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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. The ''Dungeon Master's Guide'' is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con tabletop game convention. In 1971, he co-developed ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company TSR (originally Tactical Studies Rules) with childhood friend Don Kaye in 1973. The next year, TSR published ''D&D'', created by Gygax and Arneson the year before. In 1976, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, he began developing a more comprehensive version of the game called ''Advanced Dungeons & Dragons''. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a ''D&D'' ...
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David A
David (; , "beloved one") was a king of ancient Israel and Judah and the third king of the United Monarchy, according to the Hebrew Bible and Old Testament. The Tel Dan stele, an Aramaic-inscribed stone erected by a king of Aram-Damascus in the late 9th/early 8th centuries BCE to commemorate a victory over two enemy kings, contains the phrase (), which is translated as " House of David" by most scholars. The Mesha Stele, erected by King Mesha of Moab in the 9th century BCE, may also refer to the "House of David", although this is disputed. According to Jewish works such as the '' Seder Olam Rabbah'', '' Seder Olam Zutta'', and '' Sefer ha-Qabbalah'' (all written over a thousand years later), David ascended the throne as the king of Judah in 885 BCE. Apart from this, all that is known of David comes from biblical literature, the historicity of which has been extensively challenged,Writing and Rewriting the Story of Solomon in Ancient Israel; by Isaac Kalimi; page 3 ...
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Dice
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes. History Dice have been used since before recorded history, and their origin is uncertain. It is hypoth ...
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Book
A book is a structured presentation of recorded information, primarily verbal and graphical, through a medium. Originally physical, electronic books and audiobooks are now existent. Physical books are objects that contain printed material, mostly of writing and images. Modern books are typically composed of many pages bound together and protected by a cover, what is known as the '' codex'' format; older formats include the scroll and the tablet. As a conceptual object, a ''book'' often refers to a written work of substantial length by one or more authors, which may also be distributed digitally as an electronic book ( ebook). These kinds of works can be broadly classified into fiction (containing invented content, often narratives) and non-fiction (containing content intended as factual truth). But a physical book may not contain a written work: for example, it may contain ''only'' drawings, engravings, photographs, sheet music, puzzles, or removable content like ...
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Character Sheet
A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games. Almost all role-playing games make use of character sheets in some fashion; even "rules-light" systems and freeform role-playing games record character details in some manner. The role-playing video game equivalent is known as a status screen. Some non-role-playing games, such as some board games and party games, also use records that could be compared to character sheets. History The first role-playing game published, ''Dungeons & Dragons'' (1974), did not include a character sheet. The first one ever published was in the ''Haven Herald'' fanzine of Stephen Tihor published on May 3, 1975. One month after, another character sheet was released in the APA magazine '' Alarums and Excursions' ...
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Adventure (role-playing Games)
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each predetermined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in succession ...
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Dungeon Masters Screen
''Dungeon Masters Screen'' (later called ''Dungeon Master's Screen'') is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Publication history ''Advanced Dungeons & Dragons'' The 1979 ''Dungeon Masters Screen'' was the original dungeon master's screen for the first edition ''Advanced Dungeons & Dragons'' rules and came as a two-panel piece with a separate four-panel piece. It contained the most essential combat rules for easy reference. The first ''Dungeon Masters Screen'' featured a cover by Dave Trampier and was published by TSR in 1979 as two cardboard screens; a second printing in the same year consisted of two cardstock screens, with an Erol Otus painting featuring a warrior fighting a dragon on the title panel. The original screen was revised, repackaged, and retitled as REF1, ''Dungeon Master's Screen'', designed by Bob Blake, and published by TSR in 1985 as two three-panel cardstock screens. The 1985 revision REF1 ''Dungeon Master's Screen'' cont ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The powers ...
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Campaign (role-playing Games)
A campaign is a continuing storyline in a game. In role-playing games, it is a set of adventures. In video games, it may be a linked series of quests designed to tell a complete story. In role-playing games A campaign in a tabletop role-playing game is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? What makes this world or place unique? * Realism – Will the game try to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace? * Humor – Will the game be silly or comical? Or will it be serious and dark? * Plot – Are the players a part of larger events? Not all campaigns have such a storyline, but most at least have recurring characters. Differing emphasis on these factors sets the flavor of the campaign. A campaign, its characters ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Erol Otus
Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control II'' as well as providing the voice for one of the character races, the Chmmr, in the same game. Biography Otus graduated from high school in Berkeley, California. A self-taught artist since childhood, Otus developed an interest in role-playing games. His first professional artwork in the genre was for the ''Arduin Grimoire'' in 1977. He won an honorable mention in a fanart contest in ''Dragon (magazine), Dragon'' magazine No. 13, which also led to employment in the art department of game company TSR, Inc., TSR in Lake Geneva, Wisconsin in the 1970s. After leaving the company, he studied painting at University of California, Berkeley, UC Berkeley and also took classes at the Academy of Art University, Academy of Art in San Francisco. He ...
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