Dandy (video Game)
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Dandy (video Game)
''Dandy'' (later ''Dandy Dungeon'') is a dungeon crawl maze game for the Atari 8-bit family published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an level editor, editor for making new dungeons. ''Dandy'' was written by John Howard Palevich for his undergraduate thesis while attending Massachusetts Institute of Technology, MIT, drawing inspiration from ''Dungeons & Dragons'', ''Defender (1981 video game), Defender'', and Arcade video game, arcade maze games. Some of the levels, and level design elements which have become standard in dungeon crawls, were developed by fellow student Joel Gluck. The 1985 Atari Games arcade vide ...
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Atari Program Exchange
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit software for commercial distribution. If selected, a program was added to the catalog, with credit given to the programmer. The top submissions in each category were awarded, and several popular APX titles, such as ''Caverns of Mars'', were moved to Atari's official product line. The brainchild of Dale Yocum, the Atari Program Exchange started in February 1981. In 1982 its management was taken over by Fred Thorlin, who operated it until it closed. APX published quarterly catalogs until 1984, when new Atari CEO James J. Morgan closed down the mail-order division. History When Atari first launched the Atari 8-bit family in late 1979, the company kept most of the hardware details secret. It intended to be the pr ...
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Defender (1981 Video Game)
''Defender'' is a scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis' first video game project and drew inspiration from ''Space Invaders'' and ''Asteroids (video game), Asteroids''. ''Defender'' was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito. ''Defender'' was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the v ...
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Roguelike
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack'', ''NetHack'', ''Ancient Domains of Mystery'', '' Moria'', '' Angband'', ''Tales of Maj'Eyal'', and ''Dungeon Crawl Stone Soup''. ...
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List Of Maze Video Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases don ...
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HP 9000
HP 9000 is a line of workstation and server computer systems produced by the Hewlett-Packard (HP) Company. The native operating system for almost all HP 9000 systems is HP-UX, which is based on UNIX System V. The HP 9000 brand was introduced in 1984 to encompass several extant technical workstation models launched formerly in the early 1980s. Most of these were based on the Motorola 68000 series, but there were also entries based on HP's own FOCUS designs. From the mid-1980s, the line was transitioned to HP's new PA-RISC architecture. Finally, in the 2000s, systems using the IA-64 were added. The HP 9000 line was discontinued in 2008, being superseded by Itanium-based HPE Integrity Servers running HP-UX. History The first HP 9000 models comprised the HP 9000 Series 200 and Series 500 ranges. These were rebadged existing models, the Series 200 including various Motorola 68000 (68k) based workstations such as the HP 9826 and HP 9836, and the Series 500 using HP's FOCUS micropro ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ...
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Bow And Arrow
The bow and arrow is a ranged weapon system consisting of an elastic launching device (bow) and long-shafted projectiles ( arrows). Humans used bows and arrows for hunting and aggression long before recorded history, and the practice was common to many prehistoric cultures. They were important weapons of war from ancient history until the early modern period, where they were rendered increasingly obsolete by the development of the more powerful and accurate firearms. Today, bows and arrows are mostly used for hunting and sports. Archery is the art, practice, or skill of using bows to shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 A person who shoots arrows with a bow is called a bowman or an archer. Someone who makes bows is known as a bowyer,Paterson ''Encyclopaedia of Archery'' p. 31 someone who makes arrows is a fletcher,Paterson ''Encyclopaedia of Archery'' p. 56 and someone who manufactures metal arrowheads is an arrowsmith.Paterson ''Encyclopaedia of Arche ...
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Dandy Opening
A dandy is a man who places particular importance upon physical appearance, refined language, and leisurely hobbies, pursued with the appearance of nonchalance. A dandy could be a self-made man who strove to imitate an aristocratic lifestyle despite coming from a middle-class background, especially in late 18th- and early 19th-century Britain. Previous manifestations of the ''petit-maître'' (French for "small master") and the Muscadin have been noted by John C. Prevost, but the modern practice of dandyism first appeared in the revolutionary 1790s, both in London and in Paris. The dandy cultivated cynical reserve, yet to such extremes that novelist George Meredith, himself no dandy, once defined cynicism as "intellectual dandyism". Some took a more benign view; Thomas Carlyle wrote in ''Sartor Resartus'' that a dandy was no more than "a clothes-wearing man". Honoré de Balzac introduced the perfectly worldly and unmoved Henri de Marsay in '' La fille aux yeux d'or'' (1835), a part ...
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