Datagram Congestion Control Protocol
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Datagram Congestion Control Protocol
In computer networking, the Datagram Congestion Control Protocol (DCCP) is a message-oriented transport layer protocol. DCCP implements reliable connection setup, teardown, Explicit Congestion Notification (ECN), congestion control, and feature negotiation. The IETF published DCCP as , a proposed standard, in March 2006. provides an introduction. Operation DCCP provides a way to gain access to congestion-control mechanisms without having to implement them at the application layer. It allows for flow-based semantics like in Transmission Control Protocol (TCP), but does not provide reliable in-order delivery. Sequenced delivery within multiple streams as in the Stream Control Transmission Protocol (SCTP) is not available in DCCP. A DCCP connection contains acknowledgment traffic as well as data traffic. Acknowledgments inform a sender whether its packets have arrived, and whether they were marked by Explicit Congestion Notification (ECN). Acknowledgements are transmitted as re ...
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MPTCP
Multipath TCP (MPTCP) is an ongoing effort of the Internet Engineering Task Force's (IETF) Multipath TCP working group, that aims at allowing a Transmission Control Protocol (TCP) connection to use multiple paths to maximize Network throughput, throughput and increase redundancy. In January 2013, the IETF published the Multipath specification as an Experimental standard in RFC 6824. It was replaced in March 2020 by the Multipath TCP v1 specification iRFC 8684 Benefits The redundancy offered by Multipath TCP enables inverse multiplexing of resources, and thus increases TCP throughput to the sum of all available link layer, link-level channels instead of using a single one as required by standard TCP. Multipath TCP is backward compatible with standard TCP. Multipath TCP is particularly useful in the context of wireless networks; using both Wi-Fi and a mobile network is a typical use case. In addition to the gains in throughput from inverse multiplexing, links may be added or dropp ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of co ...
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Octet (computing)
The octet is a unit of digital information in computing and telecommunications that consists of eight bits. The term is often used when the term byte might be ambiguous, as the byte has historically been used for storage units of a variety of sizes. The term ''octad(e)'' for eight bits is no longer common. Definition The international standard IEC 60027-2, chapter 3.8.2, states that a byte is an octet of bits. However, the unit byte has historically been platform-dependent and has represented various storage sizes in the history of computing. Due to the influence of several major computer architectures and product lines, the byte became overwhelmingly associated with eight bits. This meaning of ''byte'' is codified in such standards as ISO/IEC 80000-13. While ''byte'' and ''octet'' are often used synonymously, those working with certain legacy systems are careful to avoid ambiguity. Octets can be represented using number systems of varying bases such as the hexadeci ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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FreeBSD
FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular open-source BSD operating system, accounting for more than three-quarters of all installed and permissively licensed BSD systems. FreeBSD has similarities with Linux, with two major differences in scope and licensing: FreeBSD maintains a complete system, i.e. the project delivers a kernel, device drivers, userland utilities, and documentation, as opposed to Linux only delivering a kernel and drivers, and relying on third-parties for system software; FreeBSD source code is generally released under a permissive BSD license, as opposed to the copyleft GPL used by Linux. The FreeBSD project includes a security team overseeing all software shipped in the base distribution. A wide range of additional third-party applications may be installe ...
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TCP Friendly Rate Control
TCP-Friendly Rate Control (TFRC) is a congestion control mechanism designed for unicast flows operating in an Internet environment and competing with TCP traffic. The goal is to compete fairly with TCP traffic on medium timescales, but to be much less variable than TCP on short timescales. TCP congestion control works by maintaining a window of bytes that have not yet been acknowledged. This window is increased by a known value(α) every round-trip time In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes p ... if no packets (a collection of bytes traversing the network) have been lost, and is decreased by a known value(β) if packet loss is detected. Thus TCP's window (and hence throughput) is a function of the losses observed in the network and the round-trip time experienced by the flo ...
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User Datagram Protocol
In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths. UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this ...
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Internet Telephony
Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet telephony, broadband telephony, and broadband phone service specifically refer to the provisioning of communications services (voice, fax, SMS, voice-messaging) over the Internet, rather than via the public switched telephone network (PSTN), also known as plain old telephone service (POTS). Overview The steps and principles involved in originating VoIP telephone calls are similar to traditional digital telephony and involve signaling, channel setup, digitization of the analog voice signals, and encoding. Instead of being transmitted over a circuit-switched network, the digital information is packetized and transmission occurs as IP packets over a packet-switched network. They transport media streams using special media delivery protocols th ...
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Multiplayer Online Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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Acknowledgement (data Networks)
In data networking, telecommunications, and computer buses, an acknowledgment (ACK) is a signal that is passed between communicating processes, computers, or devices to signify acknowledgment, or receipt of message, as part of a communications protocol. The negative-acknowledgement (NAK or NACK) is a signal that is sent to reject a previously received message or to indicate some kind of error. Acknowledgments and negative acknowledgments inform a sender of the receiver's state so that it can adjust its own state accordingly. Many protocols contain checksums to verify the integrity of the payload and header. Checksums are used to detect data corruption. If a message is received with an invalid checksum (that is, the data received would have a different checksum than the message had), the receiver can know that some information was corrupted. Most often, when checksums are employed, a corrupted message received will either not be served an ACK signal, or will be served a NAK sig ...
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Transport Layer
In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end communication services for applications. It provides services such as connection-oriented communication, reliability, flow control, and multiplexing. The details of implementation and semantics of the transport layer of the Internet protocol suite, which is the foundation of the Internet, and the OSI model of general networking are different. The protocols in use today in this layer for the Internet all originated in the development of TCP/IP. In the OSI model the transport layer is often referred to as Layer 4, or L4, while numbered layers are not used in TCP/IP. The best-known transport protocol of the Internet protocol suite is the Transmission Control Protocol (TCP). It is used for connection-oriented transmissions, whereas the c ...
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