Don Turnbull (game Designer)
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Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the ''Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication that ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Grell (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within .... This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length ...
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Eye Of The Serpent
''Eye of the Serpent'' is an adventure module published in 1984 by TSR for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game. It is a first level scenario for one player and one gamemaster, but can also be used with a group of players. The single player can choose to be a ranger, druid or monk. Plot summary ''Eye of the Serpent'' is an adventure in which the player characters are brought by a roc to its nest in the mountain, and to escape they must climb down the mountain and traverse a hazardous valley to get home. If the scenario is played as a one-on-one scenario, the player character is accompanied by three non-player characters. Publication history UK5 ''Eye of the Serpent'' was written by Graeme Morris, with art by Tim Sell and was published by TSR in 1984 as a 32-page booklet with an outer folder. It is part of the UK-series of modules, written by British authors and developed by TSR's UK division. Reception Chris Hunter reviewed the m ...
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When A Star Falls
''When a Star Falls'' is an adventure module for the first edition of the Dungeons & Dragons fantasy role-playing game published by TSR, Inc. in 1984. It was written by Graeme Morris and is intended for 6–10 player characters between levels 3–5. Plot summary ''When a Star Falls'' is an adventure in which the player characters search for a fallen star, meeting challenges along the way which requires the PCs to deal with greedy derro, deceptive Sverfneblin and treacherous clerics. The characters need to give the fallen star to its rightful owner, and the star's secrets are revealed as they journey. The PCs have an encounter with a monster called a memory web on the moors south-east of the Tegefed mountains, and learn of a falling star that reached the earth. They are encouraged to find it and bring it to Shalfey, an Elder Sage of the Tower of the Heavens. Publication history ''UK4: When a Star Falls'' was written by Graeme Morris, and published by TSR in 1984 as a 32 ...
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The Gauntlet (module)
''The Gauntlet'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in the ''World of Greyhawk'' campaign setting. Plot summary ''The Gauntlet'' is an adventure in which the player characters are instructed by a magical glove to seek its evil mate, which is worn by an ogrillon residing in the Keep of Adlerweg. Publication history UK3 ''The Gauntlet'' is a 32-page book with an outer folder that was written by Graeme Morris and published by TSR, Inc. in 1984 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 '' The Sentinel''. Reception Chris Hunter reviewed ''The Gauntlet'' together with UK2 in ''Imagine'' magazine, giving it a positive review. Calling UK3 "even better than its predecessor", Hunter noted that the module contains "extremely well detailed" information on the defenses of Adlerweg Keep. His only concern was over an encounter featuring ...
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The Sentinel (module)
''The Sentinel'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in ''World of Greyhawk'' campaign setting. Plot summary ''The Sentinel'' is an adventure in which the player characters stop a skulk from terrorizing a village, and then seek a magical gauntlet. The characters try to find out what happened to Kusnir and why. Publication history UK2 ''The Sentinel'' is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of ''Advanced Dungeons & Dragons'' rules. The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 '' The Gauntlet''. Reception Chris Hunter reviewed ''The Sentinel'' together with UK3 in ''Imagine'' magazine, giving it a positive review. Hunter initially did not like the section called "Outline of the Adventure", which seemed to dictate the sequence of the players' actions, but he later realized that things "fol ...
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Graeme Morris (game Designer)
Graeme Morris is a British RPG designer. Career Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for ''Greyhawk'', ''Dragonlance'', ''Mystara'', generic ''AD&D'', "D&D" and ''Star Frontiers''. He also contributed to the design of the original ''Fiend Folio'' tome as the creator of the hoar fox. Morris contributed to the cartography, editing, and production for the U1-3 module series, ''The Sinister Secret of Saltmarsh'', ''Danger at Dunwater'', and ''The Final Enemy''. He also contributed to the UK1-7 modules with cartography, design, and development for UK1 '' Beyond the Crystal Cave''; concept, design and writing for UK2 '' The Sentinel'' and UK3 '' The Gauntlet''; author and story-line for UK4 ''When a Star Falls''; author and production for UK5 ''Eye of the Serpent''; as well as story-line for UK6 ''All That Glitters'' and UK7 ''Dark Clouds Gather''. The ''Creature Catalogue'' was compiled by Morris and he was the author for '' Ravager of Tim ...
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Beyond The Crystal Cave
''Beyond the Crystal Cave'' is a ''Dungeons & Dragons'' adventure module, module set in the ''World of Greyhawk'' campaign setting. It is unusual among ''Dungeons & Dragons'' modules in that it encourages a non-violent approach (mainly parleying and true role-playing tactics) to achieving the module's goals. It is set in an old English Natural environment, milieu on Sybarate Isle in the Hold of the Sea Princes. Plot summary ''Beyond the Crystal Cave'', is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long. Experience points are gained by resolving with encounters intelligently without unneeded violence. Publication history ''Beyond the Crystal Cave'' was written by British designers Dave J. Browne, Tom Kirby, and Graeme Morris (game d ...
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