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Electromagnetic Personal Interdiction Control
Electromagnetic Personal Interdiction Control (E.P.I.C.) is a weapon of the U.S. Navy that works by sending out an electromagnetic pulse that affects the sense of balance and makes the target feel ill and throw up. This is a most effective way to neutralize an enemy without actually harming him or her.EPIC-ka broń Marynarki Wojennej - KopalniaWiedzy.pl
(pl) The weapon has not been developed further than to a
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including seman ...
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Weapon
A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, warfare, or suicide. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target. While ordinary objects – sticks, rocks, bottles, chairs, vehicles – can be used as weapons, many objects are expressly designed for the purpose; these range from simple implements such as clubs, axes and swords, to complicated modern firearms, tanks, intercontinental ballistic missiles, biological weapons, and cyberweapons. Something that has been re-purposed, converted, or enhanced to become a weapon of war is termed weaponized, such as a weaponized virus or weaponized laser. History The use of weapons is a major driver of ...
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Electromagnetic Pulse
An electromagnetic pulse (EMP), also a transient electromagnetic disturbance (TED), is a brief burst of electromagnetic energy. Depending upon the source, the origin of an EMP can be natural or artificial, and can occur as an electromagnetic field, as an electric field, as a magnetic field, or as a conducted electric current. The electromagnetic interference caused by an EMP disrupts communications and damages electronic equipment; at higher levels of energy, an EMP such as a lightning strike can physically damage objects such as buildings and aircraft. The management of EMP effects is a branch of electromagnetic compatibility (EMC) engineering. EMP weapons are designed to deliver the damaging effects of a high-energy EMP that will disrupt unprotected infrastructure in the country, thus the employment of an EMP weapon against a country is the scenario of war most likely to collapse the functionality of the electrical network of the country. General characteristics An electro ...
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Balance (ability)
Balance in biomechanics, is an ability to maintain the line of gravity (vertical line from centre of mass) of a body within the base of support with minimal postural sway. Sway is the horizontal movement of the centre of gravity even when a person is standing still. A certain amount of sway is essential and inevitable due to small perturbations within the body (e.g., breathing, shifting body weight from one foot to the other or from forefoot to rearfoot) or from external triggers (e.g., visual distortions, floor translations). An increase in sway is not necessarily an indicator of dysfunctional balance so much as it is an indicator of decreased sensorimotor control. Maintaining balance Maintaining balance requires coordination of input from multiple sensory systems including the vestibular, somatosensory, and visual systems. * Vestibular system: sense organs that regulate equilibrium (equilibrioception); directional information as it relates to head position (internal gravit ...
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Prototype
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word ''prototype'' derives from the Greek , "primitive form", neutral of , "original, primitive", from πρ� ...
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