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Elicitus
Elicitus software is a desktop authoring tool. An authoring tool An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating m ... is used by trainers, educators and subject matter experts for creating elearning courses. Elicitus has been designed and developed by Harbinger Knowledge Products and was first launched in 2005. Elicitus is a SCORM/AICC and Section 508 guidelines compliant tool. It contains about 200 standard layout templates which can be customized by the user. Elicitus allows videos (AVI, MPG, SWF) to be added to the courses. For assessment, the trainers can create and administer quizzes using multiple types of questions like multiple choice, True/False, match the pairs etc. Trainers can also import their Powerpoint presentations into Elicitus and convert the slides into a course. ...
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Harbinger Knowledge Products
Harbinger Knowledge Products is a part of Harbinger Group, which was established in 1990. It is an eLearning software products and content development services company. The global headquarters and development centres are located in Pune, India while it has offices in Redmond, WA and Pleasanton, CA. Harbinger holds patents on technologies for single-user learning interaction, and multi-user social interaction, which form the basis of its products (Elicitus, Raptivity, YawnBuster, SiteJazzer and TeemingPod) and services (Mobile learning services, custom eLearning services, and Training outsourcing services). Harbinger's products are used by U.S. government organizations as well as in more than 57 countries globally. An elearning project executed by Harbinger was an online learning game in medical education for Philips Learning Center, which leveraged the cognitive benefits of game-based learning. Another involved the use of game-based media content to teach science through ins ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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ELearning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In ''EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age'', Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world." In addition to the practical educational e ...
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In ''EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age'', Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world." In addition to the practical educational ...
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Commercial Software
Commercial software, or, seldom, payware, is a computer software that is produced for sale or that serves commercial purposes. Commercial software can be proprietary software or free and open-source software. Background and challenge While software creation by programming is a time and labor-intensive process, comparable to the creation of physical goods, the reproduction, duplication and sharing of software as digital goods is in comparison disproportionately easy. No special machines or expensive additional resources are required, unlike almost all physical goods and products. Once the software is created it can be copied in infinite numbers, for almost zero cost, by anyone. This made commercialization of software for the mass market in the beginning of the computing era impossible. Unlike hardware, it was not seen as trade-able and commercialize-able good. Software was plainly shared for free (hacker culture) or distributed bundled with sold hardware, as part of the ...
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Authoring System
An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating multimedia objects. In the development of educational software, an authoring system is a program that allows a non-programmer, usually an instructional designer or technologist, to easily create software with programming features. The programming features are built in but hidden behind buttons and other tools, so the author does not need to know how to program. Generally authoring systems provide many graphics, much interaction, and other tools educational software needs. The three main components of an authoring system are: content organization, control of content delivery, and type(s) of assessment. Content Organization allows the user to structure and sequence the instructional content and media. Control of content delivery refers to the ...
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