring, application or system monitoring, system level, memory dumps, and profiling (computer programming), profiling. Many Programming language, programming languages and Programming tool, software development tools also offer programs to aid in debugging, known as debuggers. Etymology The term ''bug'', in the sense of defect, dates back at least to 1878 when Thomas Edison wrote "little faults and difficulties" in his inventions as "Bugs". A popular story from the 1940s is from Admiral Grace Hopper. While she was working on a Harvard Mark II, Mark II computer at Harvard University, her associates discovered a moth stuck in a relay that impeded operation and wrote in a log book ...
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Side Effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it has any observable effect other than its primary effect of reading the value of its arguments and returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, a static local variable or a mutable argument passed by reference; raising errors or exceptions; performing I/O; or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to update a system's state. By contrast ...
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Operating System
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for efficient use of the system and may also include accounting software for cost allocation of Scheduling (computing), processor time, mass storage, peripherals, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computerfrom cellular phones and video game consoles to web servers and supercomputers. , Android (operating system), Android is the most popular operating system with a 46% market share, followed ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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