Dungeon Keeper 2
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Dungeon Keeper 2
''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to ''Dungeon Keeper'', the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network. The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A PlayStation version, and a sequel, ''Dungeon Keeper 3'', were in development but cancelled. ''Dungeon Keeper 2'' received positive reviews: reviewers lauded the graphics and artificial i ...
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Bullfrog Productions
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', and is also well known for titles such as ''Theme Park (video game), Theme Park'', ''Magic Carpet (video game), Magic Carpet'', ''Syndicate (1993 video game), Syndicate'' and ''Dungeon Keeper''. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore International, Commodore mistook Taurus for a similarly named company. Electronic Arts, Bullfrog's video game publisher, publisher, List of acquisitions by Electronic Arts, acquired the studio in January 1995. Molyneux had become an Electronic Arts vice-president and consulta ...
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Deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees ''through the eyes'' of the computer character. Players are ab ...
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Hardware Acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix of both. To perform computing tasks more quickly (or better in some other way), generally one can invest time and money in improving the software, improving the hardware, or both. There are various approaches with advantages and disadvantages in terms of decreased latency, increased throughput and reduced energy consumption. Typical advantages of focusing on software may include more rapid development, lower non-recurring engineering costs, heightened portability, and ease of updating features or patching bugs, at the cost of overhead to compute general operations. Advantages of focusing on hardware may include speedup, reduced pow ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Mitsubishi
The is a group of autonomous Japanese multinational companies in a variety of industries. Founded by Yatarō Iwasaki in 1870, the Mitsubishi Group historically descended from the Mitsubishi zaibatsu, a unified company which existed from 1870 to 1946. The company was disbanded during the occupation of Japan following World War II. The former constituents of the company continue to share the Mitsubishi brand and trademark. Although the group of companies participate in limited business cooperation, most famously through monthly "Friday Conference" executive meetings, they are formally independent and are not under common control. The four main companies in the group are MUFG Bank (the largest bank in Japan), Mitsubishi Corporation (a general trading company), Mitsubishi Electric and Mitsubishi Heavy Industries (both diversified manufacturing companies). History The Mitsubishi company was established as a shipping firm by Iwasaki Yatarō (1834–1885) in 1870 under the name ...
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Richard Ridings
Richard Ridings (born 19 September 1958) is an English actor. He portrayed Alan Ashburn in the ITV television drama ''Fat Friends'', Bernard Green in the BBC One comedy-drama '' Common as Muck'', and is the voice of Daddy Pig in ''Peppa Pig''. He trained as an actor at Bretton Hall College, then the Bristol Old Vic Theatre School. He is the father of singer-songwriter Freya Ridings. Career He has had roles in a series of other television series and feature films, among them ''Clockwise'', ''The Ink Thief'', ''Red Dwarf'', ''Randall and Hopkirk (Deceased)'', ''Who Framed Roger Rabbit'', ''Fierce Creatures'' and as Silas in '' Highlander: The Series''. Ridings voices Daddy Pig in the animated children's series ''Peppa Pig'', Father Christmas and Boss Dwarf in ''Ben and Holly's Little Kingdom'', and Grooby in Q Pootle 5. In 2005, he took the lead role in the BBC Radio 4 sitcom '' Clement Doesn't Live Here Anymore'', playing a sexually obsessed overweight ghost alongside Steve Furst ...
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Dennis Publishing
Dennis Publishing Ltd. was a British publisher. It was founded in 1973 by Felix Dennis. Its first publication was a kung-fu magazine. Most of its titles now belong to Future plc. In the 1980s, it became a leading publisher of computer enthusiast magazines in the United Kingdom. In the 1990s, it expanded to the American market, where it published the lifestyle magazines ''Maxim'', the consumer electronics magazine ''Stuff'', and the music magazine ''Blender''. In 2007, the company sold all its American holdings, with the exception of the U.S. edition of ''The Week''. Felix Dennis died in 2014, leaving ownership of the company to the charity organization Heart of England Forest. In 2018, the company was sold to Exponent, a British private equity firm. Future plc acquired the company and its 12 titles in August 2021, absorbing them into Future Publishing. History Foundation and early development Felix Dennis started in the magazine business in the late 1960s as one of the ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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TCP/IP
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). In the development of this networking model, early versions of it were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to high ...
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Duck Shooting
Waterfowl hunting (also called wildfowling or waterfowl shooting in the UK) is the practice of hunting ducks, geese, or other waterfowl for food and sport. Many types of ducks and geese share the same habitat, have overlapping or identical hunting seasons, and are hunted using the same methods. Thus it is possible to take different species of waterfowl in the same outing. Waterfowl can be hunted in crop fields where they feed, or, more frequently, on or near bodies of water such as rivers, lakes, ponds, swamps, sloughs, or oceanic coastlines. History Prehistoric waterfowl hunting Wild waterfowl have been hunted for food, down, and feathers worldwide since prehistoric times. Ducks, geese, and swans appear in European cave paintings from the last Ice Age, and a mural in the Ancient Egyptian tomb of Khnumhotep II ( BCE) shows a man in a hunting blind capturing swimming ducks in a trap. Muscovy ducks were depicted in the art of the Moche culture of ancient Peru by 200 BCE, and w ...
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